Arma 3
EricJ Weapons Pack
284 Comments
EricJ  [author] Oct 16 @ 1:35pm 
No problem. Maybe somebody else will see what you posted and maybe come up with a solution, but unfortunately I can't offer any.
lawshadow Oct 16 @ 1:06pm 
To EricJ,

No worries man really i understand (lots of work and testing plus the game engine is lacking) its because of you people who release many nice mods for Arma 3 that this game is really fun to play. Your Barret XM109 + 25mm APDS is a beast so i know now its MAX effective range (not max distance the bullet goes) = 3.8km and not a meter more. Plenty far actually extremely far and still accurate after 1 or 3 shots. So fidddling with the script to make it work is just to much work and i tried my self with no luck changing the script for hours on end so i imagine it's also lots of work for you so no need. Anyway thanks for responding to me.

Thanks again for the weapons mod and your effort bringing this to the community much appreciate it EricJ.
EricJ  [author] Oct 16 @ 7:28am 
I would highly suggest getting with BIS on this, as I have no control over the viewdistance and all of that, unless it's for gameplay. This is beyond my control on how the game renders view distance and bullet effects. I mean it's neat that it can shoot beyond 4km with accuracy, but this stuff is way over my head as far as fixing and so on. It seems more like a game limitation than something that can be fixed, and looks like something like the graphics engine needs to be tweaked somehow to accommodate any fixes. Fixes that I don't even remotely have the ability to do offhand.
lawshadow Oct 15 @ 6:06pm 
To EricJ hope you see my comments. Anyway bullet cam cuts off at ~3.8 km even though TTL is longer.
Could you check the bulletCam script for a hard-coded distance or time limit?
Maybe raise it to 5 km+ or tie it to projectile TTL?” example:

if (_dist > 3800) exitWith { … };

to

if (_dist > 5000) exitWith { … };

and sleep to:

sleep 30;

Maybe other settings to keep the properties of the bullet but allow it to go further so that pip bullet cam can track it and update. No worries man you done already A LOT if this is to much to ask i can understand completely. I do enjoy the XM109 so thanks again even with a louzy 3800 max hehe :)
lawshadow Oct 15 @ 5:38pm 
Ktry scope specific scope name = "Schmidt Bender PM2 01 (msr)" or the PM2 02 variants there are a couple of them.
lawshadow Oct 15 @ 5:35pm 
I am using the "Ktry scope (no ACE0":

https://steamcommunity.com/sharedfiles/filedetails/?id=2703343993&searchtext=ktry+scope

Which has a build in range finder and many mil-dots it can zoom out very far and you can still see enemy soldiers at say 4.3km away when scope is maxed zoom out in order to use the bottom max mil dots which represents around 4129 meter on my Desert Tech HTI .375 ammo and i can hit them yes the target is small like literally a couple pixels high on your monitor but duablke if you want that shot at 4129m it is crazy how many mil dot i need to go down you wont see the mil dots unless you use the zoom out function to the max.

With your Barret XM109 i am positive the bullet drop is noticeable less then with the .375 ammo so...i can engage targets at well over 4km. However PIP bullet cam and big bullet cam STOPS tracking the xm109 bullet at always 3802 - 3808 meter. Either way thanks for this awesome weapon guess "3.8" km will do :)
EricJ  [author] Oct 15 @ 4:19am 
I honestly offhand don't know what the issue is. I never shot beyond 2000m and usually see the round. I don't shoot 4000m so I never noticed this issue come up. It may very well be a game limitation or something, but I'm curious as to how you can see that far... What scope are you using?
lawshadow Oct 14 @ 11:48pm 
The Barret XM109 is fun to use with the 25mm APDS round but.....i know it can hit targets well beyond 4000 meter BUT.....pip cam just stops tracking it at around 3800 meters. If i use a another sniper rifle like the Desert Tech HTI + .375 ammo no issue pip cam can track it even at 4400 meters with the lowest mil-dot i have using ktry scope (no ace). I know with the XM109 + that 25mm APDS my bullet drop is significantly less then on the .375 with the HTI so i should engage targets at like 4400 or even further yet the pip cam stops tracking it....

Is there a solution to this? So i the pip cam keeps track of the 25mm APDS even at 4000+ meters? I suspect the 25mm APDS just disapear completely after 3800m even tho it should hit easy an target at say 4200m and see the dust of the impact but nothing to see on the main bullet cam no dust impact nothing normally i can with other rifles and amm at that range. Thanks
EricJ  [author] Feb 17 @ 7:04am 
I have no plans to do more camos.
EricJ  [author] Feb 17 @ 4:15am 
I don't have any good patterns, and there's plenty out there too for that kind of camo.
Josethx Feb 16 @ 12:26pm 
Put AOR2 AOR1
EricJ  [author] Nov 8, 2024 @ 4:10pm 
Okay that's a relic of the old faction that came with the pack, apparently I missed some stuff, I'll look into it.
Mike Nov 8, 2024 @ 2:23pm 
I think something else changed recently because I'm now getting "No Entry 'bin/config.bin/CfgFactionClasses.Tban'

I've unloaded and reloaded the mod to make sure I have the latest version.
Game Version: 2.18.152302
CBA: 3.18.1
EJ: 11/1/2024 11:33pm
EricJ  [author] Oct 29, 2024 @ 4:17pm 
Okay fixed, I'll upload tomorrow as it's a big file, and maybe some other errors will crop up.
EricJ  [author] Oct 29, 2024 @ 4:14pm 
Okay I must have missed that one somehow.
Mike Oct 29, 2024 @ 4:03pm 
Quick update - I just used your AT4 CS Guided and get

[]: 'bin/config.bin/CfgPatches/Ej_u100_Launchers/' not an array
EricJ  [author] Oct 29, 2024 @ 2:03pm 
No problem. Yeah I don't use the phone app because I'm home most of the time anyway, so I just have it on the laptop and go from there. Good to see that the fix worked though, thanks for bringing it up!
Mike Oct 29, 2024 @ 12:44pm 
That'll teach me to type on a phone and not proof read.

That should read: Arma3 2.18.152302 , not 2.17.
And the EricJ pack version is 10/29 not 10/28

What I did was uninstall the EricJ pack and reinstall it from steam and while the dates show the same, it's updated and works great now! No more errors.

Appreciate the effort!
EricJ  [author] Oct 29, 2024 @ 12:21pm 
No you're running an older version, the just uploaded version is correct, and only works with 2.18. That's an old version of the mod, and the error should be fixed. There's nothing you can do, it's for me to fix.
Mike Oct 29, 2024 @ 12:17pm 
Thanks for the quick response!

I'm running EricJ Weapons pack updated 10/28/2024 11:14am, CBA_A3 updated 10/15/204 8:35am, and ARMA3 2.17.152302

And I'm still getting that same error when using the 109.

Is there something I need to change/update on my end?
EricJ  [author] Oct 29, 2024 @ 11:10am 
Hey Mike, it was a slew of CfgPatches entries that was causing the issue. I'll update the mod after this post, so it should be fixed now.
EricJ  [author] Oct 29, 2024 @ 10:56am 
Yah I'll have to look at the Barret config and fix something, what I don't know yet.
Mike Oct 29, 2024 @ 10:51am 
Hey there! Quick bug report:
When using the xm109 with just this mod and cba loaded I get the error:
[]: 'bin/config.bin/CfgPatches/Ej_u100_Barrett/' not an array

It doesn't seem to break anything, but is there some way to fix this?
EricJ  [author] Feb 23, 2024 @ 5:49am 
Thanks! As for an update... not much to do with it, so I'm focusing on other things right now.
nigel Feb 23, 2024 @ 2:50am 
Update????
Holy crow, thanks!
This has been one of our favorite mods for years :D
EricJ  [author] Jan 16, 2024 @ 5:53am 
I have to consider everybody else too who uses this mod, so while I understand it's an issue, but I can't just remove it for one person. For now just remember to not turn it on during the day, or contact CBA and see if they can't do an option to disable it through there.
r0dx864 Jan 15, 2024 @ 9:09am 
i am not talking about changing CBA. i am asking you to put an if statement in your init.sqf file for the babe_laser that checks if an option you create with CBA:
["babe_laser","toggle","enable_babe_laser",{missionNamespace setVariable ["enable_babe_laser",true,true]},{},[24,[false,false,false]]] call CBA_fnc_addKeybind;
because i do not always want a red laser when my NVGs are off.
EricJ  [author] Jan 14, 2024 @ 4:19pm 
No, as far as I know it's a CBA thing, and not something I could do.
r0dx864 Jan 14, 2024 @ 8:54am 
can you add a CBA option to not add babe_laser?
EricJ  [author] Jan 11, 2024 @ 6:15am 
Yeah there is no first person targeting because I disabled it, the sights work fine. I have the magazine setup for the 33 rounder, but it apparently doesn't work for pistols, only rifles and such. I did everything right and it won't show. So you'll have to do it. The texture is from the other Glock 17, so there's that. And I chose 500 rpm as the initial rpm was super high, and I didn't look at the rpm on the manufacturer's site, so I'll fix that.
faystyle83 Jan 10, 2024 @ 10:29am 
Very good news, it work correctly, just a few small detail, if you allow me, there is no first person target for aiming. The rate of fire is not high, the 33 rounds magazine must be longer, the texture. It s just my personal opinion. Apart from that i m satisfy. I hope some news mods from your good job and Merci Beaucoup.
EricJ  [author] Jan 8, 2024 @ 4:43am 
I'll think on it, doesn't seem unreasonable.
faystyle83 Jan 7, 2024 @ 11:56am 
Ha, ok. Just a last question, sorry, it s possible to change your Glock 17 in a Glock 18 ?
EricJ  [author] Jan 7, 2024 @ 3:16am 
No real plans yet. I do have a model handy, just need to see about the texture first. then I may include it if things work out for it.
faystyle83 Jan 6, 2024 @ 1:44pm 
Sorry, i was talking about the Sig Sauer ammunitions, not the Glock, so no plans for it ?
Other than that the MHS with the automatic fire are a very deadly weapons.
EricJ  [author] Jan 6, 2024 @ 6:19am 
Thanks, I wanted to do something interesting for the other Glocks, and is really my interpretation of the MHS program submission (which Sig Sauer I believe won in real life), and come up with a good pistol. I use the MHS myself as I like it too.
faystyle83 Jan 5, 2024 @ 11:00am 
Yes, i see it, but the other glock of your mod with the select fire action , for me, are the best in ArmA III. There amazing and very unick.
EricJ  [author] Jan 5, 2024 @ 6:25am 
No problem, though the Glock 17 uses cased rounds, so you can see they eject when you fire.
faystyle83 Jan 3, 2024 @ 12:31pm 
Ah ok, thank you for feedback.
EricJ  [author] Jan 2, 2024 @ 12:25pm 
Yeah they're caseless, no plans to show the ejected case
EricJ  [author] Jan 2, 2024 @ 12:19pm 
I think I made them caseless, but I'll look into it.
faystyle83 Jan 2, 2024 @ 4:14am 
I m talking about the sockets of bullets. Thanks.
faystyle83 Jan 1, 2024 @ 9:36am 
Hello, when i use some of Glock guns , i don t see any bullet ejected from it, can you fix it please

because i like them so much.
EricJ  [author] Dec 31, 2023 @ 6:59am 
Okay the texture is there on the current build, its not worked out, and looks like no texture. If it's black then it's textured, white would it not be. I've had people ask to help but i don't think they will do anything. I could ask again (and probably should), and see if I can't get that squared away.
EricJ  [author] Dec 31, 2023 @ 6:55am 
Okay I'll look into it.
Altair Dec 29, 2023 @ 9:55am 
Not sure what is causing it but for whatever reason the M468 texture can't load, every other weapon texture loads fine
EricJ  [author] Jan 23, 2023 @ 2:58pm 
I found the lines and deleted them, but not a lot of people are complaining so I'll hold off on it. Apparently I forgot that I added the script lines and thought it was a good idea. If more people complain about it I'll remove it. But if nobody else does, then I'll keep it.
RoY Jan 23, 2023 @ 1:30pm 
Anything I can do or modify to fix this, because I really like the content of your mod but that laser thing is very annoying to me, thanks for responding at this point.
RoY Jan 23, 2023 @ 1:28pm 
Can't you think of any solution to fix it? your mod is very cool and it would be a shame to have to stop using it just for that as it is very annoying for me and for sure for other people too.