Arma 3
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3den Enhanced
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
23.131 MB
Feb 13, 2016 @ 12:47pm
Jul 23 @ 1:53am
149 Change Notes ( view )

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3den Enhanced

In 1 collection by R3vo
Eden Editor Extensions
39 items
Description
Description
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.

That means scenario editors can use this mod to make their life easier without making the life of the players harder by forcing them to download an additional modification.

Features
  • Many new tools accessible from the context menu or menu strip
  • New entity, mission and editor attributes
  • Mission SQM backup feature
  • Complete list[github.com]

Feedback
Leave feedback or suggestions here in the comment section or on GitHub[github.com]

Contribute
This modification is available on GitHub[github.com]. Feel free to contribute!

Contributors

End User License Agreement
[www.bohemia.net]
Re-uploading this modification to the Steam Workshop is prohibited!
2,593 Comments
pudds 2 hours ago 
It fixed itself after a day, nevermind, thank you.
pudds 2 hours ago 
I tried launching it without any other mods and nothing shows up. Huh, weird.
Ace 9 hours ago 
I can doubly-confirm I still have the sliders too despite a mod list that would make any veteran player scream at me and say several slurs (speaking from experience).

I don't know which mod you have that could be breaking it, but it's definitely an issue with a specific mod on your end. :KSmiley:
R3vo  [author] 11 hours ago 
They are still present for me. Are you using any other mods that could conflict?
pudds 16 hours ago 
Hey, the sliders for courage, spotting time, etc dissapeared for me, or is it not from this mod?
UEemperor Sep 30 @ 3:48am 
@R3vo I understand. Damn that sucks, so many more things that could be done if this was natively available. (as in , in mp)

@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
Ace Sep 29 @ 10:54pm 
@UEmperor, bare in mind, you cannot setScale even with vanilla if the object is simulated.

I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
R3vo  [author] Sep 29 @ 10:43pm 
Unfortunately that causes too many issues as each case is different and the attribute can't cover all of them.
UEemperor Sep 22 @ 3:39am 
Hello, question R3vo. Is it possible for the SET SCALE option in an objects attributes to be MP supported?
Ace Sep 22 @ 3:30am 
Hmmm. Well that's annoying. I swear to God if this is another mission file corruption issue I'm gonna scream.

But thank you for looking into it. :KSmiley: