Space Engineers

Space Engineers

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Holographic Radar
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
4.532 MB
Jan 20, 2016 @ 5:36pm
Oct 19, 2024 @ 10:03am
80 Change Notes ( view )

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Holographic Radar

Description
Holographic Radar Mod

Can now display the radar while you are in a cockpit!

Radar and Projector can now be mounted to small ships!

Holo projector display location can now be set and scaled in game.

Now works through pistons and rotors.





This mod will add a radar block and a holographic display block to the game. This mod takes advantage of multithreading for performance reasons.

Please comment and report any issues.

This mod is feature complete.

Works on dedicated servers! Servers do not calculate the radar grid or spawn the holograms, so this mod should not lower server UPS at all.

Features

Gives a 3d holographic readout of the radar result
Color codes the result
Objects that are hidden behind other objects will not be detected by the radar (Occlusion)
Bases hidden inside asteroids or voxels will avoid detection
Passive and Active radar options availible.
Maximum range of included block is 50km.
Two display modes, /holo-display will toggle between them.

How to use
Subscribe and enable for your world.
Build the radar block and holographic table on the same grid.
Table and Radar must have the same owner to link up.
Turning the radar off will turn it into a passive radar, which will display any radar that scans it.
Range slider on the bottom adjust the maximum range of the radar. Maximum range of the included radar block is 50,000 meters.

Use with LCD!
Select Radar Display in the scripts list for the LCD, LCD options are at the bottom of the terminal controls (note you have to select the same screen to see its options)

Color code defaults

Purple: Space Engineer
OrangeRed: Unowned Grid
Red: Enemy Grid
Blue: Owned Grid
Cyan: Faction Grid
Green: Allied Grid
Gray: Voxel - Asteroid or Planet, only 1/5th of these display at a time.
White/Blue: You Are Here
Yellow: Floating Object or Backpack
Brown: Meteroids

Color Options
You can now override the default color codes above with your own settings!

Open the chat (Enter) and press F2 to open the Mod Settings menu to change the colors!

Settings will persist between games, colors are also client side - your settings will not be shown to others. I am also looking for people to make color-blind friendly profiles for the next version.

Voxel display rate
This option is included so people can lower the performance impact of this mod (or increase it)

Display 1 for every # voxels.

6 is default

1 is every voxel

Set the number higher if you feel an impact to performance. /holo-vox 0 will set back to default.

Mod Support
Mod Extensions XML for the Holo Table
<ModExtensions> <ModComponents> <GameLogicComponent Name="Holo3DDisplay" /> <!-- Make the block a holotable --> </ModComponents> <Group Name="HolographicRadar"> <Vector3D Name="Offset" X="0.9" Y="0" Z="0" /> <!-- default offset for the projection --> <Decimal Name="Scale" Value="1" /><!-- Base Scale value --> </Group> </ModExtensions>

Mod Extensions XML for the Radar block:
<ModExtensions> <ModComponents> <GameLogicComponent Name="Holo3DRadar" /> </ModComponents> </ModExtensions>
Additional Credits
Draygo: Block Logic
Shaostoul: Radar, Blip and Holographic Projector Models.
JustBurn: Anima script to animate the radar.
- http://steamcommunity.com/sharedfiles/filedetails/?id=594962470

Discord
Questions or Comments? Feel free to join my discord.
Discord[discord.gg]

Popular Discussions View All (6)
72
Nov 29, 2024 @ 12:03am
Suggestions
Shaostoul
68
Jan 19, 2024 @ 3:21pm
Bug Reports
Shaostoul
6
Feb 25, 2016 @ 9:40am
Could this display technique give a readout of just your ship?
Arron Rift
1,094 Comments
Nguyen Apr 8 @ 1:07pm 
The radar doesnt seemt to work while in passive mode, it only highlights my own ship. No other ships that has a radar in the vicinity is highlighted.

Is there something Im doing wrong?
Earl Sneakington Dec 12, 2024 @ 3:20am 
I can't seem to get this to work. I link it up with a table but then nothing happens.
ArcZeroNine Nov 28, 2024 @ 9:37pm 
Edit: Moved to the "Suggestions" Discussion
Invalid Oct 17, 2024 @ 1:26am 
as of the contact update this mod gets a compile error

MOD_ERROR: Holographic Radar, in file: Unknown
O:\SteamLibrary\steamapps\workshop\content\244850\605086856\Data\Scripts\Holo\Anima.cs(852,32): Error: An object reference is required for the non-static field, method, or property 'MyCubeBlock.UpdateEmissiveParts(uint, float, Color, Color)'
Bruh_Hamed Oct 15, 2024 @ 12:50pm 
looks like the contact update might have messed with the radar i cannot connect it to the holo table anymore as there is no more radar function and i cannot change the radar detection range because the sliders no longer there
George_chor Oct 7, 2024 @ 12:17am 
I started a new game in creative mode and only put in Holographic Radar and two related APIs, but I couldn't find the related items no matter how I pressed the G key. Did I miss any steps?
Grand Admiral Brador Aug 8, 2024 @ 11:47pm 
Shoot I don't seem to still have that log, although I might be able to recreate it. I don't want to mess with it until I'm done with some custom turrets for an upcoming showdown with a buddy of mine, but I do want to try and get the holo radar back on my ship, it's just too cool!
DraygoKorvan  [author] Aug 1, 2024 @ 6:32pm 
can you give me the crash log please? :)
Grand Admiral Brador Jul 31, 2024 @ 3:49pm 
So this crashed my game after spawning the blueprint of my ship. Whenever I get close it CTDs. I removed this mod and pasted the ship (w/out the Holo Radar of course) an no issue. Log also seems to indicate it was the Radar that crashed it.
jjetstreamm Jun 14, 2024 @ 3:29pm 
it works fine for me but my friends on the server cant see it unless i display it on a lcd but the lcd display looks terrible