Cities: Skylines

Cities: Skylines

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Sharp Junction Angles
 
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File Size
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0.069 MB
Nov 12, 2015 @ 10:45am
Nov 28, 2017 @ 5:59am
25 Change Notes ( view )

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Sharp Junction Angles

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Description
This mod
Besides a generally more flexible design, this allows for more natural highway merging lanes and railway junctions.

Compatible with
(including but not exclusively)

Default Key Bindings
  • Press Ctrl + A to toggle road anarchy. Chirpy gains some weight while enabled.
  • Press Ctrl + B to toggle auto segment bending (toggle sharp angles).
  • Press Ctrl + S to toggle segment snapping. (for close parallel segments, thanks to thale5!)
Use the options panel or edit SharpJunctionAnglesConfig.xml in the game folder to change bindings.

Building sharp angle junctions is only possible while anarchy is enabled.

Please note, road anarchy can lead to weird results especially when building dams or bridges, so only enable it when you explicitly need it.

Catenary / Overhead Wire Masts
To avoid masts being placed on the tracks, distance between them can optionally be enlarged (see options/config, default: on). Originally, 3 masts get placed per segment, at the ends and at mid. Now, only the mast at end is placed, which keeps junctions clear in most cases. Ideally, you create junctions by building the diverging track starting from the existing track. Note, this applies to the whole map, but is completely reversible (props like the masts get created procedurally on every map load). IMHO it also looks generally cleaner.

How it Works
On initialisation, the mod determines all NetInfo prefabs having a "m_enableBendingSegments" member set true and stores them in a list for efficient switching. This variable controls, if segments are bended automatically to prevent junction angles below 45°.
Don't overdo sharpness, since at some point the game just stitches straight segments together instead of generating (visual) junctions.

Saves
This mod cannot break savegames when disabled, since it only alters tool behaviour (just like plain road anarchy). The placed network elements are the same as without the mod, just at different coordinates. In other words, nothing is missing during map load, if the mod is disabled or broken.

Mod Compatibility
Every other road anarchy type mod could cause problems, since they redirect the same methods of the game. Advanced Road Anarchy has been reported to be compatible and might be a good choice, if you prefer a GUI.

Fine Road Heights and any other mod replacing/adding the net tool as a whole will be supported, since I changed the mod to scan for unknown tools to detour. (i.e. by scanning the loaded assemblies for concrete subclasses of ToolBase and detouring as much of their relevant methods as possible.) To speed up anarchy toggle and restrict unwanted side effects on non-network tools, I added a configurable type name filter (see SharpJunctionAnglesConfig.xml).

If you appreciate my work, I would be very glad about a donation:
[www.paypal.com] Thank you!
Popular Discussions View All (4)
2
Jan 12, 2017 @ 4:29pm
Hello Thaok!
blackflag
1
Jun 17, 2017 @ 5:23am
Knot tip can not be used
1783861618
1
Dec 1, 2016 @ 12:12am
Problem after Update to Natural Disasters
Bonsailinse
< >
532 Comments
Avanya Nov 18, 2018 @ 7:11am 
This mod is pretty much abandoned. But don't worry, Fine Road Anarchy does pretty much all this one did and is up to date: https://steamcommunity.com/sharedfiles/filedetails/?id=802066100
Kalisti Nov 18, 2018 @ 7:02am 
crashes my game this one now...
Aturchomicz Nov 16, 2018 @ 7:44am 
Markis Jr. yeah baisicly
Markis Jr. Nov 16, 2018 @ 1:06am 
Has this mod been abandoned?
WTC1973 Sep 25, 2018 @ 5:48pm 
Mod still works for me, doods.
Riverbord Sep 19, 2018 @ 6:24am 
broken, beware
AJHod Jul 27, 2018 @ 12:03pm 
@sindar thanks
shadowm312 Jun 22, 2018 @ 2:36pm 
the mod is broken, use fine road tool and road anarchy instead
Aturchomicz Jun 10, 2018 @ 12:19pm 
AmnesiacGuy Well it works for me