Cities: Skylines

Cities: Skylines

1,312 ratings
Network Skins (Mass Transit compatible)
 
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0.502 MB
Oct 28, 2015 @ 6:07pm
May 20 @ 7:04pm
17 Change Notes ( view )

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Network Skins (Mass Transit compatible)

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Description
The first 2 modules of a network skinning mod:
  • Select the pillars of your bridges
  • Select the street lights of your roads
  • Select roadside trees
The mod supports roads, train tracks and pedestrian paths. All features can be selected per segment.

Planned Features (Module 3 and 4):
  • Set the distance between street lights/trees
  • Custom road textures (e.g. cobblestone roads, brick roads)
  • Remove power wires of train tracks
  • Custom power lines (e.g. wooden poles)
  • Custom bridge meshes (SC4-like bridge selection)

How it works:
  • Movable customizer window that only pops up when you use the network tool
  • This mod will only apply visual changes and can be disabled at any time without breaking saves

The mod supports custom street lights created by modellers:



To create your own, look at this tutorial[community.simtropolis.com].

The mod also supports custom pillars created by modellers:



More can be found in the forum thread below the description!

Supported Mods:
  • Network Extensions
  • Fine Road Heights (It is important that you subscribed to the official workshop item. Outdated versions for offline use are not supported!)
  • Precision Engineering
  • Sharp Junction Angles
  • No Pillars (though it sometimes messes up the pillar selection)

Known Incompatibilities
  • "Vanilla Trees Remover" interferes with the pillar replacement feature

Source Code[github.com]

Using the C# detours code[github.com] created by Sebastian Schöner, released under the MIT license.

Also using the CimTools library[github.com] created by PropaneDragon, the creator of Road Namer.
Popular Discussions View All (5)
110
Nov 4 @ 11:17am
PINNED: Not working? Post your bug reports here!
boformer
32
Aug 8, 2016 @ 9:15pm
PINNED: For Asset Creators: How to create custom pillars
boformer
16
Feb 15, 2016 @ 9:08am
PINNED: List your custom pillars here
GordonDry
< >
836 Comments
nickvet419 Nov 15 @ 12:35pm 
When I tried out this new mod http://steamcommunity.com/sharedfiles/filedetails/?id=1192503086&searchtext= the pop up menu for Network skins did not show.
HGscMENTOR Nov 11 @ 11:53pm 
Thanks AquilaSol.
:^)
I don't know if that's what I did when my roads reverted, but it probably is .... because I am not having the tree default reversions now.

Again, thanks for the heads-up on closing game before changing subscriptions. Something I didn't know and I'm probably not the only one.
:^)
AquilaSol Nov 11 @ 5:06pm 
@HGscMENTOR and everyone else with reset issues. The cause of the resets is usually subscribing/unsubscribing content whole the game is already running. That is an incredibly old problem that has existed for ages, and also affects Surface Painter. It's a game problem, so there is nothing the modders can do about it.

Close the game before changing your workshop subscriptions.
HGscMENTOR Nov 8 @ 7:27am 
RE: CHANGES REVERTING BACK TO DEFAULT AFTER RELOAD -- apparently FIXED

Hi folks - just another user here - I had the same problem last week after the Green free updates (should be called free headaches....). All my "skinned" roads reverted back to default trees and lampposts every time I closed out the game and reloaded. Drove me NUTS and cost a lot of my cities funds to constantly change back.....

But as of yesterday (and I've turned the game off and reloaded 4 times now as a test), I no longer have that problem. I didn't do anything to cause the change so I'm guessing either BoFormer or the developers/distributors of the game made a change that fixed it.

Thanks G__ __ !!!

:^)
Kaligrafy Nov 4 @ 5:32am 
Also, the one feature that would be great is to be able to update an existing street of the same category to only change the lights and/or trees. Right now it is not possible to upgrade a street with the same category.
Kaligrafy Nov 4 @ 5:31am 
Nice mod, but since Green cities the changes revert back to default after reloading a save.
caprokill Nov 3 @ 1:00pm 
I have green cities, when It was istalled this mod not work. I tried to change a pillar but after that I save, and go out, when I return the pillar is changed with the pillar of default. So update to green cities please .
mikeamak Oct 31 @ 8:57am 
First off I want to thank you for one of my favorite mods! Is there a way for me to change the defailt tree selection? Scrolling through that list of trees is so frustrating haha
Jack Oct 28 @ 12:00am 
There is a very annoying bug all the time:
The selected street lights will come backe to default ones after reload !
jaquay2014 Oct 26 @ 11:27am 
This brings the game to life thank you!