Cities: Skylines

Cities: Skylines

1,625 ratings
Network Skins (Park Life compatible)
 
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0.506 MB
Oct 28, 2015 @ 6:07pm
May 24 @ 6:29am
18 Change Notes ( view )

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Network Skins (Park Life compatible)

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Description
The first 2 modules of a network skinning mod:
  • Select the pillars of your bridges
  • Select the street lights of your roads
  • Select roadside trees
The mod supports roads, train tracks and pedestrian paths. All features can be selected per segment.

Planned Features (Module 3 and 4):
  • Set the distance between street lights/trees
  • Custom road textures (e.g. cobblestone roads, brick roads)
  • Remove power wires of train tracks
  • Custom power lines (e.g. wooden poles)
  • Custom bridge meshes (SC4-like bridge selection)

How it works:
  • Movable customizer window that only pops up when you use the network tool
  • This mod will only apply visual changes and can be disabled at any time without breaking saves

The mod supports custom street lights created by modellers:



To create your own, look at this tutorial[community.simtropolis.com].

The mod also supports custom pillars created by modellers:



More can be found in the forum thread below the description!

Supported Mods:
  • Network Extensions
  • Fine Road Heights (It is important that you subscribed to the official workshop item. Outdated versions for offline use are not supported!)
  • Precision Engineering
  • Sharp Junction Angles
  • No Pillars (though it sometimes messes up the pillar selection)

Known Incompatibilities
  • "Vanilla Trees Remover" interferes with the pillar replacement feature

Source Code[github.com]

Using the C# detours code[github.com] created by Sebastian Schöner, released under the MIT license.

Also using the CimTools library[github.com] created by PropaneDragon, the creator of Road Namer.
Popular Discussions View All (5)
129
Jun 17 @ 8:58pm
PINNED: Not working? Post your bug reports here!
boformer
32
Aug 8, 2016 @ 9:15pm
PINNED: For Asset Creators: How to create custom pillars
boformer
16
Feb 15, 2016 @ 9:08am
PINNED: List your custom pillars here
GordonDry
< >
934 Comments
fascist goy Jun 22 @ 11:07pm 
Agreed, I get an average of 5-15 FPS with this mod enabled.
AmiPolizeiFunk Jun 22 @ 1:30pm 
Will this get an update? The performance problem is significant enough that it is currently un-usable.
RossikiNJ Jun 22 @ 12:35pm 
Sorry.but i don't know why there is no option to change trees and I can't change the roads' light
spdyvkng Jun 14 @ 1:16am 
@overlord there is an issue and a fix which has to be applied to Network Skins [github.com].
Overlord Jun 13 @ 11:41pm 
Thanks for the tip guys. I will try to connect with the parallel roads creator maybe he will bring a fix.
leejon098 Jun 13 @ 7:54pm 
Also confrirmed @Kekambus find, Parrallel Roads is issue... turning off solves problem.
Kekambus Jun 13 @ 5:19pm 
Confirmed issue with Parallel Roads mod being on.

Changing trees and lights does not work when the parallel roads mod is on, disabling the parallel roads mod will solve this.
Overlord Jun 13 @ 6:10am 
@Dagitab @SJT375. Pillars change to default automatically if you build outside 25 square area. It was like this in the past and probably it is still the same.
Overlord Jun 12 @ 1:31pm 
Hello I tried to build vanilla road with trees on both side and no matter which tree I chose it used vanilla oak. I could not change this tree. Please fix. I see in the comments same problem with trees too.
AmiPolizeiFunk Jun 11 @ 10:50pm 
I can confirm a heavy FPS drop when this mod is enabled. I tested on a brand new map, no new roads plopped, same view -- without this mod: 44 fps, with this mod it drops to 31 fps