Cities: Skylines

Cities: Skylines

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CSL Service Reserve
 
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0.070 MB
Oct 4, 2015 @ 2:30pm
May 18 @ 10:51am
10 Change Notes ( view )

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CSL Service Reserve

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Description
Allows you to reserve vehicles for critical services if you are hitting the maximum.

CSL Service Reserve v1.7.0-f5 (build 01)

Purpose
----------
If you've come up against the maximum of 16384 active vehicles at anyone moment in time limit and you're basically staying pegged there enough that some of your city services are not functioning as well as they should because some of them can't get spawned in a timely manner then this mod is for you. It will let you setup a small reserve amount that key city service types can pull from to spawn on thier first try. A small reserve goes a long way. This mod lets you set a lower limit for "normal" requests, and lets your critical ones continue through to use the reserved amount between that lower limit and the real maximum.

It's a niche scenario probably but i've seen enough cases and questions about it where I thought this might be helpful to share.

Transfer reasons to VehicleManger.CreateVehicle() that are allowed to use the reserved amount:
TransferReason.Fire
TransferReason.Fire2
TransferReason.Sick
TransferReason.Sick2
TransferReason.SickMove
TransferReason.Garbage
TransferReason.Dead
TransferReason.Crime
TransferReason.DeadMove
TransferReason.GarbageMove
TransferReason.CriminalMove
TransferReason.Bus
TransferReason.MetroTrain
TransferReason.PassengerTrain
TransferReason.Taxi
TransferReason.Tram
TransferReason.Snow
TransferReason.SnowMove
TransferReason.RoadMaintenance
TransferReason.Flooding
TransferReason.EvacuateVIPA
TransferReason.EvacuateVIPB
TransferReason.EvacuateVIPC
TransferReason.EvacuateVIPD
TransferReason.Monorail
TransferReason.Ferry


Installation\Configuration Information
------------------------------------------------
Configuation File Location: %SkylinesInstallFolder%\CSLServiceReserve_Config.xml

Where %SkylinesInstallFolder% is the root of your Cities Skylines installation folder.
For most that would be something like c:\Games\Steam\steamapps\common\Cities_Skylines


Configuration File Options
-----------------------------------

Please see the full readme and option information: -Click Here-


*Acknowledgements*
----------------------------
This mod makes use of Sebastian Schöner's (aka cope ) CitiesSkylinesDetour project, and would not be possible without it. You can find his great project here:
https://github.com/sschoener/cities-skylines-detour
Thanks Sebastian for sharing such for reuse with the modding community.

This project's sourcecode can be found on Github -- Here --[github.com]

**Compatibility**
-----------------------
Other mods that detour\replace VehicleManager's CreateVehicle() function will cause a problem (ie the mod will load but not actually do anything). I imagine there are some out there, but I've run it with some of the more popular traffic mods and fair amount of other mod without issues so far.
Popular Discussions View All (1)
0
Oct 4, 2015 @ 3:16pm
Full Readme
knighthawkGP
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59 Comments
knighthawkGP  [author] May 18 @ 10:54am 
updated for 1.7 added ferry and monorail to be able to use 'reserved' vehicle pool. Did not add blimps and cable cars, will consider adding those if there is really demand that those should be high priority.
knighthawkGP  [author] Mar 25 @ 12:19am 
@3 skullzcrusherz - Nope, at present there is no public mod I'm aware of that does that for the likely object limits your interested in raising.
Skullzcrusherz Mar 23 @ 4:44pm 
So, right now there wouldn't be a mod to raise object limits?
knighthawkGP  [author] Feb 23 @ 11:08am 
@Chashmodai - Glad it could help you, always nice to hear.
Chashmodai Feb 23 @ 3:43am 
This mod saved my crime ridden, garbage filled burning city. Usually no police, firetrucks or garbage trucks would spawn at all.
knighthawkGP  [author] Feb 19 @ 8:27am 
@xEthanol - Hard to say if it was bug in a mod or if it'll just eventually build up again - you'll know soon enough.
xEthanoL Feb 19 @ 2:02am 
i just cleared all traffic and solved all my problems and active vehicles went to 11 000 soooo.... i dont know maybe it was/is a bug? oddly enough after a while my industry started to want raw materials even tho they were all supplied right after i cleared all traffic... now active vehiles are at around 9000 for some reason
knighthawkGP  [author] Feb 19 @ 1:56am 
Depending on size and layout of city it can be normal. But I'd say a well designed, well functioning city of say 100k or even 250k though should in most cases not be hitting the limit. Most of the time it comes down to how products are arriving or departing. For example an mostly office based large city of 400k isn't going to use as many vehicles as a 200k city that is heavy on industry for employment. Offices don't generate traffic where was a factory does, just one example there are lots of factor. Another is distance\time of average travel, the father things need to go at slower speeds the more vehicles that will be actively in use.
xEthanoL Feb 18 @ 11:27pm 
is it normal to hit the 16384 limit? i think i hit that limit... its like time to start a new city? since i cant grow anymore... maybe my city is so big i there is no traffic at all... no traffic jams... al roads are green and still i hit the limit... ;(
HGscMENTOR Dec 3, 2016 @ 6:22pm 
@Knighthawk
You are right - I just unsubbed from all my mods, then resubbed to any that had updated on or after Nov 29th, and everything was fine.
Sorry to've bothered you ..... I'm still learning.
Next "patch" that comes across, I'll just take a week-long break (to let you modding folks do your updates) and then do my unsub/resub thing.
Thanks for the patience with all us "newbies"
:^)