Space Engineers

Space Engineers

201 ratings
Type: Mod
Mod category: Other
File Size
0.561 MB
Sep 26, 2015 @ 7:37pm
May 2, 2017 @ 7:53am
10 Change Notes ( view )

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In 1 collection by Meridius_IX
Modular Encounters Collection
20 items
This mod will add Reaver styled ships as pirate drones and cargo ship encounters.

Ship Types

- Reaver Assault Corvette: This is a basic assault craft and it fairly easy to engage. Equipped with 2 Gatling turrets

- Reaver Strike Corvette: A more heavily armored assault craft. Equipped with 2 Gatling turrets.

- Reaver Heavy Corvette: A moderately armed assault craft. Equipped with 4 Gatling turrets and 2 Missile turrets. Engage with caution.

- Reaver Harpoon Corvette: This ship is equipped with 4 Gatling Turrets, 2 Missile Turrets and a Gravity Propelled Harpoon. The harpoon is fired shortly after this ship spawns and locks on to you.

- Reaver Heavy Frigate: This is the largest of the Reaver ships. Armed with several Gatling and MIssile turrets, it also calls in Reaver reinforcements when approached.

- Reaver Trans-U: The first ship in this mod that was actually modeled after an actual Reaver ship. Equipped with moderate turrets, it's a dangerous encounter! Credit to Feritix /// /u/ryanverhoef for building this!

- Derelict Ship: A heavily damaged ship with a barely functional distress beacon. The fate of its crew and cargo are unknown..

- Reaver Small Fighter: This small fighter is equipped with a Gatling Turret and Missile Turret. Because of its low ammo capacity and weak armor, these are only threatening when encountered in larger groups.


These ships can be encountered the same way you encounter pirate stations. The encounter groups are as follows:

- Encounter Group 1: 1x Heavy Corvette / 2x Strike Corvettes

- Encounter Group 2: 1x Harpoon Corvette / 2x Assault Corvettes

- Encounter Group 3: 2x Strike Corvettes / 2x Assault Corvettes

- Reaver Heavy Frigate: Spawns many other ship types. The frigate will also directly pursue you if you get too close.

- Reaver Trans-U: This ship will call in Reaver Small Fighters for reinforcements.

- Derelict Ship: This encounter appears as hostile on your HUD, however it has no active turrets.

Rare Events

There are also rare events where some of these ships will spawn as Cargo Ships and immediately pursue the player. Those encounters are:

- 1x Reaver Harpoon Corvette

- 1x Reaver Heavy Corvette

- 1x Reaver Assault Corvette / 1x Reaver Strike Corvette

- 1x Reaver Trans-U

- 3x Reaver Small Fighters

Other Notes

Although there are 5 ships in the initial release, the plan is to have a few more added to the final version of this mod. The ships we have now are Reaver inspired (blood painted in some spots / banged up / spiky / etc) but aren't actually modelled after any of the ships from the Firefly series. I'm hoping to get a couple built that are similar to the ships in the series.

UPDATE: (09/29/2015)

A new ship has been added to the mod. The Reaver Trans-U will appear as an encounter and a rare cargo ship event. A future update will give it the ability to call in some smaller drones.

I've also uploaded most of the Reaver ships to my workshop page. I'll get them linked to this mod soon.

Thanks to reddit user /u/ryanverhoef for helping out with some of the current designs.

Feel free to offer any suggestions that could improve this project!

UPDATE: (10/06/2015)

I've added Collision Avoidance to many of the ships. However, I've also added sensors to many of these ships as well - If you try to ram or board them, the collision avoidance will turn off and the Reaver ship will try to ram you.

I have also added a new encounter as well. A derelict ship broadcasting an S.O.S message may appear. The Reavers have already attacked the ship, but there may be some worthwhile cargo onboard. Be cautious while scavenging.

More coming in the near future!

UPDATE: (10/09/2015)

Another ship has been added - the Reaver Small Fighter. This ship has relatively weak armor and low ammo capacity, but you'll likely encounter more than one at a time. These appear as a rare event and also as reinforcements for the Trans-U encounters.

UPDATE: (02/09/2016)

Updated all the ships in this mod to correct an issue where they would not pursue the players. Keen still has the Cargo Ships feature disabled as of this update, however it can be manually reactivated by editing your sandbox.sbc file in your game save folder.

If you decide to manually reactivate Cargo Ships, it's best to do this on a world that doesn't have planets. Most Cargo Ships (Reavers included) can't handle planet gravity, so they just drop out of the sky and kill your sim speed as they pile up on the ground.

UPDATE: (04/15/2016)

Cargo Ships have been re-enabled by a community fix. The Reaver mod is now fully functional.

UPDATE: (12/19/2016)

Corrected possible bug that caused Reavers to flee from players. Reavers do not flee. Ever.
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[VCBC] Buck Rogers Feb 3 @ 9:09am 
Love this Mod nice and aggressive really livened up my server Bravo :-)
johnny Dec 18, 2017 @ 3:27pm 
the go straight for me and ram me everytime. even the fighters. Intended? I installed "slower cargo ship spawns" to give me a little bit of a break. They are pretty relentless.
Meridius_IX  [author] Nov 17, 2017 @ 7:48pm 
@toto - You just need to have the mod loaded and have Cargo Ships enabled. They can appear randomly around you (thats a bit more rare), or you can encounter them while exploring.
toto Nov 17, 2017 @ 9:14am 
how can I spawn them?
Meridius_IX  [author] Nov 10, 2017 @ 5:58am 
@SarahAndrea Royce - It's possible to reduce the spawn times, however it'll affect all cargo ship like events.

Check out the link for the Modular Encounters Collection in the mod description above, there are some mods in there that will adjust spawn timings to be faster or slower.
SarahAndrea Royce Nov 9, 2017 @ 12:13am 
Is there a way to fine tune the encounters? I have it on a server, but it is a bit too much as new players hardly get a chance to grow fast enough when they are attacked every 10 minutes or so.
C4PTRAMPAGE Oct 15, 2017 @ 10:33pm 
"it sure would be nice if we had some grenades, don't you think?" :steammocking:
Meridius_IX  [author] Oct 2, 2017 @ 2:24pm 
@TwoDollarDeuce - I'm not entirely sure. I don't do alot of cross testing outside my own collection - especially with the earlier mods.

The reason there may be compatibility issues is because some mods may set their spawngroup frequency very high, while these mods keep them at a lower number closer to vanilla. I can't say that's the case with the 2 you mentioned, since I've never tested them together.

Best idea is to just give it a shot and see what happens!
TwoDollarDeuce Oct 2, 2017 @ 2:03pm 
@Meridus_IX I am absolutely loving your work, keep it up! I know you mentioned compatibilty with other exploration & pirate mods isn't guaranteed. But would you know whether this works with the enhanced exploration mod & War against pirates? Both are very popular.
Meridius_IX  [author] Sep 27, 2017 @ 2:24pm 
@zinux - I've got no problems with that at all, have at 'er!