Space Engineers

Space Engineers

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Build Info
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Type: Mod
Mod category: Script, Other
Tags: hud
File Size
Posted
Updated
7.565 MB
Sep 6, 2015 @ 11:10pm
May 26 @ 9:39am
148 Change Notes ( view )

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Build Info

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
Displays more information about the block you're holding or aiming at, along with other features listed below.


Highlight features
  • Config/ModMenu - Player customizable and toggleable features
    Most of this mods' features can be customized or turned off entirely.

    Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)

    Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.


  • Air leak finding
    NOTE This will be removed in the next major version, add the standalone version: https://steamcommunity.com/sharedfiles/filedetails/?id=3170315974


  • Equipped/aimed block information
    Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)

    Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
    It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
    Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.

    Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).


  • Overlays
    Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)

    Cycled by pressing Ctrl + (can be changed in config/modmenu).
    Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.


  • Terminal extra info
    Fills in missing info from the block's bottom-right info in the terminal.
    Stuff like inventory usage+mass, power stats, production status, etc.
    Cockpits/RCs also contain grid-wide power stats.
    Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).


  • Toolbar Info
    This covers a wide range of things for toolbars:
    - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
    - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
    - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
    - Block actions in toolbars have improved text status that includes block-group-aware status too.

    Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.

    You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.


  • ConveyorVis / Conveyor network visualization
    Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
    (Screenshot #2)
    It automatically refreshes when ship blocks or connections change.

    - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
    - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
    - Dots same colors as the network indicate blocks with a single port (dead end).
    - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
    - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).


  • ... and many more little things
    But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list[gist.github.com]


Soft dependency: Text API
The Text API mod is used for better text representation and placement.
Due to the game's auto-adding of dependencies that mod should be automatically installed.

However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.


For modders:
Read: https://github.com/THDigi/BuildInfo/blob/master/Data/Scripts/BuildInfo/API%20Information.txt


Known issues
- Rotating blocks while they're frozen doesn't rotate overlays (game issue: SE-7722).
- Multi-selection block detail info is affected by GUI opacity because it's rendered under, unfixable without KSH adding a way to draw over GUI.


Public testing of new features / bleeding edge version
I've decided to add new features/changes to a separate mod for public testing, if you want to help with testing and feedback, head over to this other mod and read its description:
BuildInfo (bleeding edge build).


Common fixable issues
  • Mod doesn't do anything
    If there wasn't a very recent SE update then it might be download corruption, see guide on fixing that: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
  • No text / text and background misaligned
    Most likely you just changed your monitor which has a new aspect ratio, an easy realtime fix for this is to go to options -> display and click ok. Simply restarting the game should also fix it.


mod io?
Please read[gist.github.com]
Popular Discussions View All (56)
7
May 5 @ 1:37am
System.NullReferenceException on server
Random
2
Apr 10 @ 3:41pm
There's over 1000 actions!
DRAKCORE
2
Mar 1 @ 2:19pm
Show overlay for more than 2 blocks at once?
Itagane
1,612 Comments
Digi  [author] May 27 @ 9:49pm 
The in-terminal button has been warning that it's going to be removed for months now, so not like it's all the sudden :P
Digi  [author] May 27 @ 9:44pm 
It was removed because I don't want to maintain 2 copies of it, but I can add it as a dependency I guess... why's the admin not just adding it themselves though? =)
MrFox May 27 @ 9:37pm 
Leak finder please...
Hate that you removed it >_>
The entire Server is upset now.
ChozoSR388 May 16 @ 6:24pm 
Okay, cool! I just wasn't sure if you knew about it yet or not.
Digi  [author] May 16 @ 5:28pm 
Yep it's fixed in the bleeding edge version already, it will eventually come to this =)
ChozoSR388 May 16 @ 4:59pm 
Hey, Digi, I came across an issue between Build Info and the new update; with Build Info installed, if you stack O₂ or H₂ bottles in your inventory, it only reads as you having one bottle on the interface until you split the stack again.
Digi  [author] May 4 @ 3:44am 
Looking at the code, it's only supposed to show more details (a limited list) for the blueprint tooltip.
You're looking at the item tooltip I suspect, which I don't really want to make gigantic, it's already pretty large for a tooltip =)
But anyway, find that item in an assembler (which is its blueprint) and it will show up to 6... but looking here I think it will collapse back to a single number if past 6.

Anyway, the ideal solution is to have a proper wiki-like screen where one can search things and have all the data without space compromise... but there's problems that need to be found solutions for before that :(
Yupi May 4 @ 3:09am 
How can I show a complete list of what the item is used for crafting? Now it shows me what is used for crafting, for example, 3 items, without details of which items
Victoria, Angel of the void Apr 26 @ 2:27am 
@scotthp Digi doesn't need to " " " farm subscribers " " ". His shit gets front page more often then not. If he wants more subscribers, He'd just make more content.
scotthp Apr 18 @ 2:20am 
and your solution is to literally publish my own modpack