Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide et Impera Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
1.333 GB
Dec 25, 2014 @ 4:28pm
Nov 14, 2024 @ 4:07pm
87 Change Notes ( view )

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Divide et Impera Part 1

In 1 collection by Dresden
Divide et Impera
3 items
Description

- New 1.3.4 Update has been released: More information on our website![divideetimperamod.com]

Please consider donating to support the mod[divideetimperamod.com], thanks!

Make sure you load the 3 mod parts in the correct order - Part 1 goes above the others in the mod launcher.


Divide et Impera is a total overhaul of Rome 2 that seeks to provide a challenging, historically authentic, realistic experience of the ancient world and warfare. Divide et Impera was named CA's best Overhaul Mod 2014, CA's Most Innovative for 2015 and also won Player's Choice in both 2014 and 2015. We have continued developing and updating over the entire course of Rome 2's life. Thanks to all of our players for your support!

As a complete overhaul of the game, there are thousands of new and changed features, units and unique systems that create a specific and specialized experience for the player. For that reason, most mods are not compatible with DeI and we recommend you try the mod out by itself before adding other submods.


- Overhauled Battle System from the ground up with new mechanics, better AI and more realistic combat.
- Over 3000 new units for 45+ playable factions including an Area of Recruitment system.
- A Unique and Customized Population System that adds depth and strategy to recruitment.
- A Supply System that requires logistical planning.
- A Specialized Reform system based on various triggers for different factions.
- Special Cultural and Factional systems that make each faction feel unique.
- New and Customized Economy and Hundreds of New Buildings
- Character Systems with various RPG elements and special traits
- Much, much, much, much more!


Our Website[divideetimperamod.com]

Donation Options[divideetimperamod.com] (Paypal/Patreon) to support the mod and website

DeI Submod Collection - Various official submods.

Join Discord[discord.gg] - Discuss, get help & play with others.

Youtube - Tutorials, previews & guides.


- While we welcome comments, the best way to get help is to Join Discord![discord.gg]
- Do not use any TPY mods or other startpos mods with DeI. Do not use any camera or scripting mods with DeI.
- Most mods (other than graphics mods) will not be compatible with DeI. Various submods are available to help alter the mod experience to the player's taste. They can be found at our Submod Forum[www.twcenter.net] or Steam Submod Collection
- It is recommended to play the mod on Normal Difficulty for balanced CAI aggression/diplomacy. Battle difficulty should always be set to Normal to maintain the mod's battle balance. Experienced players may enjoy Hard with battles set to Normal.

You must have all Parts of the Mod:
Divide et Impera Steam Collection

If you are experiencing crashes at startup or regularly in game play:
1. Check for other mods activated or just in your data folder. Some mods can be active even without activating them in Mod Manager. DeI does not work with most other mods.
2. Reverify your game cache in steam.
3. If that doesn't work, try deleting your CA Appdata folder and reverifying.
4. Lastly, if none of that works, try deleting and unsubscribing from part 1 and then resubscribing.

An alternative version of the mod can be found at our website[divideetimperamod.com]. The standalone version is quicker to download and usually has less issues.

[www.patreon.com]
Popular Discussions View All (505)
6
Jul 16 @ 11:23pm
My DEI games keep crashing randomly
The Julius Caesar of Australia
1
Jun 27 @ 1:20pm
recruitment issue
kwbubba12
4
Jul 2 @ 1:14pm
Is it a Roman bug?
UnderTaker
15,958 Comments
kam2150  [author] 4 hours ago 
This is Warscape issue, still present in new TW games.

Sadly there are no soft collision for units in Rome 2, any unit can walk through any unit as long as you will spam running order. You can still do it in new games. Difference is, when player does it, order gets cancelled (hence why you have to keep spamming it to do it) but AI sort of ignores cancel order once in contact.

Believe me, if we could fix it, we would have done it long time ago.
THANK YOU 4 hours ago 
why can units just walk through a pikewall without a scratch? i get that levy pike units in base game were OP but this is just ridiculous
kam2150  [author] Aug 1 @ 12:36pm 
You are probably on Win11, sadly MS messed up last system update and it affects multiple games.

To fix if, try below:

1. Launch the Game – Start Total War: Rome II
2. Open Task Manager
Press Ctrl + Shift + Esc to open Task Manager.
Alternatively, you can right-click on the taskbar and select Task Manager.
3. Go to the Details Tab
In Task Manager, click on the Details tab at the top.
Look for rome2.exe in the list of running processes.
4. Set CPU Affinity
Right-click rome2.exe and select Set Affinity from the dropdown menu.
5. Unselect Some CPU Cores
A window will appear showing which CPU cores the game is using.
Uncheck a few cores (for example, if you have 6 cores, uncheck CPU 9 to 11).
Click OK to apply the changes.
6. Resume the Game

This fix can be applied even if game already froze.
DaRayRay Aug 1 @ 9:37am 
So this mod doesn't work for me. I tried playing as Rome and the very first battle I try to play, I will sit in the load screen at 0% for the battle literally forever. It never progresses.

I guess this mod is just unplayable for me.
faggio_s Jul 29 @ 4:40pm 
thanks it works now
kam2150  [author] Jul 29 @ 4:01pm 
K_O_Z_Y, its script refreshing value each time you click something but change is minmal and it not "real" in that it wont change actual income.
kam2150  [author] Jul 29 @ 4:00pm 
Change game language into English.
faggio_s Jul 29 @ 2:15pm 
i can't see the unit names and descriptions and any other tipe of descripion if not for the vanilla ones, do you know why?
K_O_Z_Y Jul 29 @ 1:52pm 
Could someone help me? During the campaign my income per turn decreases, even when I'm idle, after a sacrificial load the amount is also different. I once stopped playing it because it was unplayable and I have a similar problem.
kam2150  [author] Jul 29 @ 1:02pm 
DeI starts in 278 BC, we have moved the date a bit compared to base game.

Submods are more than welcome but these are up to community to make.
We are focused on our general goal for each update and we already have our plans pretty much set for until end of 2026. I am just finishing with overhauling Sassanid units for Empire Divided while rest of the team already did the bulk of work on Romans and others, so that we can finally make it properly playable campaign.