RimWorld

RimWorld

1,459 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
661.789 KB
Jul 8 @ 5:26am
Jul 28 @ 8:45am
14 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
13 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
45
Jul 26 @ 3:40am
Bugs
NeveHanter
32
9 hours ago
PINNED: Suggestions
NeveHanter
5
Aug 3 @ 8:26pm
Scroll bug
Revlis
503 Comments
V ! P 48 minutes ago 
do u plan to make a info stats from normal to legendary?
ZzZombo 7 hours ago 
Just to make sure: there is a new "softness" stat in the mod that should be hooked up too.
ZzZombo 7 hours ago 
Please add integration with "Best Mix". Thanks!
Kampfbell 9 hours ago 
For categorized recipe based on mod sort, I'm not sure if there's a feature in the setting, but can you make the recipes didn't automatically expand every time you load a save.
Andromeda  [author] 18 hours ago 
@JE SUIS UN BEAR! @pakeru click yellow lamp on item icon
pakeru 19 hours ago 
@JE SUIS UN BEAR! I am having the same issue. can't seem to find a way to compare two things with different materials
JE SUIS UN BEAR! 23 hours ago 
I can't figure out how to do a bill using the best material for (insulation/sharp/blunt) etc. or how to compare two materials for the same item (parka).
I've been holding CTRL and SHFT and hitting everything, playing with the lock - help please?
HotdogMoisturiser Aug 4 @ 5:15am 
Add support for Catgorized Bill dropdown & this mod is gold. been looking for somthing that tells me the dps values before i craft stuff
V ! P Aug 4 @ 12:21am 
is there a way to remove "Make" like on 1st picture example "Make locust armor"

gr8 mod btw!!! :chug:
Tactical Femboy Aug 3 @ 8:53pm 
holy crap I didn't know that's what it did! can you add that to the FAQ?