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Thanks for an amazing mod though!
https://steamcommunity.com/sharedfiles/filedetails/?id=3524727262&searchtext=workbench
Like if I have a bill set up to "Do until 10" and Pause when satisfied is on at 8, then they craft 10 items, and I use 3 of them. But now I need an additional few, I have to go into the bill itself and toggle "Pause when satisfied" off then back on to get it to unpause that bill.
If there's already a way to do this please someone let me know because that's killing me inside.
And the clicking picture does not work, that's a different "pause" than what I'm talking about.
I know of no mod that does that. Wonderful idea though. Let me know if you find it exists!
Please take a look an other UX elements and make your magic <3 <3 <3
Humble request: is it possible to not go to top of the list when starting a bill?
Maybe has an option?
Highlight and click the image of whatever you're making
2) filter by mod is not working at the moment. Work in progress
3) shields didnt protect anything
1 : thank you for supporting CE
2 : you have my deepest condolences. Spaghetti code is a warcrime that not even the farthest of rimworlds can possibly endorse. (though, inevitably, they all end up writing it anyway. The curse of the developer; destined to suffer spaghetti code, and destined to write it)
Love the bill layout and the fact that I can actually easily see the stats of the item
Double clicking a recipe makes 1x default of the recipe.
Aa if you had just selected the recipe then just simply hit make. No changes beyond that.
I have some feedback:
1) For modded Shields, they add a field to weapons to notify if the weapon can be useable with a shield or not. Could this be added?
2) I really like the Categorization mode AND I like the Wide Mode. Is it possible to have both? (Wide with Categories?)
3) Shields are missing fields that show which parts of the body they protect. Could this field be added?