RimWorld

RimWorld

Nice Bill Tab
539 Comments
Geck Oh 11 hours ago 
Could you please create an inventory mod with this style?
GrimGent 15 hours ago 
God-like mod, pure quality improvement. :steamthumbsup:
Jakey Snakey Aug 20 @ 1:25pm 
@e.b. seconded, this mod is so incredible that my first thought was immediately "How do I just make this my UI for all items?"

especially anything combat-related. there are stats I literally never knew about until using this mod and seeing damage resistance types, ranges, etc.

@Andromeda let me know if you need code contributors, would be happy to pitch in. your mods are easily my favorite so far and I'm already developing an extension for nice health
e.b Aug 19 @ 6:14pm 
Awesome mod! Is there a way to pull this tab for the existing items? Would be nice to use this UI to compare e.g. a crappy revolver vs a good bow.
Andromeda  [author] Aug 19 @ 12:08pm 
@Sparkasaurusmex next time post log in bug report section
Sparkasaurusmex Aug 19 @ 10:47am 
Simply rebuilding my bench fixed this problem.:steamthumbsup:
Sparkasaurusmex Aug 19 @ 10:03am 
Yes this just broke for me because of some update to something else, perhaps XML Extensions? It works if you deselect the check box at the top. My Fabricator is broken but other benches seem fine.
Necromenta Aug 18 @ 9:01am 
Seems as of today the list of possible bills completely dissapeared from all workbrenchs when using the nice bill, I highly appreciate the possibility to fallback to the original without having to restart the whole game, sadly, can't confirm which mod conflict is causing this error, no log is showed eithr
Quiana Aug 17 @ 6:13am 
Hi, one concern I have for the Nice Bills Tab. If you want to copy a recipe, the button to copy when switching to the default UI mode overlaps with the checkmark to enable or disable Nice Bill UI. Can you look into fixing this? Thanks in advance.
Xelorion Aug 17 @ 2:57am 
I love this mod ❤️
Lemniscate_Mike Aug 16 @ 8:57am 
Would you be able to add(or even a separate "Nice" mod that makes the info show above a selected item/building/animal/plant/etc. without having to clock the "i"?

So for example you click on a fence and it'll tell you it's description and stats?
EraDKtor Aug 16 @ 6:08am 
What a wonderful mod!

The only thing I find odd is that you select the materials using the small light bulb icon instead of just clicking on the material. And if it would show the individual stock when hovering over the materials that would be awesome. I know you can see your stock when selecting the material to craft from, but for the fixed recipes I haven't seen anything. It would be a nice addition to an already awesome mod if I could see how many components I have left before deciding if I should craft a bionic penis or not.
szmtex Aug 15 @ 3:57pm 
I really like this mod, but why is the order of item recpies so weird often most used and important ones that were on the front now are moved to the very back
Alpaga Aug 15 @ 3:28pm 
This looks very nice, it makes me dream of an updated UI for rimworld
Entity Aug 15 @ 5:23am 
Orgasm imminent... :steamhappy::steamsalty::steamthumbsup:
Squishyjellyfish Aug 14 @ 10:40pm 
does this work with dubs mint menus?
Schadenfreude Aug 14 @ 6:37am 
@Andromeda
The default UI has that button, I wouldn't call it bloat.

My concern is that this requires me to take my hand off the mouse, to perform a function that was there by default and was solved with a click.
Medalla Aug 13 @ 9:54pm 
@Andromeda I glance at Nice Health but that just seems to add a (very pretty looking) UI window to the pawn's health. I'm specifically talking about the Operations bills part of the UI; after so many mods adding new parts to install the Operations list can get unwieldy. This mod's UI look great and i think it would add to that list as well. If Nice Health does that, my apologies and i'll subscribe to it.
deathbyego Aug 13 @ 6:35pm 
I love a lot of this. Especially the categorized view for bills and the integration with Better Workbench. But if I could make a suggestion, maybe have a tri-window view option or as default. Maybe its because Ive been using Better Workbench with Mint Menus since at least 1.0, but having the active bills in the left window, the recipe options in the middle and the bill details/info in the right menu just works better. Having to scroll down past the active bills to get to the recipes is okish when you have 2 bills, but when you have a bunch, you need to scroll past all of them to select another bill to start. And even then, if you want to look at the active bills because you forgot if you already have it, you need to scroll back up. Adjusting the window height doesn't really solve the issue. If the make recipes were in their own window, it would just feel better in my opinion.
Andromeda  [author] Aug 13 @ 3:54am 
@Schadenfreude i dont like bloating ui by random buttons, just use Ctrl+Backspace to delete by whole word (windows common behaviour)
Schadenfreude Aug 13 @ 12:54am 
Can we get a cancel button to delete text that was put in the search function?
Andromeda  [author] Aug 11 @ 8:23pm 
@Medalla did you mean Nice Health Tab or surgery exact?
Medalla Aug 11 @ 7:56pm 
I love how this mod looks, thank you! Any plans to extend this UI look to medical bill tab (not sure if this already exists)?
daz_ian Aug 10 @ 9:46pm 
I'll second the request for integration with Best Mix. The default selection gizmo for the workbench seems to work, as far as I can tell, but I have to toggle the bill menu over to Dub's to see or change the individual bill override.
Andromeda  [author] Aug 9 @ 9:02pm 
@Quilava I always want to do this and I always forget :slimehappy:
Quilava Aug 9 @ 8:58pm 
I think you should merge the ingredient list with material choice, i mean, they both show which you can use to craft anyway. The first time i try to change the material, it confuse the hell out of me, i though the mod is bug or something cause i try to choose in the ingredient list in stead of clicking the lightball icon :steamfacepalm:
Vortek Gamer Aug 9 @ 7:58pm 
@andromeda, could you update the change log when you update the mod, this will help us find the change log in it's own tab instead of looking though the comments
Andromeda  [author] Aug 9 @ 6:53pm 
+ Fixed incorrect behavior of SearchBar that sometimes occurs
+ Fixed bug with spamerrors when selecting materials for some recipes
+ Now the selected task correctly reacts to changes in materials
+ Now the light bulb icon is displayed in selected active bills
+ You can now view the weapons of mechanoids
+ Added some options in experimental section of the mod settings
黄大胆 Aug 8 @ 8:09pm 
Hello, I found that there is a conflict between your mod and the mod 【Music Manager (Continued)】 during my gameplay, which causes repeated error reports.
Holgast Aug 8 @ 7:18pm 
How do we copy bills?
FireBombX Aug 8 @ 9:08am 
Any plans for including boolean operators in the search field to go with the special characters? Would love to search for "skin layer and not middle layer". (or are they already there and I'm bad at reading directions)
Andromeda  [author] Aug 7 @ 5:26pm 
@TwoHeadedCactus because when a task is in a queue, calculation is based on default material of the item. This is done because in the filter of used materials you can specify any damn thing after that
TwoHeadedCactus Aug 7 @ 5:21pm 
When I hit submit on a specific clothing item, the % shown goes WAY down. Why is that? For example: making a bowler hat of plainleather grants 16% Armor - sharp. When I submit the bill, the % in the bill queue goes down to 7%. Why is this?
JE SUIS UN BEAR! Aug 6 @ 6:19pm 
Thanks Andromeda!

@tachi
it works fine with WeaponStats, I'm running both right now and have been for weeks with no issues.
Paprikahörnchen Aug 6 @ 5:04am 
Hello!
Would it be possible to make bills searchable by covered bodypart?
Example:
Write legs and get pants/stuff that cover the legs.

Thank you :)
tachi Aug 5 @ 6:32pm 
Incompatibility with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=974066449 when enabled you will no longer be able to click on anything and no details show up.
V ! P Aug 5 @ 11:28am 
do u plan to make a info stats from normal to legendary?
ZzZombo Aug 5 @ 5:13am 
Just to make sure: there is a new "softness" stat in the mod that should be hooked up too.
ZzZombo Aug 5 @ 4:58am 
Please add integration with "Best Mix". Thanks!
Kampfbell Aug 5 @ 3:11am 
For categorized recipe based on mod sort, I'm not sure if there's a feature in the setting, but can you make the recipes didn't automatically expand every time you load a save.
Andromeda  [author] Aug 4 @ 5:23pm 
@JE SUIS UN BEAR! @pakeru click yellow lamp on item icon
pakeru Aug 4 @ 4:19pm 
@JE SUIS UN BEAR! I am having the same issue. can't seem to find a way to compare two things with different materials
JE SUIS UN BEAR! Aug 4 @ 12:48pm 
I can't figure out how to do a bill using the best material for (insulation/sharp/blunt) etc. or how to compare two materials for the same item (parka).
I've been holding CTRL and SHFT and hitting everything, playing with the lock - help please?
HotdogMoisturiser Aug 4 @ 5:15am 
Add support for Catgorized Bill dropdown & this mod is gold. been looking for somthing that tells me the dps values before i craft stuff
V ! P Aug 4 @ 12:21am 
is there a way to remove "Make" like on 1st picture example "Make locust armor"

gr8 mod btw!!! :chug:
Tactical Femboy Aug 3 @ 8:53pm 
holy crap I didn't know that's what it did! can you add that to the FAQ?
Andromeda  [author] Aug 3 @ 5:58pm 
@Tactical Femboy you can do it. Find the locker button
Tactical Femboy Aug 3 @ 4:01pm 
Would be nice if we could compare guns on different tables
Xxiaoxie Aug 1 @ 2:16am 
Can this UI be displayed on an existing project?
Knightshade Jul 31 @ 8:27am 
@CrazyBlot I also can't rename bills. There is an option in the "Details" section, but the change isn't reflected in the bill list.