RimWorld

RimWorld

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Hospitality (Continued)
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Mod, 1.5, 1.6
File Size
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1.981 MB
Jun 26 @ 5:23pm
Aug 30 @ 10:40pm
7 Change Notes ( view )

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Hospitality (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
535 items
The Hospitality Suite
11 items
Description
Original mod by Orion
https://steamcommunity.com/sharedfiles/filedetails/?id=753498552
https://ludeon.com/forums/index.php?topic=11444.0
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.Hospitality has been retained for compatibility purposes. Please unsub from the original for 1.6.

Github:
https://github.com/Zaljerem/Hospitality

**Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]**

--

This mod should really need no introduction, but if you don't know, I recommend checking the original mod page.

It is my great honor to continue this classic, historical, amazing mod.

All appreciation to Orion, for the original mod, and for licensing it so that it will live on. Thanks for everything!
A high-five to Adamas for his work, and being ok with me taking this on. Great mods, I'm a big fan!

Thank you to everyone who helped test!
Special thanks to Halicade, SirHumphreyAppleby, Wednesday, and Roque the Rogue for heavy testing and error reporting! We've smashed a bunch of bugs - start as you mean to go on!

COMPATIBILITY INFO:

ODYSSEY - I am working through various issues, full compatibility is coming. Currently, things will work fine on planet. Don't waste your time in space expecting guests though, no guests will arrive. If you try to take guests on a gravship, it will throw errors and when you arrive on the new map, the guests will revert and leave. I don't recommend building any related buildings (Cash Register, etc.) on the gravship - they'll disappear on landing, and Hospitality does not persist across maps yet. Please be patient.

General Incompatibilty notes:
- Any mod that gives guests animals (or slaves)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)

Needs immediate testing:
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Colony Manager - outdated, needs testing against Colony Manager Redux for 1.6
- Simple Food Selection (constant no food alert, lag) - outdated, needs testing against Simple Food Selection [1.3-1.6 Fork]
- Ignorance Is Bliss (factions out of your tech range won't visit) - needs testing
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup)
- Outer Rim - Droid Depot (errors when droid guests show up)
- Area Inclusion Exclusion (pawns won't spawn) - 1.5

Outdated:

- Denser Beds (bunkbeds break when turned to guest beds) - not even 1.4
- Keep Bed Ownership (guest beds can't be destroyed) - not 1.6, abandoned
- Explorite Core (guests won't be able to claim beds), not even 1.4
- Better Loading (guest beds disappear / can't be placed) - not 1.6, abandoned
- Sentient Animals (won't interact, errors) - now Sentient Animals (1.5), not 1.6

Tested:
- Giddy Up (works fine, but guests won't use mounts) - true, tested against personal 1.6 fork
- Real Ruins (triggers guests to leave or makes them stuck) - have not experienced this with a personal fork of RR without Hugslib
- Camping Tent (stats are lost when converting to guest bed) - did not verify

--

Original mod notes (1.5):

Allows you to host, entertain and recruit visitors.

Description:
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Load order:
Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]
Popular Discussions View All (1)
4
Sep 13 @ 8:48pm
issues with mod, not fixed yet
Lori37
285 Comments
Doomflash 22 hours ago 
Man it would be cool to have a mobile Grav hotel.

thanks for the hard work!
Dan Sep 23 @ 5:02pm 
It might take an update to events in general in space since they don't fire like normal ones right now. You only get vacsuit raids and debris.
Fishy the Medic Sep 23 @ 2:18pm 
Is there any way this can be updated to give guests in space? I would love to have a space hotel
Dan Sep 23 @ 11:56am 
If you are in space you won't get any visitors of any kind other than raids or space debris. On the ground you definitely should though settings for guest beds and the like reset between odyssey gravship jumps for the ship itself.
LoneStarMick Sep 22 @ 5:59pm 
So not getting any visitors . . ..
MaleficVisions Sep 21 @ 12:01pm 
For the NUP Compatibility the instructions are a bit unclear. Should i keep the "No friendly inventory spill" option on or off? Its on by default and leaving it disables inventory drops.
Morg454 Sep 15 @ 9:57pm 
Is there any news on Odyssey space compatibility?
★Konstantin★ Sep 15 @ 3:53am 
Is there a German translation for the mod?
Intern Waffle Sep 14 @ 7:55am 
Boy, I sure wish the original creator would do the bare basic minimum and post on the mod's page that it's not functional and never will be and link to this one, instead of just....leaving it up with the comments turned off so nobody can tell you it's broken!

Why are rimworld mods and modders like this?