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A recent one is Progression:Education, which allows you to build schools and day cares. The children in day care pick up experience in random skills while also rapidly increasing their learning percentage.
An older one it Settlements Expanded, which allows you to send pawns out on to the map to make NPC settlements of different types, and send you back materials like a tax. All based on pawn skills. So you can send those 5 good farmers you got in a raid in the desert, into the temperate forest to grow you devilstrand. One of the add-ons for this mode includes a school where you can send kids to learn from the adults you send.
@OrangeQuill would you grace us with the name of the mod I would love to run a orphanage along a hotel I just accepted quest with 14 refugees 13 of which are children and already 7 of them joined. It's so cool seeing the classroom full of kids learning and then there's like 3 more kids watching the adults teaching and learning too!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Is this a serious thing? It was a yellow warning but seems like it will be totally broke to me, if I get no visitors.
@author You know the event when band of beggars show up, I'd love to be able to offer them to stay even for free and give them some stuff like food and clothes it's usually bunch of kids with them and I always want to do more for them.
But if you're looking for suggestions, being able to have a colonist invite non-hostile NPC pawns on the map to stay as guests (with a chance of them declining) would elevate things even further.
JobDriver threw exception in toil MakeNewToils's initAction for pawn Promountene driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_2246499))
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5F6E8466] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Faction (name of my faction) has null relation with (name of the faction visiting). Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
RimWorld.FactionUtility:HostileTo (RimWorld.Faction,RimWorld.Faction)
RimWorld.GenHostility:HostileTo (Verse.Thing,Verse.Thing)
[Ref 3B57C454] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1
thanks for the hard work!
Why are rimworld mods and modders like this?
Line 3308
https://gist.github.com/HugsLibRecordKeeper/1c777626246b76bf06816cf91cac5621
I fixed this by changing her bed (which was shared with someone other) to normal. Pawn claimed another bed and is no longer freezing. Just FYI if anyone has similar issue.