RimWorld

RimWorld

Hospitality (Continued)
320 Comments
Dan 15 hours ago 
Zone them out of your food and make sure guests can take food isn't checked.
LiterallyBeenVibing 16 hours ago 
im glad i can disable everything except guests eating all my god damn food
GULÉ🏠 Oct 26 @ 9:36am 
I've got issues where the table is set to dinning, dinning restaurant is opened, shifts are assigned, food is shown in the menu as stock, number of seats shown, but guests won't use the restaurant, and the assigned people won't standby, even though standby is set :(
Raven Guertena Oct 25 @ 11:19am 
what I mean is the amount of friends one guests needs to get raises for some reason
Raven Guertena Oct 25 @ 10:23am 
mmm anyone knows why the number required for getting reputation causes to raise?
Dan Oct 24 @ 4:24pm 
Cash register is its own mod.
cooldudeh20 Oct 24 @ 6:46am 
where is the cash register i cant find it
Hugalafutro Oct 22 @ 9:51pm 
@jaargo2000 cheers! I saw the new ferny's mod, but it seems to have few issues I'll give it more time to cook. I actually have the Settlements Expanded installed but I never sent any pawn in the camp coz I felt like I'm betraying them haha like I give them a nice life in the colony and then just send them off to some work camp :D I tried it to increase my tps, but it seems the game processes the pawns regardless, I'm almost at 20th year of my colony and have 47 pawns, and even if I send 12 of them on a quest for week on a shuttle and they "disappear" the game runs the same and barely reaches ~120tps on speed 3 now
jaargo2000 Oct 22 @ 6:13pm 
@Hugalafutro there are two that come to mind for me. One is more hands-on

A recent one is Progression:Education, which allows you to build schools and day cares. The children in day care pick up experience in random skills while also rapidly increasing their learning percentage.

An older one it Settlements Expanded, which allows you to send pawns out on to the map to make NPC settlements of different types, and send you back materials like a tax. All based on pawn skills. So you can send those 5 good farmers you got in a raid in the desert, into the temperate forest to grow you devilstrand. One of the add-ons for this mode includes a school where you can send kids to learn from the adults you send.
Hugalafutro Oct 22 @ 6:50am 
@Bradyscott08 I guess haha, I play RW to make my colonists happy and make a good life for them not to escape the planet, I accept pretty much everyone apart from extreme traits like Pyro and work around the traits to make them happy. My last recruit is a Highmate that fell from the sky with paralytic abasia and luci addiction so I'm hunting for more luci in ancient ruins while she's chillin' in the hospital. I had maybe 5 mental breaks in hundreds of hours not counting the Anomaly run I babysit my colonists so much. I get so attached to some of them that I save scum if they insult each other or Break Up :D RW is a colony sim not a story generator!

@OrangeQuill would you grace us with the name of the mod I would love to run a orphanage along a hotel I just accepted quest with 14 refugees 13 of which are children and already 7 of them joined. It's so cool seeing the classroom full of kids learning and then there's like 3 more kids watching the adults teaching and learning too!
OrangeQuill Oct 21 @ 6:12pm 
@Sumatris Funnily enough there is a mod with that exact purpose
cmcm Oct 21 @ 9:46am 
FactionDef Empire must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Royalty.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Is this a serious thing? It was a yellow warning but seems like it will be totally broke to me, if I get no visitors.
Pasaway Oct 21 @ 3:33am 
I am encountering an issue where factions say they will visit, but then they don't. I keep inviting, they say they will come, but it just resets instead of anyone showing up. Any ideas on how to troubleshoot this? I might just restart and see if a new game fixes it (This was already a new game).
Zigzidu Oct 20 @ 8:19pm 
Mostly working great, but sometimes the guests show up with weird stuff to trade, sometimes really good stuff, but they won't always trade the things they brought. Still mad about the guy who wouldn't sell me his 257 Ovums.
Bradyscott08 Oct 20 @ 3:47pm 
@Hugalafutro i see your not the average rim player, most would take the free organs and turn the evidence into paste to replace what he had eaten.
Sumatris Oct 19 @ 10:09am 
Would it be possible to adapt/expand this mod into something like a daycare or an orphanage? Just came to my mind when I got two child survivors seeking shelter in my colony. I think this might be a pretty neat option for players who like to take care of kids but don't have a use for them once they're grown up.
Tenebruce Fogoster Oct 19 @ 7:41am 
you have it the first time guests try to join. if you don't you can change it in the mod's options
Raith Oct 19 @ 7:00am 
I might be blind, but for the life of me I'm trying to find the option to disable guests until I have rooms set up for them, and not finding it
Hugalafutro Oct 18 @ 9:30pm 
I run ethical colonies I bought him addiction remover :D

@author You know the event when band of beggars show up, I'd love to be able to offer them to stay even for free and give them some stuff like food and clothes it's usually bunch of kids with them and I always want to do more for them.
Tenebruce Fogoster Oct 18 @ 5:01am 
If he's not paying then I guess that you can launch him back home in a drop-pod x)
Hugalafutro Oct 18 @ 4:57am 
Haha a 73y old guy with pretty much all the old people hediffs + alcohol and opium addiciton spent like 200 silver on drugs in my shop, then promptly collapsed from getting high in my hotel so I put him in hospital, but my ideologion prevents me from giving him more drugs so he recovers and can leave and his addictions are stuck saying 0.0 and 0.3 days to recover. He's been in the hospital for about half a year now, incapacitated being pumped with delicious nutrient paste and watching TV.
Tenebruce Fogoster Oct 17 @ 1:43am 
nice! space hotel! pick them up with the gravship and drop them in the station for... ETERNAL STAY! °^°
Hugalafutro Oct 16 @ 7:15am 
I think the author said he's working on gravship integration, I can't wait to run my space hotel :D
Tenebruce Fogoster Oct 14 @ 9:59am 
Hi. I was trying to make a wandering hotel but launching the graveship angers pawns from other faction who are inside and their faction. I wondered if it was possible to add a toggle option so guests wouldn't get upset.
Hugalafutro Oct 10 @ 4:30am 
Several of my returning guests are sanguophages and wolfmen/lycans would be really neat if their genes are not regrowing we could ask them to bite a colonist or pay for it..
Headstrong Oct 9 @ 1:59pm 
Love this mod. Renting out bungalows has become a core part of my runs.
But if you're looking for suggestions, being able to have a colonist invite non-hostile NPC pawns on the map to stay as guests (with a chance of them declining) would elevate things even further.
Yxklyx Oct 7 @ 3:07pm 
Can I uninstall Hospitality and install this mod in a current game?
Hugalafutro Oct 6 @ 9:33am 
Seems to be breaking the Sanguophage meeting event, before the event "loading" bar under the bloodtorch can finish the ritual effect smoke disappears and they seemingly turn into guests, just infinitely standing around the torch socialising and eating my food for free :D I'm not going to wait what happens when they run out of hemo gonna reload.
Freya Sep 30 @ 1:09pm 
does anyone know which mod causes hospitality guests to become invisible in doors?
Ostrich-Hungry Sep 29 @ 9:16pm 
opps sorry, gonna see if I can repeat it!
Zaljerem  [author] Sep 29 @ 8:25pm 
I always need the original stack trace; note this one says "Duplicate stacktrace, see ref for original"
Ostrich-Hungry Sep 29 @ 8:16pm 
this one was serious, completely lagged my pc till I used "destroy" via console:

JobDriver threw exception in toil MakeNewToils's initAction for pawn Promountene driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_2246499))
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5F6E8466] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
LoneStarMick Sep 29 @ 1:49pm 
Your a legend, thank you for all the effort you put into this popular mod
Ostrich-Hungry Sep 28 @ 9:27pm 
also:

Faction (name of my faction) has null relation with (name of the faction visiting). Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
RimWorld.FactionUtility:HostileTo (RimWorld.Faction,RimWorld.Faction)
RimWorld.GenHostility:HostileTo (Verse.Thing,Verse.Thing)
Ostrich-Hungry Sep 28 @ 7:02pm 
got this problem with visiting Vanilla Expanded Royalty pawns: Exception while recalculating VME_Royalty_Exalted thought state for pawn Scott: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3B57C454] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1
Doomflash Sep 24 @ 12:02pm 
Man it would be cool to have a mobile Grav hotel.

thanks for the hard work!
Dan Sep 23 @ 5:02pm 
It might take an update to events in general in space since they don't fire like normal ones right now. You only get vacsuit raids and debris.
Fishy the Medic Sep 23 @ 2:18pm 
Is there any way this can be updated to give guests in space? I would love to have a space hotel
Dan Sep 23 @ 11:56am 
If you are in space you won't get any visitors of any kind other than raids or space debris. On the ground you definitely should though settings for guest beds and the like reset between odyssey gravship jumps for the ship itself.
LoneStarMick Sep 22 @ 5:59pm 
So not getting any visitors . . ..
MaleficVisions Sep 21 @ 12:01pm 
For the NUP Compatibility the instructions are a bit unclear. Should i keep the "No friendly inventory spill" option on or off? Its on by default and leaving it disables inventory drops.
Morg454 Sep 15 @ 9:57pm 
Is there any news on Odyssey space compatibility?
★Konstantin★ Sep 15 @ 3:53am 
Is there a German translation for the mod?
Intern Waffle Sep 14 @ 7:55am 
Boy, I sure wish the original creator would do the bare basic minimum and post on the mod's page that it's not functional and never will be and link to this one, instead of just....leaving it up with the comments turned off so nobody can tell you it's broken!

Why are rimworld mods and modders like this?
Dan Sep 13 @ 5:42am 
Original is no longer being updated. See Halicades post just below.
Друманин Дрин Sep 12 @ 8:16pm 
What the difference between both versions, if original is also updated, but just 1 month older?
Dan Sep 12 @ 5:15pm 
Has anyone had an issue where guest settings reset on gravship launch? I have to set new defaults if I want them to shop at each new stop. I don't think I've had this issue before at least it wasn't noticeable in the past.
Sylum Sep 11 @ 6:28pm 
Since it doesn't seem like you can change the settings for guest group size and frequency mid-save, is it possible to do so with save editing? Tried looking through it myself but having a lot of difficulty.
R4nD0mI3z Sep 10 @ 12:52am 
One of the guests started throwing errors after loading save with 10 jobs in one tick and is freezing.

Line 3308
https://gist.github.com/HugsLibRecordKeeper/1c777626246b76bf06816cf91cac5621

I fixed this by changing her bed (which was shared with someone other) to normal. Pawn claimed another bed and is no longer freezing. Just FYI if anyone has similar issue.