RimWorld

RimWorld

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Wolfein Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
51.225 MB
Apr 30 @ 1:14am
Nov 11 @ 10:38pm
89 Change Notes ( view )

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Wolfein Race

Description
This mod adds content related to the Wolfein race and other related features.

Race Introduction:
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the wolf ears on their heads and their fluffy wolf tails. Today, this race is entirely ruled by a giant corporation known as the "Mega Corp"—an organization that originated as a defense contractor for the old Wolfein Empire and has now infiltrated every aspect of Wolfein life, from birth to death.

Although Wolfein civilization has advanced to the Space age, their inherited wolf-like instincts for rebellion are being steadily eroded by the Mega Corp machine. The vast majority of Wolfein are forced to submit to the totalitarian rule of the Mega Corp, their lives dissected into quantifiable data units under round-the-clock surveillance. Even fleeting thoughts of escape are snuffed out in the suffocating web of control.

The population of the Wolfein plummeted after the all-out war with the Mechanoids, causing the foundations of the Meag Corp's rule to begin crumbling. To fill the power vacuum, the Mega Corp reverse-engineered Mechanoid technology to mass-produce highly efficient killing machines. Amid the scars of war, a resistance organization is spreading in the shadows. Their creed is "to overthrow the Mega Corp at any cost," and the actions branded as "terrorism" by the Mega Corp media are tearing cracks in the rusted iron curtain of control.

Racial Mechanics:
Nocturnal Creatures: An enhancement that occurs in wolfeins over a period of time, often at night.
Lunar Phase Effect: The physiological state of the Wolfein species fluctuates at night in response to lunar phases. As the full moon approaches, their sensory perception, reaction speed, and aggression intensify. These effects are especially pronounced in pureblood individuals.





Over 80 pieces of clothing, including accessories



More than 45 types of weapons


Unique racial buildings and turrets



Requirements:
Humanoid Alien Races

DLC Compatibility:
No DLC is required, but there is additional content when Royalty, Biotech, or Ideology are loaded.

Facial Animation:
Wolfein Race Facial Animation

Gene Mods:
Wolfein Race Gene Patch

Regarding the problem of having to manually select genes at the beginning, there is currently no way to do this, because implanting genes will first turn the character into a human species race before operating, so the race must include human species in the whitelist, otherwise genes with the same name will not be overwritten and multiple identical genes will exist at the same time.

Combat Extended (CE) Compatibility:
Wolfein CE Patches(Creator:leaople )

Credits:
Lead Creator/Writer/Artist: 瓜鸽
Main Programmer/Coder: Ancot
Coding Assistance: 冥府乌鸦,ThWh
Writing Polish: K309

Supported Languages:
Simplified Chinese
Traditional Chinese
English (with the help of ChatGPT) (Assist with Repairs: Rekasa)
Japanese ( Translated by Lucifel ) Wolfein Race 日本語翻訳
Russian(Translated by Nanamy )Wolfein Race (Ru translation)
Spanish(Translated by Froit Berzerker )Wolfein Race Al Español


Development Notes:
This is my first attempt at creating a mod, and I’d especially like to thank Ancot for his guidance on code implementation, performance optimization, and balancing. His help with everything from the foundational framework to fine-tuning details was invaluable—thank you so much.

I’m also deeply grateful to Talos for creating the Facial Animation patch, which brought the mod to life. Special thanks to Nether Crow, ThWh, and K309 from the RUNNING WITH RIFLES Girls' Frontline: Castling Mod team for their advice on coding and writing, which greatly improved the project.

Finally, thank you to everyone who participated in testing and provided feedback. Your suggestions helped refine this mod. While there’s still much room for improvement, seeing this mod evolve from a few concept sketches into reality has been incredibly rewarding. I hope it brings you all more enjoyment in the game.

For questions or suggestions, feel free to reach out.
Contact QQ: 3620783670
Popular Discussions View All (12)
1
Oct 31 @ 4:25pm
Mistake with Winston Wave
Гена Ци Дармян
5
May 17 @ 12:07pm
whats included in each dlc
sneakwolfhond
2
Nov 15 @ 3:43am
Is there males in this mod?
Twisted Traveller
987 Comments
HARASSMENT 7 hours ago 
Thanks for this mod, and I wish you luck in its development. I read that there are plans to add faction missions. So, which ones? (Just curious, I've never received a mission from a corporation before.)
ケンシン Nov 15 @ 3:42am 
@瓜鸽 thank you
瓜鸽  [author] Nov 15 @ 2:44am 
@Sir Fishstick III | Ham Mafia | Several of the power armors are fully vacuum-rated and can be used in space.
瓜鸽  [author] Nov 15 @ 2:42am 
@ケンシン You can purchase it at settlements belonging to the MegaCorp faction, or obtain it by dismantling Wolfein military mechs that join the raids (drones excluded).
瓜鸽  [author] Nov 15 @ 2:41am 
@Nashu Mhakaracca There’s no content in this mod specifically made for male characters.
If you want male Wolfein, you can subscribe to another modder’s mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3591153916&searchtext=male
HARASSMENT Nov 15 @ 12:06am 
吾等在此拜请沃芬之神,犬科动物之主,沃芬军工之主,在我心头哈气之主.....
EnjoyThePizza Nov 14 @ 11:59pm 
吾等在此拜请沃芬之神,犬科动物之主,沃芬军工之主,在我心头哈气之主.....
吾等在此拜请沃芬之神,犬科动物之主,沃芬军工之主,在我心头哈气之主.....
is any of the armor vacuum safe?
ケンシン Nov 14 @ 4:59pm 
srry if someone already asked about this in the comms. how can i get MegaCorpMechCore? I cant craft it, and I cant buy it caravan. what should i do?