RimWorld

RimWorld

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Wolfein Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
45.436 MB
Apr 30 @ 1:14am
Aug 3 @ 12:48am
78 Change Notes ( view )

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Wolfein Race

Description
This mod adds content related to the Wolfein race and other related features.

Race Introduction:
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the wolf ears on their heads and their fluffy wolf tails. Today, this race is entirely ruled by a giant corporation known as the "Mega Corp"—an organization that originated as a defense contractor for the old Wolfein Empire and has now infiltrated every aspect of Wolfein life, from birth to death.

Although Wolfein civilization has advanced to the Space age, their inherited wolf-like instincts for rebellion are being steadily eroded by the Mega Corp machine. The vast majority of Wolfein are forced to submit to the totalitarian rule of the Mega Corp, their lives dissected into quantifiable data units under round-the-clock surveillance. Even fleeting thoughts of escape are snuffed out in the suffocating web of control.

The population of the Wolfein plummeted after the all-out war with the Mechanoids, causing the foundations of the Meag Corp's rule to begin crumbling. To fill the power vacuum, the Mega Corp reverse-engineered Mechanoid technology to mass-produce highly efficient killing machines. Amid the scars of war, a resistance organization is spreading in the shadows. Their creed is "to overthrow the Mega Corp at any cost," and the actions branded as "terrorism" by the Mega Corp media are tearing cracks in the rusted iron curtain of control.

Racial Mechanics:
Nocturnal Creatures: An enhancement that occurs in wolfeins over a period of time, often at night.
Lunar Phase Effect: The physiological state of the Wolfein species fluctuates at night in response to lunar phases. As the full moon approaches, their sensory perception, reaction speed, and aggression intensify. These effects are especially pronounced in pureblood individuals.





Over 80 pieces of clothing, including accessories



More than 45 types of weapons


Unique racial buildings and turrets



Requirements:
Humanoid Alien Races

DLC Compatibility:
No DLC is required, but there is additional content when Royalty, Biotech, or Ideology are loaded.

Facial Animation:
Wolfein Race Facial Animation

Gene Mods:
Wolfein Race Gene Patch

Regarding the problem of having to manually select genes at the beginning, there is currently no way to do this, because implanting genes will first turn the character into a human species race before operating, so the race must include human species in the whitelist, otherwise genes with the same name will not be overwritten and multiple identical genes will exist at the same time.

Combat Extended (CE) Compatibility:
Wolfein CE Patches(Creator:leaople )

Credits:
Lead Creator/Writer/Artist: 瓜鸽
Main Programmer/Coder: Ancot
Coding Assistance: 冥府乌鸦,ThWh
Writing Polish: K309

Supported Languages:
Simplified Chinese
Traditional Chinese
English (with the help of ChatGPT) (Assist with Repairs: Rekasa)
Japanese ( Translated by Lucifel ) Wolfein Race 日本語翻訳
Russian(Translated by Nanamy )Wolfein Race (Ru translation)

Development Notes:
This is my first attempt at creating a mod, and I’d especially like to thank Ancot for his guidance on code implementation, performance optimization, and balancing. His help with everything from the foundational framework to fine-tuning details was invaluable—thank you so much.

I’m also deeply grateful to Talos for creating the Facial Animation patch, which brought the mod to life. Special thanks to Nether Crow, ThWh, and K309 from the RUNNING WITH RIFLES Girls' Frontline: Castling Mod team for their advice on coding and writing, which greatly improved the project.

Finally, thank you to everyone who participated in testing and provided feedback. Your suggestions helped refine this mod. While there’s still much room for improvement, seeing this mod evolve from a few concept sketches into reality has been incredibly rewarding. I hope it brings you all more enjoyment in the game.

For questions or suggestions, feel free to reach out.
Contact QQ: 3620783670
Popular Discussions View All (6)
5
May 17 @ 12:07pm
whats included in each dlc
sneakwolfhond
2
Jul 25 @ 5:59pm
Best way to get new pawns from Mod
Codogs
2
May 27 @ 2:43pm
Naming and Customizing(?) Bug
Xurran
723 Comments
Pour la justice 4 hours ago 
烹饪沃芬族食品有bug,烹饪清单中做一份和做四份的工作量一致。:buzzed:
瓜鸽  [author] 5 hours ago 
@GHOSTDRAGON120 I currently have no plans to make a lite version of the mod, as it would involve a relatively large amount of work and I don’t have much time to create it.
瓜鸽  [author] 5 hours ago 
@Raygne If you’re using the dynamic expressions mod, you can adjust whether eyebrows are displayed over headgear in the mod settings. This option is enabled by default.
Quilava 8 hours ago 
@GHOSTDRAGON120 , my boy, take the hint, the fact that the author doesnt reply mean they wont make a Lite version, it not that simple, they just dont want to be rude

You cant just copy and paste alone, the code inside need to be remove correctly, cause everything linking to everything, think of it as trying to cut a TV in a smaller size but you still want it to work, sure you can just cut it in the middle, but then it just broke completely

Also the author is busy fixing bug right now, as you can already see. If you dont believe, you can go ask any other race mod to make a Lite version and see if anyone will do it for you
Raygne 13 hours ago 
Just noticed that certain enclosed helmets like power armor and other do not hide eye brows. I checked the XML and it looks ok but I couldn't fix it. I tested on hiding ears in those helmets and it works fine but brows are screwed up somewhere.
Ayomi 15 hours ago 
@Rynnie Wolfein is a type of alien race, not a xenotype. The Xenotype in your screen shots can be applied to anyone, but will not change their appearance. It's just a way to add more flavor to the alien race Wolfein. To get actual Wolfein as starting colonists you either need to start with a scenario that includes them or use a mod like character editor to add them.
GHOSTDRAGON120 17 hours ago 
sadly the one mod rilly did not work is ever one just keeps turning into boxes

any chance you be willing to make a lite version that just the race
just cut out your clothing and other stuff then
copy and past race to a new mod
for version 1.5
Rynnie Aug 9 @ 11:40am 
Oh it seems that I only get the wolfein appearance if I chose that campaign start. I can't chose another campaign and keep the wolfein appearance, interesting.
Rynnie Aug 9 @ 11:20am 
Here are some screenshots https://steamcommunity.com/sharedfiles/filedetails/?id=3545562946

https://steamcommunity.com/sharedfiles/filedetails/?id=3545559826 . Alternatively you can look at my screenshots on my profile i placed them there
Rynnie Aug 9 @ 11:01am 
I've uninstalled all the mods and reinstalled only the bare minimum. I've been making new save files trying to see if it's resolved but nothing is working :C