RimWorld

RimWorld

1,730 ratings
Wolfein Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
63.215 MB
Apr 30, 2025 @ 1:14am
Jul 8 @ 3:08am
141 Change Notes ( view )

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Wolfein Race

Description
This mod adds content related to the Wolfein race and other related features.

Race Introduction:
The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the wolf ears on their heads and their fluffy wolf tails. Today, this race is entirely ruled by a giant corporation known as the "Mega Corp"—an organization that originated as a defense contractor for the old Wolfein Empire and has now infiltrated every aspect of Wolfein life, from birth to death.

Although Wolfein civilization has advanced to the Space age, their inherited wolf-like instincts for rebellion are being steadily eroded by the Mega Corp machine. The vast majority of Wolfein are forced to submit to the totalitarian rule of the Mega Corp, their lives dissected into quantifiable data units under round-the-clock surveillance. Even fleeting thoughts of escape are snuffed out in the suffocating web of control.

The population of the Wolfein plummeted after the all-out war with the Mechanoids, causing the foundations of the Meag Corp's rule to begin crumbling. To fill the power vacuum, the Mega Corp reverse-engineered Mechanoid technology to mass-produce highly efficient killing machines. Amid the scars of war, a resistance organization is spreading in the shadows. Their creed is "to overthrow the Mega Corp at any cost," and the actions branded as "terrorism" by the Mega Corp media are tearing cracks in the rusted iron curtain of control.

Racial Mechanics:
Nocturnal Creatures: An enhancement that occurs in wolfeins over a period of time, often at night.
Lunar Phase Effect: The physiological state of the Wolfein species fluctuates at night in response to lunar phases. As the full moon approaches, their sensory perception, reaction speed, and aggression intensify. These effects are especially pronounced in pureblood individuals.





Over 90 pieces of clothing, including accessories



More than 50 types of weapons


Unique racial buildings and turrets



Requirements:
Humanoid Alien Races

DLC Compatibility:
No DLC is required, but there is additional content when Royalty, Biotech, or Ideology are loaded.

Facial Animation:
Wolfein Race Facial Animation

Gene Mods:
Wolfein Race Gene Patch

Regarding the problem of having to manually select genes at the beginning, there is currently no way to do this, because implanting genes will first turn the character into a human species race before operating, so the race must include human species in the whitelist, otherwise genes with the same name will not be overwritten and multiple identical genes will exist at the same time.

Combat Extended (CE) Compatibility:
Wolfein CE Patches(Creator:leaople )

Other creator‘s Mod Extensions:
Wolfein Imperial Weapons(Creator:莱伯勒希特 )
男性沃芬 —— Male Wolfein(Creator:wstls )
[GFI1.6]沃芬族凛冬工业(Creator:银)
Wolfein Allegiance (Creator:leopoko)
沃芬族:军企版 Wolfein Race: Mega Corp Edition (Creator:haishen)
沃芬Wolfein拓展:“小红帽” (Creator:Heimu_qwq)
Wolfein Race Patches (Creator:Bryan)
Wolfein Black Science Expand (Creator:华影夏)
荷鲁斯的沃芬帝国拓展 (Creator:天马)
Wolfein Ear and Tail Animation (Creator:AOTA Yu)
Hooman Cute+ Wolfein (Creator:Ayomi)

Credits:
Lead Creator/Writer/Artist: 瓜鸽
Main Programmer/Coder: Ancot
Coding Assistance: 冥府乌鸦,ThWh
Writing Polish: K309
Partial weapon mode switching code: Liquid^2

Supported Languages:
Simplified Chinese
Traditional Chinese
English (with the help of ChatGPT) (Assist with Repairs: Rekasa)
Japanese ( Translated by Lucifel ) Wolfein Race 日本語翻訳
Russian(Translated by Nanamy )Wolfein Race (Ru translation)
Spanish(Translated by Froit Berzerker )Wolfein Race Al Español
French(Translated by vip )Wolfein Race [Fr]



Development Notes:
This is my first attempt at creating a mod, and I’d especially like to thank Ancot for his guidance on code implementation, performance optimization, and balancing. His help with everything from the foundational framework to fine-tuning details was invaluable—thank you so much.

I’m also deeply grateful to Talos for creating the Facial Animation patch, which brought the mod to life. Special thanks to Nether Crow, ThWh, and K309 from the RUNNING WITH RIFLES Girls' Frontline: Castling Mod team for their advice on coding and writing, which greatly improved the project.

Finally, thank you to everyone who participated in testing and provided feedback. Your suggestions helped refine this mod. While there’s still much room for improvement, seeing this mod evolve from a few concept sketches into reality has been incredibly rewarding. I hope it brings you all more enjoyment in the game.

For questions or suggestions, feel free to reach out.
Contact QQ: 3620783670
Popular Discussions View All (31)
3
Jul 8 @ 3:17am
Major update?
Arbiter
3
Jun 20 @ 6:32pm
目前文化跳舞招新人来的都是原版智人,想问一下是哪里出了问题
迪亚贝尔斯塔尔
2
Jun 30 @ 5:34am
沃芬商团进室内吃饭的时候会加载不出贴图变成隐身人,然后狂跳这些报错导致卡爆,自家的沃芬倒不会这样
说藏话了
1,637 Comments
瓜鸽  [author]
Aug 13 @ 9:07am 
@Райан Ослинг I don't have any Patreon or other paid subscription platforms set up. Honestly, just playing and enjoying my mod is already the biggest support I could ask for. Thank you so much for wanting to support my work!
Aug 13 @ 2:02am 
@瓜鸽 For now the drones seemed to be fighting other enemies than just my colonists, i dont get any drone attacks anymore since i destroyed the factory. i will let you know when i get any errors and such again
Aug 12 @ 9:48am 
I might be blind, but I couldn't find anything resembling Patreon. Or is it illegal to promote and criticize things like this on Steam? I'd donate a reasonable amount for a subscription, just to somehow reward your efforts.
Aug 11 @ 10:09pm 
I really like the red + black aesthetic :zagwow:
Aug 8 @ 3:15am 
@瓜鸽 vanilla apparel expanded accesories has a backpack that increase carry capacity by 50kg that also work in caravan, I believe they use different stats called mass carry capacity to modify caravan carry capacity

not sure if you know this already or not, but hope it helps
Aug 7 @ 9:10pm 
This is a really good mod for a first attempt and there are plenty of events too which have great flavour text to them. I am still finding new ones and I can see in the dev mode a Rebel Toxic base
Aug 7 @ 9:42am 
@S_Draco_S Yes, Wolfein can marry and naturally reproduce with male colonists. You can use mods like IVG to allow them to reproduce with other female colonists too. So when a Wolfein is married to a male non Wolfein colonist, the child will always be Wolfein. In the case of IVG, whomever provides the ovum will determine if the child is Wolfein.
Aug 7 @ 9:01am 
can they marry and reproduce with normal colonist?
Ah, unfortunate but it is what it is. Thank you for looking into it thought!
瓜鸽  [author]
Aug 5 @ 9:17pm 
@Concrete Eating Champion Thanks! I'm really glad you're enjoying the mod.

I did try to fix this issue, but unfortunately it appears to be caused by how Vanilla Expanded Framework handles carrying capacity. The framework's code is extremely complex, and after spending quite a bit of time trying to work around it, I ultimately had to give up.

So for now, I'm afraid there isn't a fix planned unless a better solution is found in the future. Sorry about that, and thanks for your understanding!