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IWK+: Primitive tech & Survival Modpack II
   
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Description
Contain mods that patched for this modpack and fits it perfectly with garanted compatability. All balance and design made around this mods, so they required for intented gameplay.

Strognly recommend to subscribe to all, but feel free to disable some parts that you don't like. All controversial parts listed

All mods are sorted by load order

Alternatively - you can download mods.cfg and copypaste from it
drive.google.com/file/d/1nnZexlnFqsEp7-8DNbspRakfIH1R2CB3/view?usp=sharing

Modpacks uses 69 Mod Organizer Mods(more than usual because I add additional sorters), so it's smaller than it looks

What included by required mods (IWK+: Primitive tech & Survival Modpack I)
- IWK+ Scrap buildings. - add primitive buildings from scrap
- Crow's World Gone Fishing. - expand fishing and fish cooking
- Sensible Training Expanded. - expand training with more vanilla-like dummies

Controversial parts (IWK+: Primitive tech & Survival Modpack II)
- No Player Indicators for Dark UI. - remove player indicator from minimap. More immersive and harder navigation
- Darker Nights, Lights for Dark Nights. - makes nights darker, so you can be ambushed when treveling during night. With this mod you actually have a reason to camp during night, because it's dangerous to trevel
- Marathon Run Speed - Vanilla Balance. Decrease run speed for all races, but keep vanilla-like proportions. So traveling takes about 50% longer time
- Clonetup's Realistic Armour Pack. - rebalance all vanilla armour, to have better coverage and stats
- Lockpicking rebalanced. - makes stealing and slave start harder
- Lockpicking Tools. - tools for previous mod
- Sensible Martial Arts - A Martial Arts Overhaul, Dodge Strafe - better martial arts
- Dangerous Hazards. - makes enviromental hazards much more harder
- Backpack Distribution + Backpack Crafting Enhanced. - NPC spawn with backpacks
- IWK + Right tool for the job. - you need tools to mine ores and chop trees
- IWK+ Stone Gathering. - add stone nodes, that you can mine without tools
- IWK+ Herbal Gathering. - add cheat-like plants, that you can build
- IWK + Hard labor uses strength. - mining and choping trains strength
- Weaklings Give XP. - decrease XP penalty for weak enemies
Items (137)
[0] MOD ORGANIZER: Big Patches
Created by team_on
Example mods: Unofficial Patches for Kenshi.mod Unofficial Patches for Kenshi EN.mod CrunkTweakCompilation.mod RemoveTestStart - UPPER.mod Animation - Collection Pack.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Or...
[1] Mod Organizer [UI, Graphics, Performance]
Created by SalmonPunk (LEGACY)
The mods below are listed in this order because these are the most important to be read and loaded first. Assuming you have no other mods who do something similar (like editing weather or changing foliage, etc.) these mods will be loaded here: -World Textu...
[1.1] MOD ORGANIZER (UI)
Created by Anrhaa
Below Mod Organizer , this is the place for all your UI mods....
No Player Indicators for Dark UI
Created by iyuha
No player indicators for Dark UI. Does not require No Player Indicators. Original Mod Description Simple mod to remove the player location indicators from the map. Requiring you to navigate yourself. Great for those seeking a more hardcore experience. Town...
[1.2] MOD ORGANIZER (Graphics)
Created by Anrhaa
Below Mod Organizer , this is the place for all your Graphics related mods....
Darker Nights
Created by ṼṏẌṏḭḊ
Makes night much darker and more realistic. Lanterns or Pack Beasts are now highly recommended. (Comparison screenshots were made using ReShade) Thanks to FoxyAndris for making a mod to brighten lights to better suit Darker Nights: Lights for Darker Nights...
Lights for Dark Nights
Created by CloudsInTheSky
Have been testing with this beautiful mod lately: http://steamcommunity.com/sharedfiles/filedetails/?id=1282696351 and realized the lights were too dim, so I pumped them up a bit. Tell me what you guys think!? Note: In case you have other mods that change ...
[1.3] MOD ORGANIZER (Performance)
Created by Anrhaa
Below Mod Organizer , this is the place for all your performance mods....
[1.4] MOD ORGANIZER (Dialogues)
Created by Anrhaa
Below Mod Organizer , this is the place for all your dialogues mods. This category doesn’t exist at the original guide. I place it here because you would want them to load pretty early....
[1.4.1] MOD ORGANIZER: Missions
Created by team_on
Example mods: Escort Mission.mod NPC Town Guard Mission.mod NPC Town Assault Mission.mod Factions Quest.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can ev...
[1.5] MOD ORGANIZER: Text Rewrites
Created by team_on
Example mods: Kenshi_rewritten.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[2] Mod Organizer [Animations]
Created by SalmonPunk (LEGACY)
The mods listed here are placed here because these are another strong edit to the base game. These are loaded second because these files are another big upgrade/change to the most gameplay elements when it comes to BASE game modifications: ALL animation mo...
[3] Mod Organizer [New Races, Race Edits, Cosmetics]
Created by SalmonPunk (LEGACY)
The mods placed here are in no particular order but keep base game edits close to the top of the list. For instance the mod "playable races/sub-races.mod" is first because this adds all base game races into character creation. The next two mods are mods th...
[3.1] MOD ORGANIZER (New Races)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that adds new races....
[3.2] MOD ORGANIZER (Race edits)
Created by Anrhaa
Below Mod Organizer , this is the place for all your that change stats or stuff about the existing or mod races....
Marathon Run Speed - Vanilla Balance
Created by team_on
Rebalance speed for all races, so humans(greenlanders) can run from 18kph(intermediate maraphon run speed) and up to 30kph(WR maraphon run speed). All other races balanced around that, to keep vanilla-like proportions. I use it to actually have a reason to...
[3.3] MOD ORGANIZER (Hair and Body)
Created by Anrhaa
Below Mod Organizer , this is the place for all your cosmetic mods, being hair, tattoos, body sliders, nudity, blood, etc....
[4] Mod Organizer [Game Starts, Minor NPC, Animals]
Created by SalmonPunk (LEGACY)
The mods placed here are not in any particular order. If it adds a new race AND a game start then that mod should be closer to the above section than farther down. you want the new race added and the game start before the other new start mods to ensure any...
[4.1] MOD ORGANIZER (Game Starts)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that adds new game starts. ...
[4.2] MOD ORGANIZER (Recruits)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that add recruits, make them easier or able to be recruit....
[4.3] MOD ORGANIZER (Animals)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that adds new animals to the game....
[4.4] MOD ORGANIZER (Animal Items)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that add animal related items....
[5] Mod Organizer [Faction edits, Minor Faction, Bounties]
Created by SalmonPunk (LEGACY)
This section is also like the above section. These mods simply need to follow the "overwrite rule". These mods here consist of small faction squad additions, small faction additions (the faction itself), or minor changes to relations: -Minor faction edits ...
[5.1] MOD ORGANIZER (Faction Additions)
Created by Anrhaa
Below Mod Organizer . This one is a bit complicated. This is the place for all your mods that add mechanics or modifies equipment of all existing factions....
[5.1.1] MOD ORGANIZER: Minor Factions Small Changes or Additions
Created by team_on
Example mods: Improved HNO Faction Relations.mod Cannibal Hunters Relations.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mod...
[5.1.2] MOD ORGANIZER: Main Factions Small Changes or Small Additions
Created by team_on
Example mods: Tech Hunters Relations.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[5.1.3] MOD ORGANIZER: New Single Outpost
Created by team_on
Example mods: If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[5.1.4] MOD ORGANIZER: Single Outpost Change
Created by team_on
Example mods: Minor Faction Pacifiers.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[5.2] MOD ORGANIZER: New Minor Faction
Created by team_on
If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[5.3] MOD ORGANIZER (Bounties)
Created by Anrhaa
Below Mod Organizer , this is the place for all your bounties related mods....
[6] Mod Organizer [Buildings]
Created by SalmonPunk (LEGACY)
What good are all these races without some fancy new buildings? The section below is ordered in this order ; Stand alone buildings (these guys are just small additions) > big additions/edits to existing buildings > edits to building areas (mods like slopel...
[6.1] MOD ORGANIZER (Building Edits)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that edit existing buildings, add new mechanics, or modify existing ones and related....
[6.2] MOD ORGANIZER (Building Additions)
Created by Anrhaa
Below Mod Organizer , this is the place for all your new buildings and walls....
[6.2.1] MOD ORGANIZER: Camping Additions
Created by team_on
Example mods: Kenshi Basic Workbench.mod Water Collection.mod Advanced Camping.mod Nomad Shelter1.mod Mud and Clay.mod IWK+ Scrap buildings.mod Tents.mod Crow's World Gone Fishing.mod If you don't know what is mod order - read Proper Load Order & You and K...
Kenshi Basic Workbench
Created by Mandalf
The Kenshi Basic Workbench (KBWB) A multi-purpose utility crafting bench. UPDATE VERSION 2! Adds the level zero Basic Workbench (Iron) research and building for survivalist playthroughs or when you are just getting started! By forming iron plates into basi...
Water Gathering
Created by paperkut808
This mod requires the awesome mod Interactive World by author Stupendous Man to function properly. Link here if you dont have it : https://steamcommunity.com/sharedfiles/filedetails/?id=1507749929 So I love IW, it is integral to my gameplay. One thing that...
Advanced Camping
Created by Atlas
Advanced Camping Mod https://i.imgur.com/ygahy5O.gif Mod Contents The mod contains the following new & reworked additions. Camping+ Blueprint -This Blueprint unlocks everything in one go. It's Sold at most (probably all) Travel Vendors. 1 New Material Type...
Nomad Shelter
Created by ancforest
This mod adds a Nomad Shelter, a simple tent made of fabric. It is large enough to accommodate four or five sleeping bags side by side. You can make it if you learn flat shelter or mercenary tent. 布製の簡易テントであるNomad Shelterを追加します。寝袋が4,5個並べられる程度の大きさです。フラットシェル...
Primitive Techs – Mud and Clay
Created by Macrotaz
Primitive Techs – Mud and Clay This mod expands on the tribal and nomadic playstyles by adding a new resource to the game, a new tech tree and some craftable items. It adds only new content and should therefore be compatible with any other mod. What's incl...
IWK+ Scrap buildings
Created by team_on
Add 6 new scrap buildings, that unlocked through 5 research for truly scraper experience. All building - it's a copy of swamp one's, but it need scrap for building and have own research tree. All research places in Scrapworking tab. Buildings placed in Bui...
Tents
Created by oi__io
UPDATE 2 - SEPT 15 - Minor adjustment to Kit Maker texture settings. UPDATE 1 - SEPT 15 Changes: - Remove Sleeping Bag and Building Material as requirement to build the tents. - Added Tent Kit as required material to build the tents. - Added Kit Maker to p...
Crow's World Gone Fishing
Created by AngusCrow
This mod lets you net fish, fry fish, and dry fish. You will need to research Fishing. It's a lvl 1 research that cost 2 books and you will find it under Farming. Once researched it will fall under it's own catagory of the build menu as Fishing. The storag...
[6.3] MOD ORGANIZER (Furnitures)
Created by Anrhaa
Below Mod Organizer , this is the place for all your furniture related mods....
[6.4] MOD ORGANIZER (Craft Stations)
Created by Anrhaa
Below Mod Organizer , this is the place for all your mods that add new craft stations or modify existing ones....
[6.5] MOD ORGANIZER (Gym)
Created by Anrhaa
Below Mod Organizer , this is the place for all your training related mods....
Sensible Training Expanded
Created by team_on
The purpose of this mod is to expand "Sensible Training - A Training Dummy Overhaul" mod, by adding more training dummies, that keep original mod balance. Now all skills, except Science and Trade can be trained. Weapons Skills keep 10-15-20 rule. While atr...
Sensible Training - A Training Dummy Overhaul
Created by Rebitaay
The purpose of this mod is to improve the logic and consistency of Kenshi's training dummies, and to add more contraptions that provide ways to train skills that previously could not be "artificially" trained. All vanilla training dummies have had their tr...
[7] Mod Organizer [Armor & Weapons]
Created by SalmonPunk (LEGACY)
The order here is generally up to the user. as these mods are USUALLY simple additions they get added in any order and placed in any order within this section. HOWEVER any mod that edits previous existing factions should be loaded LAST. (these mods are the...
[7.1] MOD ORGANIZER (Armor Sets)
Created by Anrhaa
Below Mod Organizer , this is the place for all your new armor sets....
Clonetup's Realistic Armour Pack
Created by Clonetup
This mod contails every single realistic armour mod i have done exept the assassin's rags 0 Defense penalty, it has the +2 defense version. If you want that version all you need to do is put that version of the assassin's rags mod above this mod pack in th...
[7.2] MOD ORGANIZER (Clothes and Hats!)
Created by Anrhaa
Below Mod Organizer , this is the place for all your new clothes and hat or headgear mods....
[7.3] MOD ORGANIZER (Weapons)
Created by Anrhaa
Below Mod Organizer , this is the place for all your weapons packs and standalone weapon mods....
[7.4] MOD ORGANIZER (Limbs)
Created by Anrhaa
Below Mod Organizer , this is the place for all your new prosthetic mods....
[7.5] MOD ORGANIZER (Items and Tools)
Created by Anrhaa
Below Mod Organizer , this is the place for all your new items, backpacks, books and stuff you’re not sure where ese to put....
Backpack Crafting Enhanced
Created by 2PercentNate
We can craft complex armours and weapons, but we can't craft backpacks? Now you can turn your leather into backpacks, animal backpacks, quivers, and MORE! I always found it strange that with all of Kenshi's advanced crafting, that there was no way to craft...
Lockpicking Tools
Created by 2PercentNate
Want to spice up Kenshi's lockpicking? Well now you can with a new item: Lockpicking Tools! This mod adds an item called Lockpicking Tools, which are primarily sold at the Shinobi Thieves, but can also be found in random bars as well. This item is function...
[8] Mod Organizer [Overhauls & World Changes]
Created by SalmonPunk (LEGACY)
This section is going to be the trickiest for any user. This is going to require a very long bit of reading on your part. I realized this section alone was a little to short and i did say this would be your biggest read. This section here is the biggest wh...
[8.1] MOD ORGANIZER (Combat)
Created by Anrhaa
Below Mod Organizer , this is the place for all your combat related mechanics and changes mods....
Sensible Martial Arts - A Martial Arts Overhaul
Created by Rebitaay
This mod aims to increase the strength and ease-of-use of Martial Arts at early levels, while decreasing its ridiculous performance and damage output at high levels. At the same time, the mod tries to avoid straying far from vanilla. The many aspects of Ma...
Dodge Strafe
Dodge to the side, not backwards! *Place below other combat mods. You should not use the fast dodging mod with this because I changed the dodge speed to a setting that works better for this mod. You can keep it if you want your character hopping around lik...
Sensible Martial Arts + Dodge Strafe
Created by team_on
Patches for Dodge Strafe to work with Sensible Martial Arts tweaks. You need to subscribe to both original mods, it's a patch Dodge Strafe by TOTALLY NOT A SKELETON Sensible Martial Arts by Rebitaay More vanilla-like rebalanced mods Lockpicking rebalanced ...
[8.2] MOD ORGANIZER (Overhaul)
Created by Anrhaa
Below Mod Organizer , this is the place for all your big overhauls that can work together....
[8.2.1] MOD ORGANIZER: New Single Faction
Created by team_on
Example mods: If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[8.2.2] MOD ORGANIZER: Changes to many parts of map
Created by team_on
Example mods: Market Stalls.mod Casinos Are Now Bars.mod More Plastic Surgeons.mod Lore Friendly Bar Vender.mod loot.mod Accurate Zones Patch.mod Dangerous Hazards.mod Safer Vain.mod If you don't know what is mod order - read Proper Load Order & You and Ke...
Functioning market stalls
Created by timor1234
Functioning market stalls Version 3 I have made custom collisions for every market stall and now it is possible to decorate them without using the editor. You can not place items on every shelf, but there are many places on every stall that allow item plac...
Buried Treasure - Random Loot Nests
Created by NotFuji
Inspired by Bus Driver's "Random World Loot" https://steamcommunity.com/sharedfiles/filedetails/?id=1699022473 Adds a few different flavors of randomly spawning loot to the world. More difficult areas typically have more expensive loot. Loot is balanced ar...
Accurate Zones Patch
This patch changes the zone borders to be MUCH more consistent and accurate to the ingame map and biome data. This is done by editing the areasmap.tga (WHAT THIS PATCH DOES) • Extends ALL of the zones to reach their coasts. No more annoying "NONE" zones wi...
Dangerous Hazards
Created by Shidan
Do you think the natural hazards in the game are too pitiful? Tired of being able to walk through lasers and bathe in acid like it's just a normal day? Well, this is the mod for you. This mod significantly increases the effects of weather and hazards, even...
Less dangerous Vain hazards.
Created by Kodi Sky
A patch that makes Vain less deadly than the base mod Dangerous Hazards by Shidan. As Vain is a starting area, and doesnt look as evil as deadlands etc. I felt the acid effects in the region were too harsh. However I understand the reasoning seeing as vain...
[8.2.3] MOD ORGANIZER: Changes to a lot of NPC
Created by team_on
Example mods: Racial Diversity.mod 2HNotMartialArtistDiv3.mod Kill Item.mod Kill Item Limited.mod WeakEnemiesSquads.mod No raids for small bases.mod Backpack Crafting Enhanced+Backpack Distribution.mod If you don't know what is mod order - read Proper Load...
Weak Enemies' Squads
Created by ( * )
Adds weak Enemies squads (1 to 3 members) roaming around, ready for your team to train their fighting skills. Leveling the fighting skills in the early game is very difficult, as you will only encounter large squads of tough opponents. This leads you to av...
Backpack Distribution + Backpack Crafting Enhanced
Created by team_on
Gives a lot of NPC chance to spawn with different backpacks. Around 65% of NPC should wear a backpack. Keep backpack logical for factions. So ninja use Thieves variants. Farmers use baskets. Military use Small backpack, because it's have less combat penalt...
[8.2.4] MOD ORGANIZER: Minor Faction Big Changes
Created by team_on
Example mods: Brotherhood of Flesh.mod Skeleton Bandits Expanded.mod Skimmer Broods.mod Cannibal_Expansion.mod ShriekingBandit_Expansion.mod HungerWars.mod Settled Nomads Expanded.mod If you don't know what is mod order - read Proper Load Order & You and K...
[8.2.5] MOD ORGANIZER: Main Faction Big Changes
Created by team_on
Example mods: Hiver_Expansion.mod Hive Settlements Remastered.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[8.2.6] MOD ORGANIZER: Big Overhaul Mod
Created by team_on
Example mods: Kaizo UWE Interactive World Genesis If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect conflicts with mods....
[8.2.7] MOD ORGANIZER: IWK+ Overhaul
Created by team_on
Example mods: Interactive World.mod iw-compat-vanilla2.mod IWK+FunctioningMarketStalls.mod IWK+ Kenshi Basic Workbench.mod IWK+ NomadShelter.mod IWK+ AdvancedCamping++.mod IWK+ Tents.mod IWK+ Tents Rebalance.mod IWK+ Backpack Crafting Enhanced.mod IWK+ Cro...
Interactive World
Created by Stupendous Man
In this mod you can build up a camp, chop wood, harvest Moonshine Fungus and Yuca and...... All buildings dont make an outpost, so you can stay hidden. Mod is probaly not well balanced. Need some tester, ideas for more plants and so on. Preformance could d...
Interactive World : Kenshi+ (v4)
Created by Mandalf
Interactive World: Kenshi+ – Version 4.0 Update - 04.13.25 Version 4.0 is here! This update introduces Ghanja and brings balance improvements, updated plants, scrapwork tweaks, new survival starts, and even working outhouses. Please note this mod is in act...
(IWK+) Functioning Market Stalls
Created by Mandalf
This mod incorporates foods, ingredients, and items from Interactive World : Kenshi+ into the wonderful Market Stalls created by Timor1234 "Get your fresh Yuca over here!" +++++++++++++++++++++++++++++++ Update Added wool, compatible w animal variations mo...
(IWK+) Kenshi Basic Workbench
Created by Mandalf
The Kenshi Basic Workbench (KBWB) A multi-purpose utility crafting bench. UPDATE VERSION 2! Adds the Basic Workbench (Iron) research and building. By forming iron plates into basic tools, this basic workbench can be used in place of crafted tools. It's a l...
(IWK+) NomadShelter
Created by Mandalf
This is a submod for the excellent Nomad Shelter mod by ancforest, making it compatible with the logging items from the survival-focused mod Interactive World: Kenshi+ (IWK+). What This Mod Does This submod provides three alternate build costs for the Noma...
(IWK+) Advanced Camping Integration Extended
Created by Mandalf
(IWK+) Advanced Camping Integration Extended Advanced Camping from Azazellz and Atlas is my favorite Kenshi camping mod. I have created a handful of Advanced Camping submods, but felt like something was missing. Sure, Advanced Camping packs a lot of power ...
(IWK+) Tents
Created by Mandalf
(IWK+) TENTS This submod for the great camping mod "Tents" by the legend oi__io adds research, additional material requirements, and build menu organization to fit within the Interactive World : Kenshi+ mod ecosystem. If you like it and it works well for y...
IWK+ Cross-mod Tents Integration
Created by team_on
Integration for IWK+ and all patched mods that include tents, to work together better. Used mods linked in Steam Rules of thumb for rework: 1. For sleeping without roof we use Beds(CAMPING.Beds) 2. For roof we use Shelters 3. For sleeping+roof we use Tents...
IWK+ Backpack Crafting Enhanced
Created by team_on
Integrate Backpack Crafting Enhanced into IWK+. So backpack parts can be crafted on IWK+ workstations and research tree progress better. Changes: - Backpack crafting bench now need Tools - Move backpacks crafting tech from Core to Crafting - Rebalance rese...
IWK+ Cross-mod Backpack Integration
Created by team_on
Integration for IWK+ and all patched mods that include backpacks, to work together better. Used mods linked in Steam Rules of thumb for rework 1. Backpack description must include size and stack bonus 2. Advanced Backpacks Crafting Station(placed inside bu...
IWK+ Crow's World Gone Fishing
Created by team_on
Interactive World : Kenshi + Crow's World Gone Fishing. Differences from original mod: * Removed all special storage. Raw fish goes into Storage: Raw Meat. Cooked fish goes into Storage: Food * Removed special cookstation. Fish now can be cooked on all Cam...
IWK+ Cross-mod Fishing Integration
Created by team_on
Integration for IWK+ and all patched mods that add fishing, to work together better. Mods linked in Steam Rules of thumb for rework 1. Fishing Rods used to catch Grand Fish only. Need grubs for bait. 2. Fishing Nets used to catch Thinfish only. Don't need ...
(IWK+) Water Gathering
Created by Mandalf
Water Collection by Paperkut808 is a unique and highly useful survival oriented mod that allows you to gather water based on the water resources nearby. (LIke a river or pond for example.) It also allows you to split water barrels into water jugs and drink...
IWK+ Mud and Clay
Created by team_on
IWK+: Primitive Techs: Mud and Clay This mod expands on the tribal and nomadic playstyles by adding a new resource to the game, a new tech tree and some craftable items. This patch integrrates research tree into IWK and use IWK items for crafting/building....
IWK + Right tool for the job
Created by team_on
Basicall, a compilation of this mods + patch for new IWK+ resources. "Mine Stone, Need Pickaxe" by Mandalf "Mining with Pickaxe" by Stupendous Man "(IWK+) Chop Tree Need Axe" by Mandalf Now you need axe to gather wood or sticks from trees. Or process logs ...
IWK+ Stone Gathering
Created by team_on
IWK+ port for "Stone are stoneresources" mod by Seelenschwarz Added more rocks as resources. So now each biome should have some rocks to gather. Also change work type from mining to gathering. So now it's 10% slower, compared to Stone Mine I. And don't req...
IWK+ Herbal Gathering
Created by team_on
Add simple buildings that allow to imitate gathering plants. Researched via Meditation. Research: Herbal gathering (Meditation). Buildings placed in FARM.Herbal Gathering. Gathering plants in this way is slower by 20%, than using the smallest farm and requ...
IWK+: Primitive Tech & Survival
Created by team_on
(Firstly, read what IWK+ mod do. This mod heavily based on it, so you need some intro before jump in) (If you player Rimworld with Vanilla Factions Expanded - Tribals than you can think that it's Tribals but in Kenshi) This mod totally overhauls tech tree,...
Primitive Pathced Starts
Created by team_on
Submod with patched gamestarts for IWK+: Primitive Tech & Survival For more information about this - see this thread Request patch for mods in comments. Currently patched mods: - All vanilla starts - Interactive World - Interactive World : Kenshi+ - IWK+ M...
[8.3.2] MOD ORGANIZER: Pathfinding
Created by team_on
Example mods: SCAR's pathfinding fix.mod SCAR's Better ai for NPCes.mod Pathfinding - Collection Pack.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even...
[8.3] MOD ORGANIZER: AI
Created by team_on
Example mods: Stop shouting at your allies.mod Longer Mercenary Contracts.mod Working Slave Camp.mod Turret Guards Get Foods.mod GuardsGiveAShit.mod Money theft.mod Sneaking is Sus.mod If you don't know what is mod order - read Proper Load Order & You and ...
Working Slave Camps
Created by Chris
This mod is a rework of another mod which vanished from the workshop. This mod changes the AI packages of the slave wardens found in the slave camps across Kenshi. They will now take the produce and move it to the next building / storage in the production ...
Guards Give a Shit (AI Enhancement Mod)
Created by Kindrad
Do not repost! Thanks. Updoots appreciated! They tell me I'm doing a job well done and keep morale up. See my other mods here: https://steamcommunity.com/sharedfiles/filedetails/?id=2612527184 Description Guard AI enhancement mod. Guards for most groups/fa...
Bandits Steal Your Money
Created by Batrach
Most of the bandits in the game will now steal fixed amounts of money from fallen players. It can make battles much more punishing, and provides a greater risk-factor for traveling alone. Pairs well with mods that add money-items to fallen enemy inventorie...
Sneaking is Sus
Created by Lawh
Guards will not like you sneaking around. Sneaking in and around towns is a bit suspicious. So you're not allowed to do that anymore, unless you're good at sneaking and they can't see you. (Now you can sneak in towns without getting attacked instantly as p...
[9] Mod Organizer [Patches]
Created by SalmonPunk (LEGACY)
Please note that the below mods are non-exclusive. These mods are the overhauls of your overhauls + additional mods. While these mods can technically be placed right after there exclusive required mod(s) id recommend putting them down here to ensure your c...
[9.1] MOD ORGANIZER (Faction and Race Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your faction and race patches. Here should be place compatibility patches between your overhauls and with dialogue mods too....
[9.2] MOD ORGANIZER (Animation Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your animation compatibility patches....
[9.3] MOD ORGANIZER (Animal Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your animal compatibility patches....
[9.4] MOD ORGANIZER (Building Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your building compatibility patches....
IWK + Hard labor uses strength
Created by team_on
Changed resources: stone, copper, iron, saltpeter, carbon, sulfur, wood/stick chopping. They now have 1.5x hunger (up from 1.2x) when working to reflect their new stat use. And YES, this DOES train your strength level instead of your labour. Basically, a c...
Lockpicking rebalanced
Created by team_on
Totally rebalance all locks and strength requirment for them. Total 100+ locks changed, basically every lock in the game. All doors can be broken with strength. Doors in bigger houses require more strength and have harder locks All storage have looks too. ...
IWK+ Lockpicking rebalanced
Created by team_on
Path for IWK+ storage and Prisoner poles to use Lockpicking rebalanced values. More cool lockpicking mods Lockpicking Tools by 2PercentNate - add Lockpicking Tools that can store in belt slot and work as regular tools IWK+ Lockpicking Tools - Integrate Loc...
IWK+ Lights For Darker Nights
Created by team_on
Patch for all IWK+ lighting to have same values as Lights For Darker Nights. Designed to work with Darker Nights by ṼṏẌṏḭḊ. More Lights For Darker Nights patches IWK+ Lights For Darker Nights Lights For Darker Nights + Advanced Camping Patch Mo...
Lights For Darker Nights + Advanced Camping Patch
Created by team_on
Patch for all Advanced Camping lighting to have same values as Lights For Darker Nights. Designed to work with Darker Nights by ṼṏẌṏḭḊ. More Lights For Darker Nights patches IWK+ Lights For Darker Nights Lights For Darker Nights + Advanced Camping Patch Mo...
Uncluttered buildings tab
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Should be compatible with all mods, because it doesn't add or remove something. Added Building Group to almost all buildings, grouped by building purposes(see screenshoo...
Uncluttered buildings tab - IWK+
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Basic Workbench
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Mud and Clay
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Advanced Camping
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Functioning market stall
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Water Gathering
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Herbal Gathering
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Should be compatible with all mods, because it doesn't add or remove something. Move all mod buildings from FARM.Herbal Gathering to GATHERING.Herbal Gathering, so it fo...
Uncluttered buildings tab - IWK+ Cross-mod Backpacks Integration
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
Uncluttered buildings tab - IWK+ Cross-mod Fishing Integration
Created by team_on
Less cluttered build menu in heavy modded runs. Use arrows to cycle between buildings. Rules for grouping: 1. Add Building Group to buildings by building purpose. 2. Buildings in CAMPING, GATHERING, SCRAPWORKING and CAMP *SOMETHING* tab don't create outpos...
[9.5] MOD ORGANIZER (Armor Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your armor compatibility and edits patches....
[9.6] MOD ORGANIZER (Weapon Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your weapon compatibility and edits patches....
[9.7] MOD ORGANIZER (Limbs Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your prosthetic compatibility and edits patches....
[9.8] MOD ORGANIZER (Items and Tools Patches)
Created by Anrhaa
Below Mod Organizer , this is the place for all your extra items and tool patches that you’re not sure where else to put....
IWK+ Lockpicking Tools
Created by team_on
Add research for Lockpicking Tools. Lvl 1, can be found in Crafting Tab. Lockpicking Tools can be crafted on Workbench I (Utility). Need 1 Tools to craft. More cool lockpicking mods Lockpicking Tools by 2PercentNate - add Lockpicking Tools that can store i...
[9.10] MOD ORGANIZER: Other
Created by team_on
Example mods: Attack Slots x3.mod 256 Squad Limit.mod Weaklings give XP.mod IWK+Backpack Crafting Enhanced+Backpack Distribution.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. ...
Attack Slots x3
Created by Hatsune Neko Gaming
Enables Attack Slots x3 A simple mod that changes the base attack slots. Vanilla game has it set to 1, so only one on one combat is possible. This version is set to three. so three NPCs or players can attack the same target. Load order should be at the bot...
Weaklings Give XP
Created by ( * )
Fighting weak enemies gives XP, contrary to vanilla. In Vanilla, a high level character has a 90% XP malus, when fighting an enemy with 25 levels less than him. With this mod, the same 90% malus only applies, when facing an enemy 50 levels below you. Enjoy...
IWK+ Backpack Distribution + Backpack Crafting Enhanced
Created by team_on
Add IWK+ quiver to bowmans More Backpack Distribution patches Backpack Distribution by BLKCandy - gives Small Backpack to every mercenary, drifter, caravan and tech hunters. Can be loaded after this mod, so this NPC would always have a backpack. Backpack D...
[10] Mod Organizer [Economy]
Created by SalmonPunk (LEGACY)
These mods are hand picked and placed in this order for compatibility and the overwrites they perform on the game as a whole. Mods like the ones listed below need to be last. Why? Because they cover LITERALLY every merchant in game, added by mods or not. -...
[10.1] MOD ORGANIZER: Caravans
Created by team_on
Example mods: Bounty Caravans - Tech Hunter's Suppliers (multilanguage).mod Faction Caravans.mod Animal Traders.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manage...
[10.3] MOD ORGANIZER: Patches
Created by team_on
Example mods: Bars have maps.mod IWK+ SurvivalItemsVendorFix.mod IWK+ More Items for Vendors.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager. Kenshi Mod Manager can even detect c...
IWK+: Survival Items Vendors Extended
Created by team_on
Add more items to survival related shops and caravans. Also add this items as loot to survival camp and bandits. !This mod doesn't increase items in stocks. It make possible for this items to spawn for sale. Without this mod you can't buy most of this list...
IWK+: More Items for Vendors
Created by team_on
IWK+ mod mods add a lots of new items to vendors. But they never increase amount of items for them. So with each mod installed you gonna have greater variety of items with less quantity for each item. So this mod increases the amount of items for all vendo...
[10.3] MOD ORGANIZER: Other
Created by team_on
Example mods: citizens.mod Your sold items will disappear.mod Pocket Change 3.0.mod NPC enjoys more shopping.mod Trade Prices.mod shoppingecon.mod Profitable Slavery.mod If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Ord...
[11] Mod Organizer [Miscellanious]
Created by SalmonPunk (LEGACY)
The mods placed here are Misc and Unsorted mod that usually placed for overwriting mods above this section. thanks to firekeeper for suggesting this section, cheers! :)...
Linked collections (2)
In 2 collections by team_on
IWK+: Primitive Tech & Survival Modpack I
95 items
IWK+: Primitive Tech & Survival Modpack III
270 items