Kenshi
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Weak Enemies' Squads
   
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Dec 30, 2018 @ 3:47am
Jan 13, 2019 @ 4:39am
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Weak Enemies' Squads

In 1 collection by ( * )
Kenshi Cool Mods
37 items
Description
Adds weak Enemies squads (1 to 3 members) roaming around, ready for your team to train their fighting skills.

Leveling the fighting skills in the early game is very difficult, as you will only encounter large squads of tough opponents.
This leads you to avoiding almost all fights, and only attack when opposing factions' squads are already killing each other.
Not anymore :)

This mod adds many squads of 1 to 3 enemies, ready to give you some sweet combat XP.


Notes :

- they have (50% the original ones' probability of spawning; for example a vanilla "Wolf Swarm" has 4% chance of being spawned in Bonefields.
Its weak version, with 1 to 3 enemies, has 2% chance to spawn.

- there is a limited number of spawn points in all regions, which can potentially spawn enemy squads.
I tested this by adding hundreds of enemies in the spawn list of a region, with a spawn rate of 100%, they didn't all appear on the map : only one squad can spawn in a spawn point.

- when a spawn point is activated, the game will look into the spawn list and roll a dice, but will always spawn something.
For example, let's say a region has 5% chance to spawn bandits and 5% chance to spawn wolves.
One spawn point can then either spawn a bandit or spawn a wolf, with a 5% probability for each.
I thought that a spawn point could then remain empty, if no bandit or wolf was spawned, but no, the game will instead spawn an animal (for example a spider in the great desert).

- Most areas have a very low squad spawn chance (less than 5% spawn chance), so the game will most of the time spawn an animal instead.
In these areas, this mod doesn't lower the difficulty, as it'll have a chance to spawn a weak enemy squad instead of a neutral animal one (though some areas have hostile animals).

In conclusion, I think this mod doesn't lower the difficulty in areas where the spawn chances are low (which is the case for most areas).
It does (slightly) lower the difficulty in areas where the spawn chances are high (so a few areas in the whole game).

In order to impact less these high spawn chances areas, I edited this mod so that the weak squads have 50% chance to spawn, compared to their vanilla counterparts.
(From the original 200% I originally set)


If you want to check my other mods, click here :
https://steamcommunity.com/workshop/filedetails/?id=1605538512
39 Comments
VaporWolf93 Mar 29, 2024 @ 1:40am 
its all g, uninstalling and reinstalling works. Thank you for trying
( * )  [author] Mar 17, 2024 @ 9:26am 
@VaporWolf93 : sorry mate I didn't mod for this game in years, I have no idea how any of this works anymore.
VaporWolf93 Mar 17, 2024 @ 9:25am 
guess i'll just uninstall and reinstall the game
VaporWolf93 Mar 17, 2024 @ 9:18am 
ive been looking in FCS for over a week and i cant fucking find the patrols that they added
VaporWolf93 Mar 5, 2024 @ 9:18am 
how do i remove it :c
NeoLabs Nov 14, 2023 @ 6:09am 
This mod seems to cause an issue with robot patrols spawning directly outside of rebirth. They wander in and wreck up the place. While rather amusing its also kind of immersion breaking.

To reproduce just turn up the population and spawn in rebirth. Fast forward time and it happens in a day or two.
ZoraergazU Nov 25, 2022 @ 6:54pm 
this still borked ?
Cas Sep 20, 2022 @ 12:13pm 
How can i properly delete this mod?
Tim Jul 31, 2022 @ 8:03am 
The mod persists even after disabling it. New games imported games. Doesn't matter the squads are all messed up.
Green.Vicky✙ May 10, 2022 @ 12:54pm 
Splendid. Exactly what I`ve been looking for. Hopefully, it trully dont affect raids and similar events