Sea Power

Sea Power

Not enough ratings
Black Sea Showdown - NATO
   
Award
Favorite
Favorited
Unfavorite
Timeframe and Location: 2020s, Fictional
Mod Type: Single Mission
Alignment: NATO
File Size
Posted
Updated
195.255 KB
Mar 11 @ 5:07pm
Mar 18 @ 2:48pm
3 Change Notes ( view )

Subscribe to download
Black Sea Showdown - NATO

Description
REQUIRES ANCHORCHAIN, SEALIFTER AND MORE!

TO INSTALL ANCHORCHAIN AND SEALIFTER FOLLOW THIS YOUTUBE VIDEO!
Thanks to Lake-End for the find!

https://www.youtube.com/watch?v=fLE8w98rBEs


This mod is a testbed scenario designed to push the game engine to its limits, focusing on large-scale, real-time, dynamic AI engagements and save game functionality. It is resource-intensive and intended to be played on low settings with a full-screen map. Performance issues may occur, especially on systems with less than 64GB of RAM. For the best experience, a high-end CPU/GPU and 128GB of RAM are recommended. Feedback is appreciated as I continue to refine this project!

End Russia’s Sea Power—Forever!

It’s 2025, and NATO’s drawing the line. The Russian Admiral Kuznetsov battle group has steamed into the Black Sea, aiming to dominate the waves. Your mission: annihilate their fleet here and now, shattering their ability to ever threaten the world’s seas again. This isn’t just a battle—it’s the Cold War’s final knockout punch, 1980s style.

Your Forces:
USS Dwight D. Eisenhower (CVN-69) – Nimitz Carrier king, F-18 air wing locked and loaded.

USS Iowa (BB-61) – Battleship beast, 16-inch guns reborn.

Two Virginia-class subs – Silent reapers of the deep.

USS Ben Franklin (SSGN) – Tomahawk missile juggernaut.

Cruisers, destroyers, frigates, and Turkish Patriot backup.

Russian Targets:
Admiral Kuznetsov and TAVKR Novorossiysk – Carriers begging to burn.

Project 949 (Oscar I), Victor III, and Charlie II subs lurking below.

Missile cruisers, destroyers, and Crimea’s S-400 defenses.

Objective:
Command NATO’s might in the Black Sea and crush Russia’s fleet to dust. Sink their carriers with air strikes and battleship salvos, shred their subs with stealth, and rain Tomahawks on their dreams of naval power. Protect Turkish airbases at Merzifon and Sinop, then make it global: kick Russia off the seas for good.

Features:
Massive naval showdown with world-changing stakes.

1980s Cold War redux—Eisenhower vs. Kuznetsov in epic glory.

One mission, one goal: erase Russia’s fleet from history.

Load up, commander—time to sink the bear’s navy worldwide! Download now!

LOAD ORDER

Anchor Chain
Sealifter
NTU Full Capability Carriers
New Threat Upgrade (NTU)
Pact Enhanced Lethality
Iowa (90s VLS Refit)
F-16C
S-400 SAM
Small US Naval Station
F-22
F-18
Arleigh Burke
S-70B-2
MIM-104
MIG-29A & F-16
Sukohi Su-27
1143.5 Kuzentsov
Red Storm Arsenal
Virginia Class SSN
Mig29K

WARNING: THIS IS A FULL SCALE MISSION! THE MISSION COULD TAKE OVER 24 HOURS AT 1X



37 Comments
Henk May 13 @ 1:09pm 
I tried a few things but I suspect that the issue is solved by having Sea Power on the C drive. I moved it there and it works normally. Unsure if there's anything in the mods I could tweak that can point to the install if it's not on the main disk
KOBRA  [author] May 13 @ 9:38am 
No idea I haven’t heard that one yet. Make sure sealifter and anchor chain are both correctly installed. Not sure if the new patch messed some things up or not.

This scenario will be getting a update in June-July, but the AI is still not very desirable so it might be later than that if the devs can’t provide any solutions.
Henk May 10 @ 8:53am 
I get "ioexception sharing violation on path" trying to play this mission. Any idea what I've done wrong?
Lord X May 7 @ 9:40pm 
Also when begin launch f 18 my game starts to buffer or you can say it hick up Im on a 4080 how do I fix this hick up issue(light stuttering lag )
Lord X May 7 @ 9:27pm 
Im on Geforce Now anyways I can fix the issue that grimshumor is having
For me it was just the f18 not lauching
KOBRA  [author] Apr 2 @ 3:24pm 
@yungsalieri I am currently in the works making a "lite" version of this as we speak!
yungsalieri Apr 2 @ 1:25pm 
Really cool scenario that puts your units under threat for the entire 30minutes - an hour that you're able to run the scenario. Definitely pushes the limits of the engine, really way past the limits of the engine. Still, I'd love to see more scenarios like this using similar equipment and maybe half the amount of stuff.
KOBRA  [author] Apr 2 @ 1:09pm 
@Grimshumor

Sounds like an anchorchain issue, see the video to fix your issue

https://www.youtube.com/watch?v=fLE8w98rBEs
Grimshumor Apr 2 @ 8:53am 
the F18s (all models) wont launch from the Enterprise as well as the helos from the ships. otherwise it opens up well havent had any crashes yet.
KOBRA  [author] Mar 28 @ 1:49pm 
This mod is a testbed scenario designed to push the game engine to its limits, focusing on large-scale, real-time, dynamic AI engagements and save game functionality. It is resource-intensive and intended to be played on low settings with a full-screen map. Performance issues may occur, especially on systems with less than 64GB of RAM. For the best experience, a high-end CPU/GPU and 128GB of RAM are recommended. Feedback is appreciated as I continue to refine this project!