Sea Power

Sea Power

208 ratings
Anchor Chain
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Mod Type: Scripting
File Size
Posted
Updated
73.908 KB
Dec 7, 2024 @ 1:03pm
Aug 5 @ 5:13am
4 Change Notes ( view )

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Anchor Chain

Description
The Sea Power community chainloader.

This mod will not function on its own. To fully install Anchor Chain, please see our documentation here.[seapower-modders.github.io]

Anchor Chain does not change your game alone. Instead, it allows other mods that require changing the game's code to be loaded into the game via the steam workshop. The project is open-source and distributed under the MIT license. You can view and contribute to the code here[github.com].

This mod is unlikely to be version-dependent. You can likely ignore any version errors it causes without problems.
144 Comments
tavin44 7 hours ago 
np thanks for the reply so ill just leave it at bottem.
strykerpsg 22 hours ago 
@tavin44, I left mine alone. Just means you actually installed correctly....lol. My Sealifter and AC work great, without incident, contrary to many posting below. Reading is so fundamental. Thank you for doing so.
tavin44 22 hours ago 
just curious when i install preloader i get a ACC Config folder in my mods ..does that need to be on top or bottem of load order? no guides mention the ACC file
lartola71 Nov 5 @ 5:46pm 
can i just download the steam part of it or the whole thing ?
Maximus Nov 4 @ 6:36am 
Extem veraltet der Mod,.. Warum keine neue Version der Datei ?
Die ganzen Uboot mods mit diesem Mods laufen bei mir nicht
:steamsad:
strykerpsg Nov 3 @ 7:33pm 
This mod is not broken, nor is Sealifter. It is other mods in your library conflicting with each other. I play Sea Power at least every few days and as long as I only use the mods I need for a particular campaign or scenario and disable the rest, it works beautifully. The only thing this mod is guilty of is not have their .ini files updated to the latest release. If it bothers you about the incompatible statement and you cannot hit the ignore button, then modify the .ini file yourself.
strykerpsg Nov 3 @ 7:32pm 
To add to my statement, I have 8 pages of mods, scenarios, campaigns, etc.

If I enable all, I will get a CTD. For example, NTU and PELT work great together, no issue. They also work with TOE. However, if you now enable RSA, instant CTD.

What many fail to realize is if you have mega mods installed, many will conflict because their .ini file has a naming conflict with another mod.

If you have mega mods enabled and you're creating or editing scenarios, you will likely get CTD.

It's frustrating, trust me. I spent last weekend ironing what was causing my CTD. It wasn't Anchor Chain or Sealifter, it was a modded mega pack, kitbash or whatever.

Without a doubt, there's much work the modding community puts freely into making and supporting their mods. Cent, nuclearstonk and a few are daily replying and modifying. It is much appreciated. However, many act like entitled children, that the modders must fix it or they somehow suck. I disagree.
strykerpsg Nov 3 @ 7:13pm 
@gatt, it works on my setup.

To all that have not read the directions, Sealifter and Anchor chain need to be pushed to the very top of your mod list.

Secondly, Anchor Chain has a very easy setup, but you must follow the directions outlined on the mod page.

Third, if you followed the directions, you must also select "ignore" on the incompatibility statement that will come up when you boot up the game initially and again when you play a scenario.

If you still get a CTD, than it's highly likely to be your other mods that are not working well together. Hard to believe, I know, but unless you're only running the required mods for a specific mega mod or scenario, you're going to experience lots of CTD. You must turn off non-essetial mods that you're not using.

However, should you fail to follow the clearly written instructions above and on the varioud mod sites, than please, do us all a favor, uninstall the game and move on.
Hairy Primate Nov 3 @ 4:42pm 
Does not work with the most recent base game of Sea Power. Installing was rejected as incompatible.
Rafale1986 Nov 2 @ 5:34am 
That's depend : sometimes I can't have the misssion loading until the end and sometimes the mission begins and something like 15 seconds later it crashes and go to the deskop