Sea Power

Sea Power

75 ratings
S-70B-2 Seahawk with AGM-114 'Hellfire' Missiles
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Timeframe and Location: 1990s, 2000s, 2010s, 2020s
Object Type: Helicopter
Alignment: NATO
File Size
Posted
Updated
11.743 MB
Jan 8 @ 7:07pm
May 10 @ 10:25pm
16 Change Notes ( view )

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S-70B-2 Seahawk with AGM-114 'Hellfire' Missiles

Description
The S-70B-2 Seahawk is a derivative of the SH-60F, but was designed by Sikorsky to meet RAN specifications for anti-submarine warfare (ASW) and anti-surface surveilance and targeting (ASST) operations.

This asset is currently WIP while I tweak some minor things but instead of holding onto it I wanted to release it for everyone to use as is and iterate on it, especially with texturing as I am garbage at textures and learnt everything from scratch for this mod.

*Important: This model has been implemented into Sea Power with the original authors permission**.
**This permission does not extend to any of Simpson's Virtual Slipway other models, if you would like to implement any of his other models you MUST request permission as these are copyrighted assets.

If you'd like to see more of Jason's work, head over to https://www.simpsonslipways.com/home.html

If you need help installing the Pre-Requisite files to run this mod, please check out Skyblazer's tutorial at https://www.youtube.com/watch?v=fLE8w98rBEs

This helicopter can be spawned through the Encyclopedia or I have included two (2) updated .ini for the Spruance (Base Game) and Oliver Hazard Perry (Base Game). This mod is also compatible with Mitchell600 Arleigh Burke (Mod) who are setup to operate this aircraft. If you want to turn on the Navigation Lights, you need to have the Radar on (this is a base game feature and not one I can change)

Special thanks to Jason Simpson of Simpson's Virtual Slipway for permission to utilise his model and providing me with another source file for another Seahawk variant ;)

And thank you to Skyblazer for his assistance with fault finding some issues I was having, the wider BuOrd: Naval Modding Community discord and Tunguska for personally testing and providing a fix for the Seahawk to be compatible with all vessel flightdecks.

I hope you enjoy the mod, please feel free to iterate on this mod all I ask is that you credit those who worked on this before you :)

***Troubleshooting this mod if it doesn't work first try***
1. Disable ALL mods in SeaPower Mod Manager and close the game
2. Verify that you have installed SeaLifter, AnchorChain AND Pre-Loader (Mod WILL NOT work without these!!!)
3. Unsubscribe and Resubscribe to this Mod (Always good practice plus this gets updated and this will give you those updates)
4. Launch Game and enable the following mods: SeaLifter, AnchorChain and S-70B-2 Seahawk
5. Once the game has reloaded, go to Encyclopedia > Aircraft > Helicopter >S-70B-2 Seahawk and spawn
6. If you have taken these steps and still can't access this mod, please leave a comment below and I will help you but I will only help those who have taken steps to try and troubleshoot! It takes less than 5 minutes to read the mod description and watch the video on how to install the three (3) Pre-Requisite mods but you'd be surprised how many people don't.
52 Comments
Pog Frog  [author] May 10 @ 2:23am 
Hi @ps.schwindt thank you for the heads up, I have fixed this so they use the updated harpoons from the recent update
ps.schwindt May 3 @ 1:02am 
Hi Pro Frog, after the last update your mod is causing a problem with the vanilla Spruance and OHP. They are loosing their Harppons. Just as an info.
Pog Frog  [author] Apr 23 @ 3:45am 
You need to update the mod by unsubscribing and resubscribing. if the issue persists, you need to turn off Steam Cloud for Sea Power and then repeat the unsubscribe and resubscribe :)
esrealiTy Apr 20 @ 5:20pm 
Man, can you tell me why I see the skin completely white?
Pog Frog  [author] Mar 20 @ 1:02am 
G'day @IceWalloh so I know with 10000% confidence that nowhere in my mod do I refer to SH60 from naming, models, sub-models or any .ini which means it is 100% from another mod. My model is as you see in the screenshot, if anything other than that model is coming out my mod isn't working. Without knowing what other mods you're using I can't tell you which is the culprit sadly.

Do you have Steam Cloud enabled? Steam Cloud has this obnoxious tendency to save your files and you could change everything but when you boot SP up it will load and overwrite all your file changes to the version it has stored in its memory. Turn Off Steam Cloud for SP, to be absolutely sure uninstalll and reinstall SP and all mods and I promise you the textures on this helicopter will work. I extensively test my mods before pushing updates and I guarantee this current version of the Seahawk, the textures work so if you're not seeing them and all you see is white you have an old version of the mod installed. :)
IceWalloh Mar 20 @ 12:47am 
I know this mod is strictly S70 but I see the SH60 in my hangar selection but when I put one on a boat or airfield all I see is a sea sprite. This is my only helicopter mod. Is the SH60 in the base game or was it added from this mod or some other mod that I'm not aware of? I would honestly just like the texture to work
sgtklink Mar 3 @ 4:58pm 
@Pog Frog Thank you!! :KneelingBow:
Pog Frog  [author] Mar 2 @ 7:21pm 
Mod updated: Moved AGM-114 Hellfires to Strike Loadout, AntiShip Loadout now comes with 1 x AGM-119 'Penguin' Missile. All Loadouts now come with 13 x AN/SSQ-53 DIFAR Sonobuoy (Passive) and 12 x AN/SSQ-62 DICASS Sonobuoy (Active). Fixed some minor graphical issues.
sgtklink Mar 1 @ 6:24am 
Is there any chance you can give them DICASS buoys and Penguins, too?
jasoriab Feb 27 @ 11:49pm 
There is a small typo in the usn_ffg_oliver_hazard_perry.ini file included with the mod. You need to change the value of NumberOfSensorSystems to 8, which corresponds to the value in the vanilla version of the frigate.