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Make sure you have also have MES which is the spawn framework. After that is just a bit of waiting for ships and stations to spawn.
I'll have a look at adding a condition which disables Jetpack Inhibitors once a ships reaches 1.5km from the ground, I also take a look at the AI's code to since it may require to some adjustments.
Yes, that's a great idea.
Neat would of though they be classed under something else this makes them easier to target since there aren't much in terms of communications blocks.
Been sorting and clearing out the coding side of the AI and made progress. The engagement distance of 2500 isn't ideal so I scrap that idea of increasing it and made a trigger to make the cargoship enter combat mode once player damage is detected.
Probably going to change up the spawn groups and give patrol fighters the ability to aid the easier cargoships (Testing stuff today gave me some new ideas for AI behaviour).
After this I probably stop anymore major developments on this mod and will be strictly bug fixing and small changes if they are required.
You got me curiosity since I recalled that ships would actually start engaging you at a certain distance once you got -1450+ instead of just letting you attack them.
So I had a look and it turns out that it's set at 1500m which assault cannons and railguns can bypass with 2km range. I going to change this to 2500m to cover this problem.
Btw this strategy can be applied to Parallax, Imber, and Independent Contractors since they have this exact same code.