Space Engineers

Space Engineers

175 ratings
IMDC Encounters - [MES]
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
91.471 MB
Mar 3 @ 11:53am
Jun 27 @ 1:15pm
11 Change Notes ( view )

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IMDC Encounters - [MES]

Description
Introduction
This MES encounter mod brings JD.Horx's IMDC creations old and new into your world using Modular Encounter Systems. It features space cargo ships, planetary ships, stations, and boss encounters for players and friends to encounter.

Encounter Information
This table provides information about what to expect with the encounters in this mod.
Note that the following may not apply to all encounters

Attribute
Description
★★★☆☆ - Average
Grid Difficulty [github.com]
★★★☆☆ - Average
Environments [github.com]
Space, Atmosphere, Gravity
Encounter Types [github.com]
Space Cargo Ship, Planetary Cargo Ship, Planetary Installation, Boss Encounter, Fleet Encounter
N/A
Hand Drill Inhibitor, Jetpack Inhibitor, Reinforcements

Credits
Meridius_IX for creating MES.

Special thanks to JD Horx for creating and developing IMDC all of his creations are listed below if you wish to find the blueprints of the ships used in this mod:
Interstellar Mining and Defense Corp
The old IMDC scrapyard
IMDC Station Modules

(I'm not linked to any of JD Horx's creations all credit goes to directly him!)
120 Comments
Max Jun 24 @ 8:42pm 
oh thank god a IMDC ship that doesnt need DLC
The Nameless Jun 23 @ 5:12pm 
Does this still work? And MES for that matter, given that Meridius decided to shut down? Has anyone taken it over?
ShootingManGold  [author] Jun 22 @ 4:30am 
@Milian Colxen

Make sure you have also have MES which is the spawn framework. After that is just a bit of waiting for ships and stations to spawn.
Milian Colxen Jun 21 @ 7:00pm 
Hi. I'm new to the game and looking for how to add NPCs for PvE. I installed the mod when loading the save but I didn't see anything different. Is there a special way to use it?
ShootingManGold  [author] Jun 21 @ 2:57am 
@HardStrike

I'll have a look at adding a condition which disables Jetpack Inhibitors once a ships reaches 1.5km from the ground, I also take a look at the AI's code to since it may require to some adjustments.
HardStrike Jun 20 @ 10:43pm 
I like the faction and the difficulty it brings but damn that jetpack disabler is really annoying especially when ships just charge and rams your stations or ships and you cant even get anywhere
Survival Ready Jun 14 @ 4:11pm 
> and made a trigger to make the cargoship enter combat mode once player damage is detected.
Yes, that's a great idea. :steamthumbsup:
ShootingManGold  [author] Jun 14 @ 2:51pm 
@Survival Ready
Neat would of though they be classed under something else this makes them easier to target since there aren't much in terms of communications blocks.

Been sorting and clearing out the coding side of the AI and made progress. The engagement distance of 2500 isn't ideal so I scrap that idea of increasing it and made a trigger to make the cargoship enter combat mode once player damage is detected.

Probably going to change up the spawn groups and give patrol fighters the ability to aid the easier cargoships (Testing stuff today gave me some new ideas for AI behaviour).

After this I probably stop anymore major developments on this mod and will be strictly bug fixing and small changes if they are required.
Survival Ready Jun 14 @ 1:57pm 
One more thing: Inhibitors are now detected as communication blocks and can be destroyed by automated turrets.
ShootingManGold  [author] Jun 14 @ 4:17am 
@Survival Ready
You got me curiosity since I recalled that ships would actually start engaging you at a certain distance once you got -1450+ instead of just letting you attack them.

So I had a look and it turns out that it's set at 1500m which assault cannons and railguns can bypass with 2km range. I going to change this to 2500m to cover this problem.

Btw this strategy can be applied to Parallax, Imber, and Independent Contractors since they have this exact same code.