Space Engineers

Space Engineers

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Necron Weapons | 40k Manufactorum
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
224.197 MB
Dec 22, 2024 @ 6:59pm
Aug 6 @ 5:26pm
18 Change Notes ( view )

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Necron Weapons | 40k Manufactorum

Description
This mod adds a number of weapons and even systems used by the Necron race from Warhammer 40k, both planetary and in space. These are very powerful weapons, and the C'tan Shard (described at the end) are especially unfair doomsday weapons. This mod is designed from it's inception to facilitate the Necron MES Encounter mod, but please share if you make cool things or have cool battles with them! I love to see how people use my creations. :)



Inertialess Drive / Inertialess Gyroscope
Necron craft use non-Newtonian, reactionless form of voidcraft propulsion and turning. How this is accomplished without violating the known laws of physics is a complete mystery to the younger and lesser advanced factions of the galaxy.



Doomsday Cannon
Infantry squads caught in the Doomsday Cannon’s fury are obliterated instantly whilst armoured vehicles are reduced to glowing slag. Those who face it may find small relief in that due to the energy constraints that are inherent in the design of a Doomsday Ark, a Doomsday Cannon can only be fired at full power whilst the vehicle is not moving. Void ships however have no such limitations.
--- Range: 6km | Damage Type: Kinetic ---
Gauss Array
Both varients of the Arks are armed with two separate arrays of five Gauss Flayers. These two arrays enable the Doomsday Ark to repel any enemy assaulter who manage to flank it. A Gauss Flayer can strip a small target down to nothing molecule by molecule, reducing it to its constituent atoms in a matter of seconds.
--- Range: 800m | Damage Type: Energy ---


Gauss Flux Arc
Gauss Flux Arcs are found mounted as a defensive weapon system that consist of linked batteries of three Gauss Flayers, which each feature a single barrel that leads to a transparent conduit containing the unholy and unknown viridian energy the weapon fires.
--- Range: 800m | Damage Type: Energy ---



Tesla Destructors
A form of Necron Tesla Weapon that unleashes a bolt of living lightning that crackles from foe to foe after hitting its target, charring flesh and melting armor.
--- Range: 1.5km | Damage Type: Energy ---
Death Ray
A ferocious Necron weapon most commonly found as the primary weapon for Doom Scythes. It fires an irresistible beam of blinding white light, vaporizing infantry and tanks alike, leaving only charred and rutted terrain in its wake.
--- Range: 2km | Damage Type: Energy ---



Lightning Arc / Light Lightning Arc
Using stored solar power, it releases it as a forest of living energy tendrils which envelop targets and probe for weaknesses.
--- Range 1km-3km | Damage Type: Energy---



Particle Whip / Heavy Particle Whip
A devastating Necron weapon that emits a stream of minuscule anti-matter particles which detonate on contact with other matter.
--- Range: 4.5km-5km | Damage Type: Kinetic ---



Star Pulse Generator
A defensive starship weapon system, it sends out a massive pulse of energy that knocks all incoming missiles out in a large radius.
--- Radius: 1km ---



Tesseract Vaults
A Transcendent C'tan is nothing less than the amalgamation of dozens or even hundreds of lesser C'tan Shards, and are of such size and indomitable will that they must be contained within the extradimensional intricacies of a Tesseract Vault.

A Transcendent C'tan is a far more powerful entity than a single C'tan Shard, and are able to unleash devastating godly powers when the Necrons deign to release them upon the battlefield. The standard variant summons a "Storm of Arcing Power" which dances across and between enemy ship, reducing them to scrap wherever the bolts strike.



The Shards of the C'tan known as The Burning One is forced from it's cage to summon a "Sky of Falling Stars" which flings a torrential rain of blazing meteorites at their foes.



The Nightbringer, known by the ancient Necron name of Aza'gorod, also called Aza'gorod the Nightbringer, and "Kaelis Ra" by the Aeldari, was once the mighty Star God of death, darkness, and destruction. Legends tell of the Nightbringer as the first and most powerful of the C'tan. When unleashed by the Necrons it summons "Death's Scythe", a slash of energy that can cut ANY space craft into two clean pieces.



Mag'ladroth is the proper name of the C'tan known as "The Void-Dragon". Aeldari Mythology portrays it as a figure of wanton destruction and devastation, master of the material realm and its warriors practically invincible during the War in Heaven. "Void Singularity" is cast out from its power at the Necrons' whim; a black hole that will swallow half a ship should it lack sufficient thrust to escape its pull.
15 Comments
Rage Embodied Aug 1 @ 6:12am 
Gentlemen, if you think a shield will stop a gravitational whip or a C'tan shard so much as looking in its direction, I think you ought to read up on the Necrons.
Chonahr May 24 @ 9:05am 
I have 2 problems
1. no planet pyramids and other vehicle spawn.
2. since a few days... nothing spawn no space no stations on planet....
vaughnhalla May 4 @ 10:25pm 
Yeah this mod seems to ignore the shields provided by the popular "Defense shields" mod
Vaygrim May 1 @ 5:09pm 
It seems that some of these weapons either completely ignore or straight up disable other Shield Mods. Is that ... intentional?
_Nazarov7576_ May 1 @ 11:30am 
The quality of visuals is WAAAY higher than i EVER expected! If it's you who made them, i prolly should reach out and ask you to help renovate my Tyranid weapons, because THIS is just new level of quality😅
FireBoi121 Apr 24 @ 11:12pm 
very well, i look forward to seeing how that goes regardless, we enjoy "acquiring" destroyers and turning them into surf boards, please do continue being flipping awesome
Darth411  [author] Apr 24 @ 5:45pm 
@FireBoi121 Intentionally no way to make them as a survival player, at least without a little bit of creative mode shenanigans. I do plan to make a few fun uses along that line with the Xenotech Scrap you can get from them though, hopefully it won't take me too long to finish that expansion to this collection of mods!
FireBoi121 Apr 24 @ 5:40pm 
hey i love the mod it brought me and my friend back to se entirely plus how faithful the ships feel and look. is there anyway to make necron parts as the player? refine or craft them?
Darth411  [author] Apr 21 @ 9:05pm 
Brother, there is no way to make half this cool stuff in vanilla. I might try to make a Vanilla+ Framework version to satiate people's inexplicable aversion to the other said framework.
titanius anglesmith Apr 21 @ 8:49pm 
meh weapon core...