Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only thing I would keep in mind that if you do start in this area you'll need a sledgehammer to get out. This map connects to the bridge on the north side of LV in the vanilla map and it has a barricade that'll need removing
Is there any outstanding bugs that I should be aware of with the map or is it pretty fair to say its solid atm? I didn't see anything in the bugs section (which is good) just thought I'd ask before downloading it tonight. Again, thanks a lot Grey for answering my questions. Can't wait to give this a go. Any chance you'll be making other areas for the map?
On the car subject, it will depend on how the car mod has been made but it will likely work without issue. When making the map you have to set designated 'parking' zones where the cars will spawn in. The most basic of those isn't specific to any vehicle type and can spawn anything from the full available list which will include any added by mods. You can name specific zones to make sure certain types will spawn like police, medical, fire, etc so as long as the modder has used those standard zone types then anything from that mod would show up no problem.
I hope that helps!