Project Zomboid

Project Zomboid

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PertsPartyTiles
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144.533 MB
Jul 20, 2022 @ 10:09am
Dec 16, 2025 @ 2:00am
15 Change Notes ( view )

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PertsPartyTiles

Description
!! IMPORTANT for 42 Users !!
since 42.13 i removed all custom items and you will have to unsub, wait for steam to remove the mod files and then resub.
Why?
because i removed files from the mod that where causing issues and steam dosent remove these files on your end when updating mods from the workshop.

This tile pack has been made available for map makers to use. Some of the tile sheets are within the mod folder itself. The rest will be released when they are properly edited or if requested on the mapping discord.

Several room definitions have been added and can also be used by mappers. (this will not effect any vanilla spawns)

This mod includes some weapons that will be rare if ever seen. The Axe is the only weapon that will spawn and it will only appear after a set amount of days.

Features:
- Ugly 70's wallpaper (just like my Gran used to have)
- FireDoors
- Missing roofcaps and double door frames of Vanilla wall variants
- Custom fencing
- Hanging wall vines
- Decaying wallpaper (probably what your here for)
- A bunch of random furniture (there is no order to it on the tile sheets, soz)
- Graffiti
- Wall decals
- Too many features listed already
- Super dank pool
- Some other cool stuff im not going to list

Added Room defs: (for modders)
- croachroom (spawns cockroaches in everything)
- furyroad (madmax appocolypse style store)
- safteyfirst (ppe store)
- ciggycity
- spongefactory
- moo (milk store)
- oofbrick (shop for plastic building bricks, designed for Dirkies tiles pack)
- bagstore
- SurvivorWarehouse



42.13 unstable notes:
- not all depth maps complete (WIP)
- All items removed, there are vanilla verients for everything i made now

!! IMPORTANT for 42 users !!
since 42.13 i removed all custom items and you will have to unsub, wait for steam to remove the mod files and then resub.
Why?
because i removed files from the mod that where causing issues and steam dosent remove these files on your end when updating mods from the workshop.

16/12/25 update:
- Updated Container icons and EN translations
- Removed custom items, rewrote distros
- Cleaned up dashed out or unused files
- the double TV now works as two TV's ¯\_(ツ)_/¯

13/08/25 Update:
- Possibly added more tiles (?)
- Door animations
- Fixed Furyroad typo

30/3/25 Update:
- added more tiles
- added 42 version
- swapped squash_court_lines_01 for pert_street_trafficlines_02
- removed fire axe from procedural distribution


9/5 Update:
- added more tiles
- more doors
- more walls
- dead plants
- bar furniture
- body bags
- tents
- colour variants of the Gothic roofs
fixed debug item spawn menu

ENJOY!
hmu on discord if you have issues (with the mod pls)
pls dont repost this mod






Workshop ID: 2837923608
Mod ID: PertsPartyTiles
Popular Discussions View All (2)
11
Apr 29, 2025 @ 5:47pm
ERROR: SuburbsDistributions["furyroad"] is broken
Lu5ck
1
Apr 16, 2025 @ 7:23am
Files don't exist anymore.
Savage_Rampage36
194 Comments
Aug 3 @ 5:43am 
@Pertominus np
Pertominus  [author]
Aug 2 @ 3:59am 
@shoguevara ~ very minor indeed since the file still works and custom container icons display just fine. its fixed pending next update but no ETA on that. thanks for the report. if the issue bugs you too much copy the mod into local mod folder in user\zomboid\mods and make the edit. you will have to unsub if you do this though
Aug 2 @ 2:26am 
Hi!
On Build 42.20, PertsPartyTiles logs this warning:
require("Definitions/ContainerButtonsIcons") failed
In common/media/lua/shared/Definitions/ContainerButtonIconsPert.lua, the required filename has an extra “s”. Vanilla’s file is Definitions/ContainerButtonIcons.lua, so the line should be:
require "Definitions/ContainerButtonIcons"
The mod otherwise loads normally; this appears to be a low-severity one-line fix.

It affects my favorite Lost to Nature B42 map
Aug 1 @ 3:45pm 
build 42.20 update?
Jun 1 @ 12:19am 
The wooden pillars in pert_walls_02 are not displaying correctly because they don't have a depth map.
May 10 @ 9:07pm 
hey does it work in 41?
Apr 3 @ 11:33pm 
Any chance you will include b42 `entity` script to have these buildable ingame?
Pertominus  [author]
Mar 11 @ 11:09pm 
there will be no updates, unless the game is unlaunchable with the mod enabled untill stable 42. im not playing it either so i am relying completley on someone telling me its broke.
Mar 10 @ 10:56am 
hi pert , is the mod working fine in 42.15.1 MP ? or is there an update coming soon when you have the time to work on it
Pertominus  [author]
Mar 10 @ 9:16am 
Aside from that i dont see the issue with multiple requirements. Steam auto-downloads requirements now, right? and if you use mod manager-server it should automatically enable all mod requirements.