Victoria 3

Victoria 3

33 ratings
Balance of construction output value
   
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File Size
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3.200 MB
Aug 30, 2024 @ 7:29am
Nov 22, 2024 @ 5:12am
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Balance of construction output value

In 1 collection by 群星闪耀
群星闪耀的Victoria III 修改
7 items
Description
This mod alters the resource consumption and product output of all buildings in the base game, addressing the issues of production imbalance and inefficiency in many original buildings. It significantly enhances the output value of railways, art academies, military shipyards, and more, making the role of different building types in the economic system more reasonable and balanced.

The mod only adds one synthetic silk factory to facilitate the production of synthetic silk and dyes. If you wish to produce luxury goods or other by-products separately, it is recommended to use this mod in conjunction with qunxings' Factory Expansion mod.

Per capita output values for each industry after modification:
- Military Industry: 44 (Automated production methods significantly increase per capita output)
- Light Industry: 41 (Up to 48 if producing luxury goods)
- Heavy Industry: 37 (Up to 45 if producing luxury goods)
- Railways and Power Plants: 33 (Automated production methods significantly increase per capita output)
- Urban Centers: 33 (Increased service and transportation capacity output from urban centers)
- Art Academies: 38 (Significantly increased art production)
- Oil Rigs: 51 (Total oil rigs output increased to 240% of the original)
- Mines: 40 (Slight increase in total mine output)
- Logging Camps: 33 (Increased wood output and added new hardwood production levels)
- Fisheries: 31 (Produces more fish and whale oil)
- Plantations: 30 (50% increase in plantation output compared to the original)
- Farms and Ranches: 28 (60% increase in farm output compared to the original)
- Subsistence Farms: 0.76 (Population required increased by 20%, total output unchanged, resulting in a 17% decrease in per capita output)


List of compatible buildings mods
qunxings' Factory Expansion
qunxings' Factory Expansion ( only industry )
Pharmaceuticals and Hospitals
Patosav's Anime Mod
Economic and Financial Mod (E&F) - V3



My other mod:
Real England
Super power
Balance of construction output value
qunxings' Factory Expansion
More principle groups
Add infrastructure based on Country Rank
Panama-Suez Canal Company
further powerful interest groups
smaller interest groups
Pharmaceuticals and Hospitals
20 Comments
妈妈 Jun 19 @ 11:23pm 
大佬辛苦了。
群星闪耀  [author] Jun 18 @ 9:18am 
周末更新,新版改的太多啦
LAOFW2 Jun 18 @ 7:47am 
大佬,更新1.9了
bloodsport2023 May 19 @ 10:17am 
Hi, is there a possibility you could make a version that removes the limit on building sectors? I love this mod, it's great.
Bow1erHat May 11 @ 1:00am 
我找到原因了,真实资源mod里面煤铁这些都是可以被发现的,在建筑文件添加了资源可以被发现的词条,应该是这个原因,把apped_by_resources = yes

discoverable_resource = yes
加到这mod建筑文件中就可以了。
Bow1erHat May 11 @ 12:53am 
是真的不兼容,会导致无法触发发现资源事件,建筑这些是正常运行的,没有闪退问题,等于让真实资源mod的真实资源发现事件被覆盖了。
群星闪耀  [author] Apr 20 @ 3:49am 
除非那个mod修改了建筑,否则都是兼容的
Trump KING Apr 16 @ 6:25am 
和真实资源储量&耕地mod不兼容
有个bug 电子厂无法完成无线电生产日志
米米星与月 Dec 3, 2024 @ 5:33am 
港口发电厂用了后会变成0