Victoria 3

Victoria 3

Balance of construction output value
20 Comments
妈妈 Jun 19 @ 11:23pm 
大佬辛苦了。
群星闪耀  [author] Jun 18 @ 9:18am 
周末更新,新版改的太多啦
LAOFW2 Jun 18 @ 7:47am 
大佬,更新1.9了
bloodsport2023 May 19 @ 10:17am 
Hi, is there a possibility you could make a version that removes the limit on building sectors? I love this mod, it's great.
Bow1erHat May 11 @ 1:00am 
我找到原因了,真实资源mod里面煤铁这些都是可以被发现的,在建筑文件添加了资源可以被发现的词条,应该是这个原因,把apped_by_resources = yes

discoverable_resource = yes
加到这mod建筑文件中就可以了。
Bow1erHat May 11 @ 12:53am 
是真的不兼容,会导致无法触发发现资源事件,建筑这些是正常运行的,没有闪退问题,等于让真实资源mod的真实资源发现事件被覆盖了。
群星闪耀  [author] Apr 20 @ 3:49am 
除非那个mod修改了建筑,否则都是兼容的
Trump KING Apr 16 @ 6:25am 
和真实资源储量&耕地mod不兼容
有个bug 电子厂无法完成无线电生产日志
米米星与月 Dec 3, 2024 @ 5:33am 
港口发电厂用了后会变成0
米米星与月 Dec 3, 2024 @ 4:54am 
什么时候更新
群星闪耀  [author] Sep 12, 2024 @ 5:53pm 
第一个是为了兼容另一个mod,现在你不开那个mod就不会显示后面两个pm。
第二个你是不是打了运力取消本地商品mod,取消了本地商品会让pop的运力需求大涨(尤其是印度或大清在市场内的时候)
PlayForNoWinnersOrLosers Sep 12, 2024 @ 5:20am 
两个问题,一个是为什么会有舰娘,另一个是铁路怎么造都不会亏
pars57 Sep 2, 2024 @ 4:44am 
Paradox game modes automatic translation program

https://steamcommunity.com/sharedfiles/filedetails/?id=2979975489
TiNan Sep 1, 2024 @ 10:40pm 
好!
nordstern Aug 31, 2024 @ 7:25am 
maybe make military industry way more lucrative, so they are economical in peace but can expand in war. Currently they stop hiring in peace and hire in war, which makes the ressource difference between war and peace immense. Especially if you have a huge army as super power.

Maybe a modifier or a production method were you can increase the production output by 100% without increasing the workforce and increase input by 25% but with a malus to hold the capita output half the peace value as malus.
nordstern Aug 31, 2024 @ 7:01am 
The higher output of oi rigs is great. I hate it, that on the whole world map is not enough oil/rubber to industrialze one great power. Their should be much more or the demand much lesser, because historical industrialization of europe/america/japan is not possible... not even close.

My solution was to tripple all oil and rubber sources on the map and give all great power some access of oil in their homeland.
群星闪耀  [author] Aug 30, 2024 @ 6:47pm 
Because some of the original buildings lacked automated production methods, resulting in a much lower per capita output compared to other buildings, I added automated production methods to these buildings.
Another set of buildings had such low output that even the profits from advanced production methods were negative, so I corrected their profitability and increased their output.
Additionally, there were some buildings with high per capita profits but low total output of goods (such as oil wells), so I increased both the input and output of these buildings to achieve higher output without changing the profit margins.
nordstern Aug 30, 2024 @ 6:09pm 
Is this balanced? I ask because how i understand the system is, that if you increase the output you need lesser emplyees and so you have more pops getting substence wages which impacts the SoL and with this the demands the pops have.
夏虫 Aug 30, 2024 @ 7:53am 
好欸