Slay the Spire

Slay the Spire

207 ratings
Honkai: Star Rail Mod
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431.076 MB
Aug 29, 2024 @ 10:26pm
Apr 24 @ 1:28am
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Honkai: Star Rail Mod

Description
A mod themed after the game Honkai: Star Rail. It includes 1 new character (Stelle), 150 cards, 80+ relics and 30+ events.

== Trailblaze · Core Mechanics ==

Dealing damage reduces the enemy's toughness, and breaking the toughness to 0 can break the enemy.
When breaks, different effects are triggered based on the damage type, followed by applying Vulnerable and Weak status.

== Erudition · Charge Mechanic ==

Playing cards generates Charge, some cards require charge to be played.
Charge can be used to retain cards in hand.

== Elation · Follow-Up System ==

A system focused on follow-up cards that automatically trigger under certain conditions.
Full of randomness, chaotic but with high potential. Easy to play, with a high upper limit.

== Destruction · Break System ==

A system that primarily focuses on quickly reducing toughness and dealing Break Damage after breaking.
Requires controlling the toughness bar, testing strategic thinking.

== Nihility · DoT System ==

A system that mainly uses four different types of damage over time (DoT).
Doesn't rely on core cards and has a stable DPR with a high damage lower bound.

More Paths | Path Selection

In the character menu, you can select a path in the top right corner to increase the chance of specific systems appearing.
There are also other paths: Preservation, The Hunt, Propagation and Erudition. Every path has a different experience!

Difficulty Curve

A bit more powerful than the base game. The early phase of game is weaker before building up, while the later phase of game becomes stronger. There is a risk-saving mechanism (don’t give up when near death).
Many decision points, with longer card descriptions, making it a bit hardcore.

Other System

Added 80 new relics, with 50+ of them in the relic pool. They all have effects similar to those curios found in the Simulated Universe.
Added 3 dungeons: Belobog, Luofu and Penacony. Each dungeon has its unique enemies, elites and bosses.
Added 15 events having similar effects as occurences in Simulated Universe.

Other Information

Github: https://github.com/BowenJXD/HSRMod
Welcome to discuss in the comments.
171 Comments
104 23 hours ago 
闪退问题,虚无命途打一层boss,还差一张牌斩杀,后面回到游戏还是一直闪退,只能重新开始
⎝⧹喏Aaron⧸⎠  [author] Apr 23 @ 12:09am 
@Hot Chicken 是bug,但已经修复了,你更新一下试试(重新订阅)
Hot Chicken Apr 22 @ 6:03pm 
王虫减伤100%,浮烟固定一点伤害打的太痛苦了,是不是有bug,感觉是看不到召唤出来的小怪看不到,但是我用群攻技能也没打到小怪啊
⎝⧹喏Aaron⧸⎠  [author] Apr 21 @ 11:08am 
@凌沧洲 @我什么都做不到 修了修了:smilechillet:
凌沧洲 Apr 21 @ 9:01am 
佬,一部分召唤怪好像有bug,比如说彦卿和真蛰虫不会召唤爪牙,但是呼雷是没问题的
另,黄泉的叠层机制是不是出bug了,在实战中会出现添加了负面效果但是费用不变的情况(比如说在使用过黄泉技能的情况下,第二次摸到,这时用一张椒丘,易伤+1,dot层数+4,但还是9费)
我什么都做不到 Apr 21 @ 7:53am 
大佬,玩繁育时遇到浮烟不招小怪,硬打了1百多血。然后打眠眠被收走牌后把本体打死,爪牙没死会永久把收走的牌删掉。
zmdyh Apr 11 @ 8:12pm 
怪物奎木召唤出来的狈影没有爪牙标签,用希儿可以等奎木一直召唤,然后一直击杀狈影升级
⎝⧹喏Aaron⧸⎠  [author] Apr 3 @ 4:27am 
@barrd 感谢反馈,黄泉已经修了。飞霄描述没问题吧,为什么这么说:BMW_GLASSESPUSH:
@上条势力 修了修了,感谢异画库的作者:smilechillet:
上条势力 Apr 1 @ 3:44am 
大佬因为异画库的原因导致这个mod和另外一个叫克图格亚的mod产生冲突了,只能打开一个,大佬能不能兼容优化下
barrd Mar 30 @ 4:29am 
[h1] BUG问题 [/h1]
黄泉大招卡牌在升级后会丢失弹射伤害中的"+X"标签。
升级前后的实际伤害(计算易伤前)为:
- 0个负面:弹射4,4,4;群体:4
- 1个负面:弹射4,4,5;群体:5
- 2个负面:弹射5,7,9;群体:6
- 3个负面:弹射6,8,11;群体:7
升级前后实际伤害没有变化

希尔的大有时候斩杀不回能量,杀死爪牙没有增益导致乱蝶卡牌在boss战和精英怪战斗中收益较低。
飞霄的“雷狩”卡牌文本秒速有误,条件没说清。
[h1] 强度问题 [/h1]
流萤大招释放时没有获得战技卡牌,削韧效率较低。
饮月君战技卡牌由于是X费卡,能量超过3时浪费太大。