Arma 3
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Ivanivkova
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
2.771 GB
Aug 24, 2024 @ 8:15pm
Aug 25, 2024 @ 8:32am
2 Change Notes ( view )

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Ivanivkova

Description
(90% Completion - SEE DEV NOTES!)

Welcome To Ivanivkova - a 30x30km Terrain.



Inspired by the landscapes of old Soviet republics, this vast 30x30km terrain features expansive farmland surrounding a centralized city, which serves as the main point of interest with a complex urban environment.

Over 35 settlements and villages are scattered across the countryside, but the entire area has been evacuated, leaving large settlements empty and devoid of life. Signs of past conflicts are evident throughout the terrain. Abandoned dugouts, defensive positions and fortifications near roads and within the tree-lines can be found hidden throughout the area.

While navigating the terrain you will find many other points of interest including businesses, logistic hubs, neighborhoods, farms, airports, airstrips, war torn villages, lake houses, and many more well thought out locations.

The blend of rural and urban combat environments makes Ivanivkova a dynamic and immersive battlefield perfect for any scenario, operation, or even just exploring! There's a lot to see, and we hope you enjoy!




Technical Notes

  • 30X30 KM
  • 2.5 Million objects
  • Optimized for large scale (No RHS high def assets)
  • Dense urban areas
  • Vast rural areas
  • 2 Airstrips (East / West)
  • 1 Main Airport (Center)
  • Diverse terrain (hills and ponds)
  • Large apartment complexes
  • And more...


Author Notes
This terrain was originally generated using the `Arma Game Realistic Map` tool. From that point on everything was removed and hand placed and hand crafted over the last 5+ months, including trees, houses, roads and so much more..

Report Bugs
You can report bugs and misplaced objects here



Map Credit

Map created and detailed by: Venom

Terrain baseline generated using: GameRealisticMap for Arma 3 [github.com]

Other Credits And Licenses

👇 Two mods have been packaged inside this file for less dependencies. 👇

Namalsk-R is licensed under a APL-SA [community.bistudio.com] - All credit to respective parties.

Chernobyl Zone Buildings - All credit to respective parties.

Arma 3 Community Contributions

This map, and many others would not be possible without you! Special thanks to everyone involved in the Arma 3 modding community for keeping the game alive!

ILW Community [discord.gg] - Map additions, play-testing and development (24/7 Server).

PR:M - Trenches & Dugouts / Compositions - All credit to respective parties.

C, Marky, SereneSong, Jolly, and many more!



Our License

[community.bistudio.com]










Art, descriptions and publishing by: "C"




Dev note: Please be aware this map is unfinished. This map is very large and we are working through the final detail process. There will be fixes and additions in the near future. Different seasons are also WIP. Please enjoy the map for what it is in its current state. We appreciate the understanding. You will LOVE the future updates!



MAP NAME CORRECTED


"IVANIVOKOVA" was supposed to be "IVANIVKOVA"




#MakeArmaNotWar
Popular Discussions View All (3)
31
Nov 18, 2024 @ 12:07pm
PINNED: Bugs And Misplaced Objects
1
Aug 30, 2024 @ 12:17pm
Отсутствует какой то мод
Tuman
0
Sep 28, 2024 @ 12:54am
PINNED: Upcoming update to the map.
Venom
154 Comments
Domin 15 hours ago 
Does this mod add the ER7 RFW Gauss rifle from Arma 2 Namalsk? Cause I keep getting an error for it when I put the map on the server. It also appears in the arsenal but its animation is bugged.
TereK1 Jan 8 @ 9:39pm 
Update soon?
TereK1 Dec 22, 2024 @ 7:41am 
Yes, I would rather update it, do antistasis on it)
J4CKAL05 Dec 22, 2024 @ 7:17am 
Really looking forward to an update for this map to improve the performance in the city (and maybe other areas like Chornovka) because it's my only issue with it thus far.

The design is simply excellent: a gloomy barren vibe but not empty, with enough POIs to keep things interesting and create objective areas but not so many that it's over-saturated. There's plenty of space across the sprawling fields for vehicle & tank engagements but enough undulation in the terrain and vegetation to break up the sightlines and again keep things interesting.

Can't wait to make missions on it, already have a few concepts, but I'm very concerned at the moment about the effects on framerate once the urban areas are populated by a decent number of units :(
Venom  [author] Dec 16, 2024 @ 2:45pm 
yes
onestar Dec 16, 2024 @ 2:37pm 
Update soon? :steamhappy:
Постальный Dec 16, 2024 @ 2:22pm 
This is заебись.
Valmont Nov 26, 2024 @ 6:26pm 
After playing and almost finishing Stalker 2, all I can say is... This map is better! Yes! We are talking Arma 4 (maybe) levels of quality here gents... This should've been a CDLC
.Victor. Nov 25, 2024 @ 3:09am 
mr @venom. you can also use these trenches in your map [UFP: Trenches Standalone] it will make it more sexy.
Venom  [author] Nov 22, 2024 @ 12:50pm 
It have small amount but im working on new update that will improve preformance and make the map even more enjoyable