Space Engineers

Space Engineers

496 ratings
Komorebi
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
741.026 MB
Aug 15, 2024 @ 12:21pm
Sep 17 @ 10:25am
5 Change Notes ( view )

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Komorebi

In 1 collection by Major Jon
Major Jons Planets
11 items
Description
A once lush world being overtaken by deserts and a mysterious toxic jungle.


v1.3: Updated for Apex Survival, the toxic jungle is now actually deadly
v1.2: Now with Encounters
v1.1: Reduced extent of red pillar fungi
v1.0: Initial Release


Stats:
-Recommended size: 45 km (30-90 works fairly well)
-Gravity: 1.14 g
-Atmosphere: 1.12 atm (breathable, mostly)
-Ores: All (not evenly distributed, look at the image above to find stuff)
-Hazards: Yes, but only in the toxic jungle and acid lakes
-Food: Yes, in the lush areas and a little bit in deserts

Description:
Long ago, Komorebi was a vibrant world, much like Earth. However, a devastating catastrophe drained the oceans, leaving behind vast, barren salt flats, and transforming the once lush and fertile lands into deserts. Now, only regions nourished by underground aquifers still sustain any vegetation. As the world continues to dry out, a toxic jungle of strange alien organisms has begun to consume the planet's soil, spreading across vast areas. Despite its dangers, this jungle harbors vegetation that offers a wealth of valuable resources.

Gameplay tips:
This planet is designed with progression in mind. The toxic jungle is intended as an endgame location with good ores and dangerous weather. If you spawn there or on the large salt flats, you might want to just respawn somewhere else. Normal ores are easy to find in deserts and lush biomes, these are ideal for building a base. The entire salt flats are made of cobalt, so it's easy to find, but very low density, so you will likely need to build a quarry there. Same goes for silver. Pretty much all the voxels in the toxic jungle don't drop any stone, that's intended. Weather will make the air in the toxic jungle unbreathable. The planet will spawn spiders at night, if you have that turned on in world options. Let me know if you think any of the ore drop rates are too high/low or weather is too common/rare, that stuff is hard to get just right, but easy to change.


How to Use:
-Subscribe on this page
-During loading/ creating a new world, go to options->mods
-Add this mod to the list of active mods
-Ingame: shift+f10, select planets, select this one, spawn it in
-If shift+f10 doesn't work, alt+f10->tick creative tools

For planet modders:
The definition files for this planet are very extensively commented. If you want to use them as a
reference you can find them here: ...\steamapps\workshop\content\244850\3309805284
Feel free to also use all the assets for your own planets, just give some credit, thanks.
Also look here for the SE planet modding discord: https://dsc.gg/space-engineers-planet-modding
147 Comments
munted Nov 7 @ 11:18pm 
this is one of the best planet mods iv ever used
Retro Plus Nov 3 @ 5:13pm 
Keen should hire you, this is spectacular work
Lunuwu Oct 31 @ 7:32am 
Where can I find a compilation of what breaks this planet? I've read in here and noticed myself a few times the planet turning to stone, but the voxel limit doesn't seem to be the sole culprit

Additionally, could you say if you plan on updating the mod.io version? Thanks in advance
Major Jon  [author] Oct 8 @ 10:01am 
yes, in all deserts and lush biomes
Rysten Oct 8 @ 8:23am 
Are there plants for food on this planet? I haven't seen any so far.
ArenMook Oct 2 @ 7:01pm 
Thanks! Removing the water mod fixed this btw, even without messing with voxel limits.
ArenMook Oct 2 @ 6:05pm 
For whatever reason, the entire planet is just gray stone now. Loved playing on it, but now it's just all gray. I added some of your other planets and this planet broke at some point, and going back to a backup version prior to addition of extra planets doesn't appear to fix it anymore. Very strange.
Major Jon  [author] Oct 2 @ 8:08am 
there are around 8000 ore veins on this planet, several hundred of them in the deserts, you just haven't found one yet. Or you are not actually in a desert, but on one of the salt flats, which don't have any ore veins. that's intentional.
Leo2log Sep 21 @ 1:19pm 
ok found the issue, apparently aerodynamic physics was messing about with the weather for some reason?? no idea why that mod would be messing with the weather of all things but i guess ive fond it now? maybe theres a definition or something in there that has the same name as one of the parts of the weather code but id probably have to bring that up with aerodynamic physics instead im guessing. thanks for the help tho