Space Engineers

Space Engineers

513 ratings
Komorebi
3
11
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4
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
796.950 MB
Aug 15, 2024 @ 12:21pm
Dec 20, 2025 @ 3:06pm
6 Change Notes ( view )

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Komorebi

In 1 collection by Major Jon
Major Jons Planets
11 items
Description
A once lush world being overtaken by deserts and a mysterious toxic jungle.


v1.3: Updated for Apex Survival, the toxic jungle is now actually deadly
v1.2: Now with Encounters
v1.1: Reduced extent of red pillar fungi
v1.0: Initial Release


Stats:
-Recommended size: 45 km (30-90 works fairly well)
-Gravity: 1.14 g
-Atmosphere: 1.12 atm (breathable, mostly)
-Ores: All (not evenly distributed, look at the image above to find stuff)
-Hazards: Yes, but only in the toxic jungle and acid lakes
-Food: Yes, in the lush areas and a little bit in deserts

Description:
Long ago, Komorebi was a vibrant world, much like Earth. However, a devastating catastrophe drained the oceans, leaving behind vast, barren salt flats, and transforming the once lush and fertile lands into deserts. Now, only regions nourished by underground aquifers still sustain any vegetation. As the world continues to dry out, a toxic jungle of strange alien organisms has begun to consume the planet's soil, spreading across vast areas. Despite its dangers, this jungle harbors vegetation that offers a wealth of valuable resources.

Gameplay tips:
This planet is designed with progression in mind. The toxic jungle is intended as an endgame location with good ores and dangerous weather. If you spawn there or on the large salt flats, you might want to just respawn somewhere else. Normal ores are easy to find in deserts and lush biomes, these are ideal for building a base. The entire salt flats are made of cobalt, so it's easy to find, but very low density, so you will likely need to build a quarry there. Same goes for silver. Pretty much all the voxels in the toxic jungle don't drop any stone, that's intended. Weather will make the air in the toxic jungle unbreathable. The planet will spawn spiders at night, if you have that turned on in world options. Let me know if you think any of the ore drop rates are too high/low or weather is too common/rare, that stuff is hard to get just right, but easy to change.


How to Use:
-Subscribe on this page
-During loading/ creating a new world, go to options->mods
-Add this mod to the list of active mods
-Ingame: shift+f10, select planets, select this one, spawn it in
-If shift+f10 doesn't work, alt+f10->tick creative tools

For planet modders:
The definition files for this planet are very extensively commented. If you want to use them as a
reference you can find them here: ...\steamapps\workshop\content\244850\3309805284
Feel free to also use all the assets for your own planets, just give some credit, thanks.
Also look here for the SE planet modding discord: https://dsc.gg/space-engineers-planet-modding
154 Comments
Major Jon  [author] Apr 12 @ 8:32am 
sure, no problem :D
Neoplex Apr 12 @ 1:28am 
Hi Major, I'm currently creating a new SE scenario, which I'd like to make available to our community on a dedicated server once it's finished. I'd like to include your Komorebi planet in this scenario, because they turned out pretty cool. I hereby request permission to use your planet and to modify the ores and upload it to the workshop unlistet.
Major Jon  [author] Mar 30 @ 8:34am 
40m cobalt salt layer, then 10m ice layer.
Druknar Mar 29 @ 11:09pm 
How deep is the ice on the salt flats, getting cobalt but no ice..
zelensky counterstrike real Feb 21 @ 5:09pm 
For some reason, alot of the textures are gone for me, such as sand, and salt, and more, all replaced with stone
Tommygunn Jan 18 @ 4:47pm 
Keen, Yall need to take notes

This planet is what Alien should be
cody Nov 7, 2025 @ 11:18pm 
this is one of the best planet mods iv ever used
Retro Plus Nov 3, 2025 @ 5:13pm 
Keen should hire you, this is spectacular work
Lunuwu Oct 31, 2025 @ 7:32am 
Where can I find a compilation of what breaks this planet? I've read in here and noticed myself a few times the planet turning to stone, but the voxel limit doesn't seem to be the sole culprit

Additionally, could you say if you plan on updating the mod.io version? Thanks in advance