Stellaris

Stellaris

495 vurderinger
WP's Planet View (3.14)
27
15
6
10
5
4
6
5
8
2
3
5
4
4
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
294.903 MB
18. juli 2024 kl. 18:51
19. feb. kl. 13:28
12 ændringsbemærkninger ( vis )

Abonner for at downloade
WP's Planet View (3.14)

I 1 samling af WP 🥔
🥔Load Order For My Mods & Compatibility
7 genstande
Beskrivelse
Introduction:
This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!



Major Features:

Full-Scale Vanilla Icons/Assets:
- A lot of great artwork made by Paradox gets shrunk below it's true resoltuion in the Vanilla UI.
- In this mod that has been undone and you'll see everything at their highest quality level, such as tiles, leaders, buildings, district art. All sorts.

Side-View Art:
- Displays a new view of the environment on the surface of your planets.
- Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
- Construct buildings on the actual planet once more, instead of floating in empty UI.
- Cleaned up buildings and removed the resource icons baked into them.



Designation Emblems:
- 80 New animated designation emblems to show off your colony types.
- One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)



Reworked Population Screen:
- I've expanded the screen to get much more space to view your populations.
- With a strata open the UI actually looks a lot like the old tile UI.

New Army Screen:
- I love armies and this screen was a real pet project for me.
- Forces now do battle on art for your actual planets environment.
- Restructured layout (modelled on the classic pre 2.2 style with orbit and the atmosphere fields.)
- Bigger, clearer army icons at the same resolution as those seen in the console edition.
- New strength/rarity animations on icons.

Visible Stars & Coloured Lights:
- See the local star (including binary and trinary) in the sky above your cities.
- Planets are now bathed in a light that matches the local star.
- For eg. the big scary class-M systems will cast worlds in red light.
- Some stars cast white light, some blue, some purple, you get the picture.
- Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they're in.)



Dynamic Class Text:
- Planet class text now changes if your colony is a moon or not, as well as the weather.
- For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".

Weather Effects:
- There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy.
- Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
- Affecting the weather of the world will update it's class name (Tundra Fog World, Ocean Storm World, etc)
- This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert.)

Ecology View:
- Planets now have a wilderness view - showing dominant ecological activity happening on the surface.
- Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
- Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).



Colony Age:
- You can now see how old a colony is.
- Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
- Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

My Recommendations:
  • New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. And to toot my own horn here, "New Worlds" is very very good.
  • UI Overhaul Dynamic for an excellent UI clean up. It's fully compatible, just load my mod below (after) it.
  • Grab a building icons mod! Buildings are awesome. There are lots to choose from.
  • Chinese translation
  • Italian translation
  • Russian translation
  • DarkUI Submod!
  • Check the discussion thread below for more building slots!!!!

Thanks:
Thanks to the members of the Stellaris modding den for their support and listening to my ramblings in the gui channel this past month.
In particular thank you to Orrie who play-tested the mod a little and gave me compatibility advice.
[discord.gg]
Populære diskussioner Vis alle (4)
6
13. maj kl. 2:41
Building Slot mods
Stepover34
4
1. aug. 2024 kl. 10:59
The Future / Cut Content
WP 🥔
4
2
11. mar. kl. 16:17
Compatibility / Technical / Known Issues
WP 🥔
529 kommentarer
PURUNGUI For 4 timer siden 
Love the graphics, but hate so much how much space the pops take, had to leave this mod and your wonderful new worlds since it needs it, due to all the extra scrolling needed in the pops page and with the districts getting on my nerves, plus it got so irritating to see all those enlarged buildings squares when I just wanted to know at a glance the buildings, their background lackuster eyecandy(compared with the already present wonderful eyecandy on the top, side and bottom bars) of the buildings squares its just not worth it, specially feels like a waste of space since i have to be scrolling the districts so much.
WP 🥔  [ophavsmand] 11. juni kl. 2:35 
@Gaiashield
Hopefully they have something good and concrete after in the summer! In the meantime I am still 1000% reading all suggestions for the next iteration of this mod. So anyone is free to let me hear them.
Gaiashield 10. juni kl. 10:25 
Understandable, will gladly favorite this set until things improve and settle.
Patlichan 25. maj kl. 17:36 
dang :( i get it tho
WP 🥔  [ophavsmand] 25. maj kl. 16:43 
@Patichan
I'm not working on any updates until PDX's summer UI updates and the vanilla game is settled. Also, 4.0 just doesn't appeal to me at all so far.
Patlichan 25. maj kl. 13:54 
we need an update
Stepover34 18. maj kl. 5:51 
no, the game changed too much
epicgamer 17. maj kl. 19:32 
Does this work for the new version of Stellaris? I would doubt it, right?
WP 🥔  [ophavsmand] 14. maj kl. 15:00 
@Kem
Glad to hear it's working fine!
Kem 14. maj kl. 11:27 
Thanks for the response, WP! I figured out that I wasn't on full-screen and that was why it was huge. I guess borderless does some weird things to the ui scale of this mod somehow.