Barotrauma

Barotrauma

392 ratings
Baroverhaul
17
4
3
3
4
2
5
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
38.362 MB
Jul 1, 2024 @ 3:28am
May 28 @ 10:48pm
48 Change Notes ( view )

Subscribe to download
Baroverhaul

Description


This mod is intended to increase the longevity of Barotrauma. It fully overhauls every job's talent trees, adding a number of new talents, trees, items, turrets, weapons, factions, events and missions. A list of all the talents can be found below. Every major patch also has patch notes in the Discussion tab for further details on added content.

FULL LIST OF TALENTS HERE[docs.google.com]



Should be compatible with Barotraumatic and Neurotrauma


Patches available for Immersive Repairs, Enhanced Reactors, Immersive Ignitables, Immersive Diving Gear, Immersive Ammunition Boxes, and ALL OF THE ABOVE

Robotrauma patch HERE

Put this mod above NT Symbiote to fix the lantern issue. Should be fine.
if you have the issue where the lantern is stuck, this mod will let you yeet the stupid lantern.

If you want the parallel unlock version of the mod, click here

If you want the all + parallel unlock version of the mod, click here

If you want the original Baroverhaul Classic, click here
YOU DO NOT NEED THE CLASSIC VERSION TO USE THIS VERSION



Brazilian Portuguese by eduardooee74
Latinamerican Spanish by RaviolAsesino
Polish localization by John Brick
Simplified Chinese localization by Lurmou
Turkish localization by redsilver
French localization by Rylond

Special thanks to my girlfriend Willow for thumbnail art and custom sounds.
Many weapon art assets done with help from friend Myta.
Credit to Iron_Phildo69 and their clown mod for some inspiration.
Original Inspiration to work on this mod from ShaMedic.
Hurdy-Gurdy music written and performed by @paul_art237 on Fiverr (highly recommend)
Thanks to Astra for making the table of talents.
Special thanks to my girlfriend Mercury
Thanks to AdeptOfMachine and AlexanderLB for contributing improved sprites.



For questions, comments, suggestions and help, check out our new Discord server[discord.gg]

HERE'S AN FAQ IF YOU HAVE A PROBLEM

Want to support me? Here's my Ko-Fi[ko-fi.com]
Popular Discussions View All (14)
35
3
31 minutes ago
PINNED: What's New In Patch 4: Two New Factions And More
Violet 🐕
11
Jun 1 @ 11:50am
PINNED: What's New In Patch 3.5 - Exosuit Nerfs :(
Violet 🐕
4
Mar 21 @ 12:53am
PINNED: Guide To Secrets And Easter Eggs
Violet 🐕
582 Comments
Violet 🐕  [author] 18 hours ago 
@💛☀️Senko-San☀️💛 You have a mod that is out of date. Chance are any other mod that modifies the research station did not update the tags to contain "researchmaterial" in the list of containables meaning that mod maker needs to update their stuff. There's nothing I can do about other people's mods needing a update.
how to use an old bottle of genetics in a research terminal can not be put?
Evileye Jun 5 @ 12:22pm 
@Violet 🐕 Thanks for telling me! I wasn't sure and my Security Officer was claiming she didn't have the recipe despite having the perk
Hell Jun 5 @ 12:00pm 
For some strange reason the flare gun ( flare gun I found in a wreck ) now works, but it doesn't work with all flares.
Violet 🐕  [author] Jun 5 @ 4:49am 
@Evileye it's locked behind the security perk. I was very torn on adding some of the ammo types to the blueprint. I'm still torn, I wanted to but people advised against it.
Evileye Jun 4 @ 9:50pm 
Is there any way to still craft the HMG mags for the twin linked HMG or is it locked because of the security officer perk change?
Violet 🐕  [author] Jun 4 @ 3:39pm 
[TLP] lucazz'tuoi I've considered it, I've considered changing the mudraptor pet talent to give you a mudraptor that ages, from baby to veteran
[TLP] lucazz'tuoi Jun 4 @ 3:51am 
How about adding a talent to craft a veteran mudraptor pet?
komarchik_) Jun 2 @ 7:10am 
Why can't I breathe underwater with the husky gene?
mNull Jun 2 @ 1:16am 
upd. I just read about Dynamic Europe, it changes spawns + gives new missions. most likely it is. I'm sorry to bother you.