Barotrauma

Barotrauma

Baroverhaul
551 Comments
keikerzenstein89 6 hours ago 
Heat Cannon Loaders seem to be only linkable to Coilguns, is it WIP? Or could it be a different mod causing this mod trouble?
Violet 🐕  [author] 7 hours ago 
@German_bubas They need cell matter which can be acquired by deconstructing unidentified genetic material
German_bubas 12 hours ago 
Hey, your mod is the coolest thing i have ever seen in barotrauma, and i have a question
What`s samples i need to give to the scientist from Jupiter Institute?
Cultist ⁧⁧ ඞ May 2 @ 10:19pm 
@Violet Now I will use this in a campaign, thanks!
keikerzenstein89 May 2 @ 9:24pm 
I'm not very sure but "Hazardously Enhanced Reactors" fuel rods don't seem to work on the exosuits. Enhanced Reactors' fuel rods seem to work though (I have the all in one patch for the immersive mods applied). For now, I think Hazardous Reactors wouldn't jive well with Baroverhaul. Thanks for any info regarding this, also thanks for the great work!
Ghost May 1 @ 10:40pm 
Probably the perk that should let me sell a gene by a high price does not let me do that. I mean i have a gene and i wanna sell it -> i have the perk that let me sell a gene with the higher price -> still about 300 mk for a gene.
gagatebis May 1 @ 9:35pm 
Me and my friend don't have events or quests for new factions, any ideas why? We sse trades in stations but no one give missions ;(
Kaschperle May 1 @ 8:57pm 
thank you for the swift reply my friend!
Violet 🐕  [author] May 1 @ 8:55pm 
You have an incompatible mod affecting the lantern, you can fix it with the lantern compatibility patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3264294386
Kaschperle May 1 @ 8:03pm 
there is a bug with the fabricator where we cant get husk lantern out of it
Violet 🐕  [author] Apr 29 @ 7:13am 
@Cultist It is only for enemies
Cultist ⁧⁧ ඞ Apr 29 @ 2:06am 
Does the 1% chance to implode apply only for enemies (which be rad) or is it the same as before where it was a griefing tool?
Violet 🐕  [author] Apr 27 @ 7:01pm 
@sovereigncrab No, it only does what it says and heals you when you're unconscious and husked. It doesn't stop you from fully husking or anything
sovereigncrab Apr 26 @ 5:34am 
with the symbiotic relationship talent at the end of the cultist tree, does that prevent you from fully husking without the zealots ABX robes?
Violet 🐕  [author] Apr 26 @ 12:28am 
@trelopapaki2000 did you add the mod mid save? If you have any talents that are not gained sequentially, like if you have a talent at the bottom of a tree and none of the talents before it, you cannot spend any talent points because the game does not know where to let you place it. You then have to use mindwipe to reset your tree to fix it.
trelopapaki2000 Apr 25 @ 11:01pm 
hey guys , some of my friends in the save cant spend skill points, is that a known issue? they got 3 skill points but cant spend them
elephant fernandez Apr 25 @ 9:29am 
ok i did it myself and heres what i got folks from 15 of them: 10 copper, 5 titanium, 7 steel bars, 1 magnesium, 1 ballistic fiber, 9 lead, 7 phosphorus and 5 zinc

so the box gives u 3 random items of this each times its deconstructed(if u sum up the items i got it gives u 45 so 45:15 is 3!)
so i guess the only use for this is if your doing like a no shopping and no deconstructing/looting enemy human npc run?
elephant fernandez Apr 25 @ 9:12am 
oh maybe it did, maybe i was just blind? what does it give?
Violet 🐕  [author] Apr 24 @ 10:33pm 
It is supposed to give you items for deconstructing it, I don't know why it wouldn't
elephant fernandez Apr 23 @ 7:25pm 
hello what does navy surplus box do? i deconstructed it and i think i got nothing so i dont know what to do with it and there is a lot of things to fabricate so i dont want to look for the specific recipe for like 15 minutes
RexTollBar (Reiss) Apr 22 @ 10:33pm 
I translated the new updates into Brazilian Portuguese and posted them in the discussions.
ΔeLtA Apr 22 @ 9:25pm 
How to combine preferences. to get new species? Can I give instructions for an idiot?
Doridos Apr 21 @ 7:50pm 
where Talamus and broadmother genes description???
Ksarper Apr 19 @ 9:50pm 
You can use Sandbox mod for that
Racksexual Apr 19 @ 5:36pm 
Is there a link that shows what all is added by this mod or a wiki page so I can figure out what items are added specifically by this mod without having to close my campaign.
Zrashe (cheeselover) Apr 19 @ 5:07pm 
I think this mod is bugged after the new update. I docked at a Pirate Outpost, and even if i shoot any enemy in there with AN ANTI-MATERIAL RIFLE they will die, but then suddenly revive back at max HP and kill me

I know it has nothing to do with my ping because i have checked my ping and it was below 30 all the time

And I wouldn't say that another mod I have is conflicting with this mod, because I already TRIED that and it did the exact same thing.
Zureth Apr 16 @ 4:27am 
did the game update fucked up the mod? my friend loaded our save before the patch and the talets are the vanilla ones
机器猫 Apr 14 @ 3:12am 
Based on the Chinese localization files from your mod, I used AI to complete the remaining parts. I haven’t thoroughly tested it yet, but it should be mostly functional.
Malhavoc Apr 13 @ 1:26am 
@Graffiti Cat
Damn. That means I have a mod conflict somewhere. No idea where since I don't use anything that touches Talents aside from Baroverhaul.

EDIT: Found the problem. Near the very bottom of my load order was another talent mod that I apparently accidentally activated when I was installing a new submarine to fiddle with. Thanks for the assistance and good sailing!
Graffiti Cat Apr 13 @ 12:32am 
the talent still mentions autoshotgun to me
Malhavoc Apr 12 @ 8:37pm 
So is it just me, or did some of the Talent-based Item Recipes get nuked in the latest update? My Security Officer has Implacable and used to be able to craft the Autoshotgun, along with the other bonuses. Now the Talent doesn't mention the Autoshotgun at all and it is no longer craftable. Did this get tossed onto the Coalition or Separatists item lists?
RzR⁧⁧Telhalm Apr 10 @ 11:51pm 
@PONY BUTTHURT PRANCER
Go to the factions screen or talents screen.
At the bottom of both you should see new things; 2 new factions if looking at factions and a talent that grants a respective exosuit if looking at the talents.
PONY BUTTHURT PRANCER Apr 10 @ 11:50pm 
How can i tell if i properly installed the mod at game start i got the talents part but im not sure the factions are properly working
Violet 🐕  [author] Apr 10 @ 7:54pm 
@ed asner yes, they are secondary factions, unfortunately there is no way to make a tertiary faction, but they do spawn less often than clowns and cultists for what it's worth
ed asner Apr 9 @ 3:02pm 
How do the Abhumans and Institute spawn? Do they take the place of the secondary faction on any station? Just a little worried about subtraction through addition, as if they're all secondary factions then it'll make it harder to get through any of their quests.
Violet 🐕  [author] Apr 9 @ 1:47pm 
@Scoober I wouldn't know what to change for a neurotrauma patch, I don't know how it handles afflictions
Scoober Apr 8 @ 10:08pm 
As in, will some of the talents actually affect certain items? I find that saline remains lackluster, for example. (Sorry for nor clarifying..)
Scoober Apr 8 @ 10:06pm 
Hello. Will there ever be a neurotrauma patch?
Dr.Vaфе!ь Apr 8 @ 8:13am 
Maybe I'm asking too much... Could we see "guns enhanced" patch? I'm trying to do vanilla+ run and baroverhaul is the S tier mod, but baroverhaul's guns lacks some cool animations.
TheSuit Apr 7 @ 12:36pm 
Possible Bug: Prototype Steam Cannon does not seem tobe craftable.
It is isn't even the fabciration list.

Radthrower is though .

Nor is steam cannon craftable even if you unlock skill.
「Xp」 Apr 6 @ 7:46pm 
Any idea why security officers have vanilla skills whilst everyone else has their proper baroverhaul skills? It worked okay at first but now it went back to vanilla but he kept 4 talents as "extra"
RzR⁧⁧Telhalm Apr 6 @ 8:56am 
@chunky_ragu the mod isn't compatible with Meaningful Upgrades as per Patch4.
"The upcoming patch currently wouldn't be compatible with meaningful upgrades. I incorporated most upgrades from meaningful upgrades into the mod, but I did not touch hull upgrade amounts, so it wouldn't give you any more hull depth protection than vanilla. I can change that, but personally I've beat the game multiple times with dynamic Europa and without meaningful upgrades so I didn't really think of it as a problem, it didn't cross my mind" ~Violet via the Discord server.

As for the sonar thing, you could probably just leave it as a suggestion and see what Violet thinks.
chunky_ragu Apr 6 @ 4:16am 
Hey! Read the details for the new Patch 4 update, really excited to play this new expansion with my friends! Though seeing that you did some sub upgrade tweaks, I have some concerns that this mod may no longer be compatible with 'Meaningful Upgrades', is it possible to easily make a patch for this? We really like their unique 'sonar range expansion' upgrade, and would hate to lose it, but we'll kill the mod if it means keeping yours. Thanks so much for your time!
aaa_andry Apr 5 @ 3:06pm 
Hi! The ability three of my security officer till remain like vanilla buff and config, i think its only a problem of load order, please someone can paste your load order with Baroverhaul, Neurotrauma, Dinamic Europa and Enanched Armaments and relative add-ons and patch? im going crazy with numerous attempt...ty for assistence ^^
sparkergouy Apr 3 @ 8:37pm 
In older versions of the mod, the endocrine booster wouldn't give skills from Baroverhaul, and would simply give an error
Violet 🐕  [author] Apr 3 @ 12:12am 
Incompatibility with what?
sparkergouy Apr 2 @ 11:02pm 
Has the Endocrine Booster incompatibility been fixed?
Violet 🐕  [author] Apr 2 @ 1:15pm 
As far as I know those mods shouldn't cause problems with unlocking the talents. The game seems to just be weird and sometimes not recognize level. I need to see if I can find another solution maybe because this seems to happen to people often.
Hailstone Apr 1 @ 5:02pm 
current load order for us atleast part of it
Neurotrauma
NT Cybernetics Enhanced
NT Symbiote + Infection
Enhanced Husks
Hungry Europans - Enforced
Hungry Europans - Enforced Extras
Hungry Europans
Storage Icons
Baroverhaul - Dynamic Europa Patch
DynamicEuropa
Baroverhaul
ID Cards Enhanced
Recovering PTSD Headsets
BaroTraumatic
Barotraumatic Creature Pack