Barotrauma

Barotrauma

377 ratings
Baroverhaul - Classic
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File Size
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16.011 MB
Jun 2, 2024 @ 10:13pm
Apr 20 @ 12:12pm
55 Change Notes ( view )

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Baroverhaul - Classic

Description
For questions, comments, suggestions and help, check out our new Discord server[discord.gg]

IF YOU WANT THE NEW VERSION WITH NEW UPDATES AND CONTENT, CLICK HERE.
YOU DO NOT NEED THE CLASSIC VERSION WITH THE NEW VERSION. BOTH VERSIONS ARE STANDALONE. THIS VERSION WILL REMAIN AS A TALENT OVERHAUL ONLY.

Overview

This mod is intended to increase the longevity of Barotrauma, adding more depth, items, creatures and mechanics. It will be continue to see support with fixes and maybe small changes but the new version of the mod will be receiving all the new major content.

The Talent Overhaul

FULL LIST OF TALENTS HERE[docs.google.com]

The base game has two rows of general talents and three trees with four rows. In total there are 27-29 talents for each job. This overhaul aims to fix a few problems: increase the amount of choices by ensuring every class has at least 48 talents to choose from, as well as more meaningful choices, buffing a lot of underperforming and underpicked talents and nerfing a few stronger talents. It is also oriented towards larger crews or longer campaigns, with longer more specialized skill trees and fewer unbalanced experience talents.

Every job has:
  • New recipes and items
  • No more talents that only offer recipes with no other effects
  • Stronger talent tree identity, with each one fulfilling a more defined niche
  • No more general talents trees (they have been mixed into trees, combined, and moved around)
  • Quest talents (like starter quest for assistant in the base game but now for every talent tree)
  • An entirely new talent tree for each job, totaling four trees (five for assistant)

There are simply too many changes and new talents to list here so I may make a discussion page with more information.

Additional Features

With the idea of increasing longevity of gameplay in mind, I added some endgame resource/money sinks because I feel that late in campaigns (especially long campaigns), money and resources stop being much of an issue, so I added "Boosters," shots similar to Endocrine boosters but more expensive and with specific stat boosts. There are boosters for health, movement speed, skills and melee damage. They spawn late campaign from medicine vendors, along with recipes that can be purchased for a very high price to craft your own. Their effects stack up to five times, and after using five of a booster, you gain an additional powerful talent.

Compatibility Issues

I may not make compatibility patches for every mod, especially mods that add jobs. I'm sorry.

Put this mod above NT Symbiote to fix the lantern issue. Should be fine.
if you have the issue where the lantern is stuck, this mod will let you yeet the stupid lantern.

Robotrauma patch HERE

Should be compatible with Dynamic Europa, Barotraumatic and Neurotrauma

If you want the parallel unlock version of the mod, click here
If you want the all + parallel unlock version of the mod, click here

Have Something to Say?
Please leave any feedback, questions or suggestions and let me know if you encounter any bugs or problems. Help make the mod better, and your suggestions and ideas may even make it into the mod.

Localization

Brazilian Portuguese by eduardooee74
Latinamerican Spanish by RaviolAsesino
Polish localization by John Brick
Simplified Chinese localization by Lurmou
Turkish localization by redsilver
French localization by Rylond

Are you multilingual and want to help localize the mod? Feel free to comment, add me on Steam, or get in touch on Discord (add me: violetpuppygf). I would love for more people to be able to enjoy the mod.

Credits
Special thanks to my girlfriend Willow for thumbnail art and custom sounds.
Many weapon art assets done with help from friend Myta.
Credit to Iron_Phildo69 and their clown mod for some inspiration.
Original Inspiration to work on this mod from ShaMedic.
Hurdy-Gurdy music written and performed by @paul_art237 on Fiverr (highly recommend)
Thanks to Astra for making the table of talents.
Special thanks to my girlfriend Mercury
Thanks to AdeptOfMachine and AlexanderLB for contributing improved sprites.
Popular Discussions View All (6)
20
Nov 29, 2024 @ 6:22pm
Balancing Suggestions
Violet 🐕
5
Jun 7, 2024 @ 1:08am
Русский перевод
Simboza
2
Jun 23, 2024 @ 7:45pm
Feedback on quest talents
YakaryBovine
403 Comments
GenericName May 3 @ 1:01am 
fantastic mod, thanks for keeping this classic version alive
RexTollBar (Reiss) Apr 19 @ 10:51pm 
I translated the new updates into Brazilian Portuguese and posted them in the discussions.
Cats Apr 10 @ 11:44am 
Is this broken Since the calm before the storm update came out today?
Violet 🐕  [author] Apr 8 @ 11:01am 
@DarkChaserBR Oh, that wasn't meant to be removed or changed, I can fix that
DarkChaserBR Apr 8 @ 9:59am 
so, if i use the classic i cant use VANILA exosuit? awn..
Violet 🐕  [author] Apr 6 @ 12:52pm 
@DarkChaserBR The exosuits are not in this version of the mod, they are in the normal version of Baroverhaul, not classic
xoSTAK (RU) Apr 6 @ 1:58am 
тоже не видел
DarkChaserBR Apr 5 @ 4:56pm 
I cant see the skills for exosuit
Jakemon123 Apr 5 @ 11:33am 
The description for the talent Figurehead says it gives the commendations to medals benefit from the Admiralty talent, but only the description is bugged I think as Figurehead will still change high morale to excellent morale.
Violet 🐕  [author] Mar 25 @ 4:05am 
@Teru that is strange, I don't remember changing the sea bunny but sure enough you're correct. I'll look into it.