Barotrauma

Barotrauma

Baroverhaul - Classic
408 Comments
Draconis🐊 Jul 13 @ 4:28am 
So I am having an issue possibly with BTC, Several monster changes in BOH are causing red text errors to spawn in games I have joined. Specifically error in status effect config for Charybdistentacles, charybdisscale, latcher fur and latchereyeball.

I have not yet checked what exactly the problem is here, there seems to be an issue internally with a statuseffect calling for these items as BTC does not override the items though they don't spawn on BTC creatures even though some of them are similar to BTC items like our version of Latcherfur. I want to see if I can work with you if there are fabricator recipes we can use a Tag on both of the items so that it works with items from either mod.
Blu Jun 6 @ 6:51am 
I can't get the Flare Gun from assistant tree to work sadly.
ImpulsiveLass May 21 @ 3:45pm 
Oopsies, missing talent desc
https://imgur.com/a/dOqDtXx
ImpulsiveLass May 20 @ 2:52pm 
I believe this mod adds the Foreign Flora yeah?

https://imgur.com/a/dlFBWfH

You can see a big bug in the second image,
the genetic material made by the perk is placed in INPUT instead of OUTPUT

So it will be immediatly deconstructed if you don't stay there to stop it after it finishes with the seed(s)

also means it is inactive when the deconstrutor is full
FRAG TOSS May 6 @ 2:37pm 
So, Is there a way to get all the new stuff, but without the new talents? I want the mech suits and factions, etc. but I'm playing with several new jobs, and if I added this then the modded jobs would have way less talents, making it a bit unbalanced. Is there a patch like that or is that yet to be made? Thanks
GenericName May 3 @ 1:01am 
fantastic mod, thanks for keeping this classic version alive
RexTollBar (Reiss) Apr 19 @ 10:51pm 
I translated the new updates into Brazilian Portuguese and posted them in the discussions.
Cats Apr 10 @ 11:44am 
Is this broken Since the calm before the storm update came out today?
Violet 🐕  [author] Apr 8 @ 11:01am 
@DarkChaserBR Oh, that wasn't meant to be removed or changed, I can fix that
DarkChaserBR Apr 8 @ 9:59am 
so, if i use the classic i cant use VANILA exosuit? awn..
Violet 🐕  [author] Apr 6 @ 12:52pm 
@DarkChaserBR The exosuits are not in this version of the mod, they are in the normal version of Baroverhaul, not classic
xoSTAK (RU) Apr 6 @ 1:58am 
тоже не видел
DarkChaserBR Apr 5 @ 4:56pm 
I cant see the skills for exosuit
Jakemon123 Apr 5 @ 11:33am 
The description for the talent Figurehead says it gives the commendations to medals benefit from the Admiralty talent, but only the description is bugged I think as Figurehead will still change high morale to excellent morale.
Violet 🐕  [author] Mar 25 @ 4:05am 
@Teru that is strange, I don't remember changing the sea bunny but sure enough you're correct. I'll look into it.
Teru Mar 24 @ 3:33am 
After update, the sea bunny seems to have a bug and became not interactive.
Violet 🐕  [author] Feb 16 @ 1:51pm 
@Mumfler-fumperdink It likely isn't, many things that affect healing and such aren't going to be perfectly neuro-compatible
Artie Dolittle Feb 16 @ 1:20pm 
from testing im unsure if the spud is neuro compatible as it isnt slowing the rate of death
Violet 🐕  [author] Feb 6 @ 11:41am 
@Count Puff It may but it's not recommended. At the very least you will need to Mind Wipe and remove all your talents first
Count Puff Feb 5 @ 8:33pm 
does this mod work mid-save or do i need to start a new one?
Dedyshka_95 Feb 5 @ 8:40am 
merci for reply, have a good day
Violet 🐕  [author] Feb 5 @ 6:49am 
@Dedyshka_95 Generally speaking Baroverhaul can go underneath DE, EHA, Barotraumatic, and many big mods
Dedyshka_95 Feb 4 @ 9:53pm 
Good morning, what is mod load order if I have barotraumatic and other big mods?
Solid Jan 23 @ 2:36pm 
Infantryman talent for security isn't affecting assault rifle damage as it should.
The talent is looking for the tag "riflemanbonus" while the assaultrifleround has the tag "infantrymanbonus"
The only item that still has the old tag "riflemanbonus" is the sgarround, however it is in the wrong place (cargocontaineridentifier="metalcrate,riflemanbonus") and it lacks the "infantrymanbonus" tag altogether.
Also, consider keeping the "riflemanbonus" tag for one of the talents, either for Marksman and Rifleman or Infantryman, it adds some compatibility with other mods using vanilla tags if that's something you are interested in.
Violet 🐕  [author] Jan 22 @ 3:54am 
@rapid_oxidation It's a small crawler egg from Crawler Brood Mothers
rapid_oxidation Jan 21 @ 7:47pm 
What is that sphere thing needed to craft the funny crawler egg
Violet 🐕  [author] Jan 20 @ 8:47am 
I think it's at the medical fabricator if I'm not mistaken
rapid_oxidation Jan 20 @ 8:17am 
I got the talent that says I get the recipe for the seed, it just doesn't let me do it at a fabricator.
Violet 🐕  [author] Jan 20 @ 7:22am 
@rapid_oxidation You should be able to get it from the talent "Funny Farm" or I think from purchasing poison joke from clowns and deconstructing it.
rapid_oxidation Jan 19 @ 10:54pm 
how do i get poison joke seeds
Draconis🐊 Jan 6 @ 11:54am 
"Made Pomegrenade Extract a bit more useful: gives the "slow metabolism" buff."

Looks like its an undocumented and possibly unintentional reversion?
Draconis🐊 Jan 6 @ 11:52am 
oh strange maybe they reverted it I am going to look this up.
Draconis🐊 Jan 6 @ 11:50am 
Its gives a very small amount of slow metabolism. I used some recently while doing some testing with BO on and went to heal a minor leg injury and didn't get the tonic pop up which I thought was odd and when I looked it was just the old style pom effect
Violet 🐕  [author] Jan 6 @ 3:20am 
Has Pomegrenade Extract been updated? I checked my files and the values seemed to be the same as vanilla unless I'm mistaken.
Draconis🐊 Jan 5 @ 10:59pm 
Noticing a few item oddities, pom extract appears to not be updated and uses old values for less healing possibly others, have not done an exhaustive look through the medical or other items.
Violet 🐕  [author] Dec 31, 2024 @ 5:24pm 
@Prinio it should just load regular unlit flares into the flaregun and shoot them. I've had another person tell me there was a problem with it but I haven't had any problems with it in my testing so I'm not sure what causes it.
Prinio Dec 30, 2024 @ 10:13pm 
How can I shot flares with the flaregun?
Azure Dec 17, 2024 @ 3:54am 
human enemies won't attack that player too
Azure Dec 17, 2024 @ 12:19am 
neverseeitcoming makes mod creature won't attack player
Da Wyrm Dec 3, 2024 @ 8:39am 
thank you for your service my fellow europan. May you be gay and do violent crimes.
Violet 🐕  [author] Dec 2, 2024 @ 11:07am 
@Gater it's not supposed to but I'll look into it and fix it.
Violet 🐕  [author] Dec 2, 2024 @ 11:07am 
@BRSaura it's a new item added in the last update
Violet 🐕  [author] Dec 2, 2024 @ 11:07am 
@Swaggerman I'll fix it, thank you for letting me know
Violet 🐕  [author] Dec 2, 2024 @ 11:07am 
@Karma I'm waiting for the next update to Hungry Europans, but I think the mod author is on a hiatus.
Gater Dec 2, 2024 @ 8:59am 
does the mod disable using uranium with the scrapcannon gained through the mechanic scrapper talent tree?
BRSaura Dec 2, 2024 @ 6:22am 
@Violet Yeah that did the trick, hundreds of hours and didn't know it existed
SwaggerMan Dec 2, 2024 @ 4:52am 
chaingun api invisible too.. Big sadge
Karma Dec 1, 2024 @ 11:06pm 
Would you perhaps consider making a patch for the Hungry Europans mod, please?
It adds another role (the cook), which understandably isn't overhauled by default, I think.
Violet 🐕  [author] Dec 1, 2024 @ 5:59pm 
Try using Mindwipe to reset talents maybe
BRSaura Dec 1, 2024 @ 3:45pm 
Tried enabling it on an ongoing save (not very smart) and talents on ongoing characters are locked, meaninng that I can't spend points on anything, is there any way to get it unstuck/reset or it's just for new characters?