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First you need to make a folder inside the folder "extensions", with the same name as the mod and add it to dependencies in content.xml.
Then inside macros (\extensions\ship_mod\assets\fx\weaponFx\macros) copy the macro file with the same name and change following lines with diff replace.
Depending on if it's a beam weapon or not you change different values. Example gatling:
<diff>
<replace sel="//bullet/@speed">5760</replace>
<replace sel="//bullet/@lifetime">3.33</replace>
</diff>
The formula is: Range = Speed x Lifetime.
So you have to use it to recalculate range, speed and lifetime. Lifetime extends range, but then you also have to increase speed. For beams only replace like so:
<diff>
<replace sel="//bullet/@speed">5.99585e+08</replace>
<replace sel="//bullet/@range">17456</replace>
</diff>
I can't build it in, I would have to make completely new mods for it, as VRO changes everything about weapons.
I know VRO messes with weapon range already, but it still feels a little short for my liking.
Only mods listed in the Build in compatibility section will work.