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First you need to make a folder inside the folder "extensions", with the same name as the mod and add it to dependencies in content.xml.
Then inside macros (\extensions\ship_mod\assets\fx\weaponFx\macros) copy the macro file with the same name and change following lines with diff replace.
Depending on if it's a beam weapon or not you change different values. Example gatling:
<diff>
<replace sel="//bullet/@speed">5760</replace>
<replace sel="//bullet/@lifetime">3.33</replace>
</diff>
The formula is: Range = Speed x Lifetime.
So you have to use it to recalculate range, speed and lifetime. Lifetime extends range, but then you also have to increase speed. For beams only replace like so:
<diff>
<replace sel="//bullet/@speed">5.99585e+08</replace>
<replace sel="//bullet/@range">17456</replace>
</diff>
I can't build it in, I would have to make completely new mods for it, as VRO changes everything about weapons.
I know VRO messes with weapon range already, but it still feels a little short for my liking.
Only mods listed in the Build in compatibility section will work.
"ecause my range isn't increased when using other mod's weapons,"
Is the mod listed under "Build in compatibility:"?
Already done so.
Which weapons should be slowed down besides plasma?
Personally I am using the 2x version. So I haven't tested the 4x version much. I can lower the values but I think 1.5 would be too slow for max range. Maybe 2x or 2.5x would work. Whta do you think?
Mind you I'm taking @Smooth-Kahuna at face value here. If you think fighters are doing just fine then that's cool.
Ok, but I think 1.5 will be useless at max range, much too slow, for the distance.
Essentially slowing down the projectile speed of large turrets so they don't invalidate fighters..
I would add that you probably should only apply this to actual anti-capital weapons. It makes sense that the speed of large anti-fighter turrets would be a little less extremely affected.
Thanks for the feedback, what do you mean with "at 1.5" exactly?
Can do, when I have some time.
could you do the same thing with all missiles? x3 on speed?
I increased all bullet speed to x3, let me know if its better.
I can make an ADD ON for it, but it will take a while.
It's your mod I guess you have the right to decide, but I would think that a longer range with faster bullets should be more capable of securing a weapon hit? After all, our enemies are very flexible.
But I don't really know if this will lead to tougher fights and if it's suitable for balance.
Maybe you could create a new copy for subscription? I'd appreciate it even more if you could, because the range increase is enough for me to thank you, because I don't like VRO too much, but I'm craving for more long range "space battles"!
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Thanks again for the answer, I appreciate it.
I haven't changed the bullet speed from x2, but I can change these values. I figured it would be enough. So I should buff the speed for all weapons?
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thanks for the answer.
Maybe it's the "Projectile Speed Increased" mod that's causing the problem, it's the only other mod I have that involves weapon data.
But after I tried to remove this mod... at least checking the wiki in-game shows that the weapon range doesn't change at all. I don't know if it's just a display error, because I was new to the game when I installed this mod only, and after only two small battles, I realized that my range seemed to be disabled when I used the mod ship and the accompanying weapon [currently using the Star Citizen Ship weapon from the "AEGS" mod].
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I just checked all the values in creative mode, everything is working as expected.
If you are using any mods that change the bullet files, they might be overwriting the mod.
All the listed mods are supposed to work. Did you make sure the mod is checked and active?
Either way, I will double check again, if any of the last updates maybe broke something.
Oh, sorry, I'm not an English user I'm using translation software, I didn't check that "modules" are "mods" listed as "weapon pack" or "Weapon Variatlion Expansion" and also other weapons in ship packs that add weapons. "Weapon Variatlion Expansion" also other weapons in the ship packs that add weapons. Do those weapons get the 4x range effect? I was looking at the in-game data and noticed that they still have a range of a few kilometers.Includes original game weapons
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What do you mean by other modules?
But it will probably take a few days before I can add the other weapons.
How many weapons are there?
I would for modding purposes though, but I really don't care about that DLC.
Do you mean Timelines?