RimWorld

RimWorld

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Deathpallcalypse
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Mod, 1.5, 1.6
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25 maj, 2024 @ 1:22
27 sep @ 2:27
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Deathpallcalypse

Beskrivning
The shambler horde approaches!

This mod adds a shambler faction and scenarios. One may be used without the other. I felt like a shambler faction might make it interact with storytellers in a more interesting way. If you wanted a shambler apocalypse with no other factions, or a zombie wave defense with the Winston Waves storyteller, or simply pockets of concentrated shamblers, for instance.

While there are other zombie mods, I just wanted a simple shambler horde mod that was integrated with the features of the Anomaly DLC.

Deathpallcalypse scenario:
The planet was buried in darkness half a quadrum ago. Our colony had been besieged by the undead ever since. We put up a good fight, until their numbers grew too great and overtook our defenses. Three of us managed to escape during the onslaught, abandoning our home and regretfully sacrificing those who remained. We are being chased.

This scenario has perpetual deathpall, and frequently calls forth shamblers.

Note: This is my first RimWorld mod, so there's a bit of an odd interaction when using the faction - they can kidnap or possibly steal your stuff like normal factions might. I haven't figured out how to change that. Might be a bit immersion breaking.

The mod is likely unbalanced, that might be subjective though.

F.A.Q.

Q: Does this mod allow for a medieval playthrough?
A: It seems to work with Medieval Overhaul. In a quick test, I saw one zombie out of dozens wearing flak pants, the rest were wearing tribal clothing. Your mileage may vary. I have not made any changes to the shamblers themselves, so if a mod makes them medieval only, then it should be compatible.

Q: How can I disable the mod mid playthrough?
A: I recommend using the mod Scenario Amender (or edit the save file in a text editor) to remove the permanent deathpall and shambler events. I do not recommend removing the mod mid-playthrough, as it might cause issues if you have the shambler faction enabled (untested).



Latest patch notes:

The version for Rimworld 1.5 remains unchanged.

Rimworld 1.6, Deathpallcalypse 1.05 changes:

- Added the Shambler Assault incident type to the two scenarios. I don't remember seeing that one when creating the mod. This incident makes shamblers raid you without the requirement of having a shambler faction, but why not use both?
- In both scenarios, one shambler assault incident triggers within the first day to better match the description of the scenarios (and it's more amusing this way).
- In both scenarios, I've increased the frequency of wandering shamblers to once every 1-3 days, and made shambler assaults match it. Hopefully that's not too frequent, but I wanted to try it out.
-Note: These edits to the scenarios do not affect active saves.
Populära diskussioner Visa alla (3)
1
17 jul @ 21:53
ERROR LOG - 17.07
👁️⃤Singu ꧅🥲⃤⃞⃟
1
17 jul @ 21:51
A couple of errors from my log and a question
Orion
2
20 jun @ 12:15
Looking for a few mods
masonD20025
139 kommentarer
SSS-class Warlock 6 timmar sedan 
Could you possibly get this to work with compressed raids?
Phaser Rave  [skapare] 10 timmar sedan 
@Riven Shamblers ignore bugs in vanilla, so I included that.
Riven 20 timmar sedan 
Are shamblers suppose to ignore bugs? They don't fight insects right in front of them which is kinda lame
SSS-class Warlock 6 okt @ 7:10 
It's really cool early game, but once your colony wealth is through the roof, hordes of absurd size get spawned. I don't know about you, but my PC can't handle attacks of 300 shamblers very well at all, and compressed raids has no impact on this.
Riven 3 okt @ 10:24 
This is the hardest mod I've used yet, holy hell it's relentless I love it
Nectar 27 sep @ 4:55 
Looks like that worked! Amazing!
Phaser Rave  [skapare] 27 sep @ 2:28 
@Nectar I've uploaded a tweak I found, can you tell me if you still have the issue? It's likely that you'd have to test it on a new save.
Nectar 26 sep @ 6:26 
So I believe that the issue with fction leaders is that shamblers are an invalid selection for the game for leader, even if you manually select one and make it faction leader, the game throws an error every tick. I've been getting major slowdown with this mod and Rimwar because I believe that Rimwar might make the game check for faction leader more often. I'm not sure if there is a workaround for this but I thought I'd share the results of some of my testing.
Jetwolf 17 sep @ 14:46 
THANK you! :skullb:
Hazard Maks 9 sep @ 11:27 
Yep so far it works perfectly, and makes the world much more alive (or dead depending on your interpretation), thanks for this faction!