RimWorld

RimWorld

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Deathpallcalypse
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Mod, 1.5
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May 25, 2024 @ 1:22am
May 31, 2024 @ 7:43pm
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Deathpallcalypse

Description
The shambler horde approaches!

This mod adds a shambler faction and scenarios. One may be used without the other. I felt like a shambler faction might make it interact with storytellers in a more interesting way. If you wanted a shambler apocalypse with no other factions, or a zombie wave defense with the Winston Waves storyteller, or simply pockets of concentrated shamblers, for instance.

While there are other zombie mods, I just wanted a simple shambler horde mod that was integrated with the features of the Anomaly DLC.

Deathpallcalypse scenario:
The planet was buried in darkness half a quadrum ago. Our colony had been besieged by the undead ever since. We put up a good fight, until their numbers grew too great and overtook our defenses. Three of us managed to escape during the onslaught, abandoning our home and regretfully sacrificing those who remained. We are being chased.

This scenario has perpetual deathpall, and frequently calls forth shamblers.

Note: This is my first RimWorld mod, so there's a bit of an odd interaction when using the faction - they can kidnap or possibly steal your stuff like normal factions might. I haven't figured out how to change that. Might be a bit immersion breaking.

The mod is likely unbalanced, that might be subjective though.

F.A.Q.

Q: Does this mod allow for a medieval playthrough?
A: It seems to work with Medieval Overhaul. In a quick test, I saw one zombie out of dozens wearing flak pants, the rest were wearing tribal clothing. Your mileage may vary. I have not made any changes to the shamblers themselves, so if a mod makes them medieval only, then it should be compatible.

Q: How can I disable the mod mid playthrough?
A: I recommend using the mod Scenario Amender (or edit the save file in a text editor) to remove the permanent deathpall and shambler events. I do not recommend removing the mod mid-playthrough, as it might cause issues if you have the shambler faction enabled (untested).
Popular Discussions View All (1)
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Feb 5 @ 12:55pm
Looking for a few mods
masonD20025
96 Comments
StockSounds Apr 18 @ 6:49pm 
Sadly, it seems like the death pall isn't enough of a threat on its own, and neither are shambler hordes in their middling quantity and with their docile nature, so I just end up with a surplus of archotech shards instead of a persistent threat.
Phaser Rave  [author] Mar 15 @ 7:53pm 
Thanks, and don't apologize. If it's my mod I'd want to try to fix it.
Born Of Birch Mar 15 @ 4:12pm 
From what I can find it does seem shambler events do appear without touching the monolith.
I might just be getting a weird amount of them.
Since I didn't have either scenario.

I do apologize, I love the mod.
Phaser Rave  [author] Mar 15 @ 4:06pm 
I don't think so. This mod just adds scenarios and a faction, both are things the player must choose to add at new game creation. With the mod disabled at the time of starting a new game, when choosing a vanilla or other mod's scenario, this mod can't have an effect. The scenario is what controls the onslaught of perpetual shambler events for my mod.

The shambler events I use are vanilla events, but they are controlled through the scenario (in my mod). Because of this it's possible to create unending shambler swarms using the scenario editor without my mod, but it'd have to be done manually (or with another downloaded scenario). Other than that, I think it's likely another mod, or bad luck.
Born Of Birch Mar 15 @ 3:47pm 
No, I'm talking about a completely new game after removing the mod completely.
Not midgame, maybe shamblers show up without touching the monolith, but they seem to show up very often which is what makes me question if this mod might still be effecting the game somehow.
Phaser Rave  [author] Mar 15 @ 2:08pm 
@Born Of Birch @decom70 The deathpall and shambler events can be disabled by using the Scenario Amender mod, or editing the save file and removing the relevant bits. I don't know the effects of removing the mod mid-save if you have the shambler faction, but it might cause issues. I would keep the mod enabled, and just amend the scenario.
Born Of Birch Mar 15 @ 11:46am 
Yeah i'm having the same issue, removed the mod and started a new game, but shamblers keep showing up.
Seems to still be effecting my game even when deleted.
Alexios II Komnenos Feb 8 @ 9:23am 
@decom70 Rule number 1º of Rimworld, never remove mods because it will mess stuff (unless like texture only mods or so)
Zerosinker Jan 16 @ 7:49pm 
i remember listening to an audiodrama where there were "smart ones" among the zombies that would occasionally steal things and kidnap people for experiments so rather than immersion breaking i'd like to imagine what they're going to do with them
decom70 Dec 18, 2024 @ 9:32am 
Even after removing the mod, they keep coming... How can I stop the hordes from constantly showing up on my doorstep?