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https://www.reddit.com/r/RimWorld/comments/1cdmf21/anomaly_bug_death_pall_and_its_interaction_with/
https://www.reddit.com/r/RimWorld/comments/1gr9i6t/crematoriums_not_working_during_death_pall/
@snakes Could you give more info? I can't seem to reproduce the bug. I created a roofed building and was able to cremate a group of shamblers without them resurrecting.
"XML RimWorld.ScenPart defines the same field twice: isFinished."
It references the "ShamberSwarm" incident so I can only assume it's from this mod.
Seems like it doesn't do anything wrong, but it also looks fixable.
I might just be getting a weird amount of them.
Since I didn't have either scenario.
I do apologize, I love the mod.
The shambler events I use are vanilla events, but they are controlled through the scenario (in my mod). Because of this it's possible to create unending shambler swarms using the scenario editor without my mod, but it'd have to be done manually (or with another downloaded scenario). Other than that, I think it's likely another mod, or bad luck.
Not midgame, maybe shamblers show up without touching the monolith, but they seem to show up very often which is what makes me question if this mod might still be effecting the game somehow.
Seems to still be effecting my game even when deleted.
urban ruins adds necrotis (or whatever its called) which is the shambler infection
Not necessarily game breaking but it is very annoying
I love the DLC focused style of play rather than a modded run, but when there are always shamblers all the time it's too easy to lose track. Even if you remember where groups are, the odd shambler or two don't clump.
If you had a counter to compare to, a headcount would at least let you know you've found them all instead of having to double check everything every time.
Early game it's kind of atmospheric, but lategame with higher scaling and more events its just a tedious grind.
How about a separate patch for please?
For users that want a quick fix use RIMMSQOL and change it in the mods settings, takes like 2 seconds and any zombies that spawn will have the respective gear.