RimWorld

RimWorld

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Misc. Robots++
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.903 MB
May 24, 2024 @ 4:58am
Jul 16 @ 5:07am
11 Change Notes ( view )

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Misc. Robots++

Description
R++
Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains the Following Bots
These bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.
  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!
  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.
  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).
  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

Multiple Tiers of Robots and Research
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.
Hauling and Cleaning type robots are much faster than any other robot in the same tier.
Higher tiers also recharge at faster rates!

Localization & Translation
Community translations are included. If you would like to translate for R++ please use the /Languages/English/[github.com] folder as a template. I can merge translations into the mod directly, but Rimworld has robust support for dedicated translation mods, so please consider that first.

Load Order
(see the picture)
R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Misc Robots
  • Misc Robots++
  • (other mods)

Conflicts
Known mod conflicts:
  • QualityBuilder: Robots aren't considered smart enough to build anything with a quality restriction

Report bugs in the Github Issues[github.com]
But before you do, please verify your load order is correct!

Links
Current Github Project[github.com]

Additional Thanks
  • Dotakiin - Finding and fixing Biotech compatibility issue with crafter bots and intellectual tasks

Notice from current developer
This mod is fairly ancient, in the sense that it's been around a really long time, has changed hands multiple times, and is somehow, wonderfully, still going. I'm just the latest in a long line of developers who liked Honshitsu's original work and didn't want to see it die. I had intended for this to be a simple, single-line-of-code update to make the mod easier to use in the most reason version of the game, but I've since tried to make changes/improvements where I could. This version of the mod is maintained on a fork of the original, so if you ever decide I've gone to far, you can always check out the original (or just let me know, I love talking about this stuff). Here's to everyone that's come before, and here's to whatever the future may hold!
Popular Discussions View All (3)
1
Jul 15 @ 1:20am
Kitchen Bot Bug
Kronos Ice
2
Sep 9, 2024 @ 1:36pm
rebalancing the robot research requirement
yan lucas
1
Jan 29 @ 6:07am
Pick up and haul compatibility
Кто-то
230 Comments
XXFQ007 53 minutes ago 
https://steamcommunity.com/sharedfiles/filedetails/?id=747645520

@cabmoomoo I found this one still works fine! maybe we can check the code, see where the different is.
Sans 2 hours ago 
@XXFQ007 idk, but I already have these problems since I subscribe this mod 2 days ago. I'm not sure what really cause the problems, I merely pointed out the most likely cause for my current situation. I have force-deleted and downloaded all my mods today but didn't fix it.
XXFQ007 4 hours ago 
I'm sure it's not cause by Odyseey, because before July 16 mod update , it works fine.
Sans 4 hours ago 
@cabmoomoo Unfortunately, I spent the whole day trying to find out what makes the issue, but I found nothing. I also checked the log but there's nothing wrong with it.
Now I'm wondering if Odyssey causes the problems because there's no problems when it was 1.5 with my 300+ mods enabled. Now I have to add a mod which allow me to force the roof build (I still enable this mod because ur mod are really nicccce :) ).
And I also find new issues, the omni bots neither kitchen bots won't harvest some ripe farm area, and I completely don't know why.
I tested again when I'm editing this comment, I'm sure there are conflicts between vanilla 1.6 (all DLCs) and "Misc. Robots" or "Misc. Robots++", because the issues occurred again.Here are my mod list:

Harmony
RimWorld
RimWorld - Royalty
RimWorld - Ideology
RimWorld - Biotech
RimWorld - Anomaly
RimWorld - Odyssey
Misc. Robots
Misc. Robots漢化(ZH)
Misc. Robots++

Now the Odyssey is quite suspicious.:steamsad:
Gr13nSl1me 5 hours ago 
Working for me now @cabmoomoo, thank you for the speedy fix and for all your hard work keeping this amazing mod going!
cabmoomoo  [author] 5 hours ago 
@Sans Historically, there have always been reports of the bots behaving strangely when it comes to constructing roofs with other mods. Those are some pretty good guesses on which mods could be causing the issues. If you can narrow it down to which one it is this time, I'd be happy to see if there's anything I can do to fix it.
cabmoomoo  [author] 5 hours ago 
I suppose I should have clarified I did all my testing without Odyssey. Not the smarted thing I've ever done, given that DLC was the root cause of all these issues. Now, we should be fully compatible with Vanilla Fishing Expanded, with and without Odyssey enabled. Thanks for your reports.
SheppySneik 8 hours ago 
https://pastebin.com/NRaNrjra getting those errors on startup now, tested with only fishing expanded ed misc robots++
XXFQ007 11 hours ago 
after july 16 update, the newly generated robot will not move, but the old one is not affected. Strange.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref B9CB7F78]
at AIRobot.X2_AIRobot_Pawn_WorkSettings.EnableAndInitialize () [0x00091] in D:\_Programmierung\_GitHub_Repositories\RimWorld-Miscellaneous_Source\Source\AIRobot\X2_AIRobot_Pawn_WorkSettings.cs:75
<0x1c58ab12040 + 0x0005a> <unknown method>
at AIRobot.X2_Building_AIRobotCreator.CreateRobot (System.String pawnDefName, Verse.IntVec3 position, Verse.Map map, RimWorld.Faction faction) [0x000a3] in D:\_Programmierung\_GitHub_Repositories\RimWorld-Miscellaneous_Source\Source\AIRobot\X2_Building_AIRobotCreator.cs:73
at AIRobot.X2_Building_AIRobotRechargeStation.Button_SpawnBot () [0x000f7] in D:\_Programmierung\_GitHub_Repositories\RimWorld-Miscellaneous_Source\Source\AIRobot\X2_Building_AIRobotRechargeStation.cs:1011
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in
Sans 17 hours ago 
My omni bots don't build ceilings due to some unknown problems, they can build ceiling but when a room built, they always don't build any ceiling or left a large holes. I'm wondering if there's any conflicts with other mods I added to my game. Like "Smarter Deconstruction and Mining" or "Common Sense" these mods which change the pawns' logic, and "Removable Mt.Rock Roof Patch" that alter the vanilla thick rock roof to removable rock roof, will they influence the robots? Here I'm just put the questions. I'll try to solve the conflicts by enable and disable my mods though. Btw no error occurs.