RimWorld

RimWorld

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Misc. Robots++
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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3.450 MB
May 24, 2024 @ 4:58am
Apr 1 @ 11:32am
8 Change Notes ( view )

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Misc. Robots++

Description
R++
Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains the Following Bots
These bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.
  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!
  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.
  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).
  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

Multiple Tiers of Robots and Research
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.
Hauling and Cleaning type robots are much faster than any other robot in the same tier.
Higher tiers also recharge at faster rates!

Localization & Translation
Community translations are included. If you would like to translate for R++ please use the /Languages/English/[github.com] folder as a template. I can merge translations into the mod directly, but Rimworld has robust support for dedicated translation mods, so please consider that first.

Load Order
(see the picture)
R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Misc Robots
  • Misc Robots++
  • (other mods)

Conflicts
Known mod conflicts:
  • QualityBuilder: Robots aren't considered smart enough to build anything with a quality restriction

Report bugs in the Github Issues[github.com]
But before you do, please verify your load order is correct!

Links
Current Github Project[github.com]

Additional Thanks
  • Dotakiin - Finding and fixing Biotech compatibility issue with crafter bots and intellectual tasks

Notice from current developer
This mod is fairly ancient, in the sense that it's been around a really long time, has changed hands multiple times, and is somehow, wonderfully, still going. I'm just the latest in a long line of developers who liked Honshitsu's original work and didn't want to see it die. I had intended for this to be a simple, single-line-of-code update to make the mod easier to use in the most reason version of the game, but I've since tried to make changes/improvements where I could. This version of the mod is maintained on a fork of the original, so if you ever decide I've gone to far, you can always check out the original (or just let me know, I love talking about this stuff). Here's to everyone that's come before, and here's to whatever the future may hold!
Popular Discussions View All (2)
1
Jan 29 @ 6:07am
Pick up and haul compatibility
Кто-то
2
Sep 9, 2024 @ 1:36pm
rebalancing the robot research requirement
yan lucas
185 Comments
DerBastian May 25 @ 8:31am 
I use a Mod to up my skills to 100. In workbenches i setted up, that ouly humans build the stuff with quality. But the crafter robots still crafts that stuff. could you change them to be categorized as mechs, so this option in workbenches work properly? They somehow count as human for crafting.
cabmoomoo  [author] May 25 @ 4:46am 
@bell Yes, you should be able to drop R++ into any active save with no issues. Removal mid-game will throw some nasty errors if you have robots in your world, but ought to go okay. You should always keep backups when playing with mods anyway, but especially when adding or removing.
bell May 24 @ 7:15pm 
Is it compatible with saved games?
Adridenn May 11 @ 9:08am 
@cabmoomoo I couldn't figure it out, and I didn't have any mods that changed roof's as far as I could tell. Funny enough, the way I was able to fix it was by adding a mod that changed the roof mechanics. I added solar roofs to test, and the robots started building the regular roofs with no issues. I must have a mod that's changing them indirectly.
cabmoomoo  [author] May 11 @ 5:21am 
@Adridenn This problem has been reported for the past several versions of Rimworld. In vanilla+robots, they seem to work fine, so it's likely a mod incompatibility. Do you have any mods that add roofs or might mess with the roof construction logic? Feel free to start a discussion on here or an Issue on the Github repository so we can troubleshoot some more.
@Komchan The root cause is probably a mod incompatibility, but extreme lag while one robot is trying to work is usually from it attempting to do a task, failing, but trying again every single frame. Enable debug mode and check the log to see what task is failing - that might give you a hint as to which mod is causing trouble.
Adridenn May 10 @ 2:25pm 
Love this mod, and I can usually get it to work with everything I run it with. Thou for some reason I can never get the robots to build roofs for some reason. They just build everything else and ignore the roofs for some reason.
Komchan May 4 @ 9:49am 
Facing a problem where the bots seem to just lag my game an extreme amount (Omni Tier 5s)
MrJackieToxic Apr 16 @ 1:51am 
Anyone experiencing small lag when robot plants or harvests a plant?
Jeremie Apr 15 @ 2:46am 
when use with `MultiFloors` https://steamcommunity.com/sharedfiles/filedetails/?id=3384660931 , the robot (example: OmniBot) , can auto change floors to do the work (example build roof) . but after work done , when the OmniBot try to go back the bot base to charge , it will get lost on the other wrong floor that not the base at , and always try to goto the same pos that the base pos .

a red log : https://pastebin.com/tqFYASbq
PopeSlayer Apr 12 @ 8:48am 
Has anyone else had the issue where their building and hauler bots will not haul materials to blueprints?