4,812 ratings
Misc. Robots
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
3.032 MB
Jul 14, 2016 @ 2:22pm
Mar 23 @ 2:35pm
94 Change Notes ( view )

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Misc. Robots

This mod adds some robots to buy from traders:

- Haulingbot
A small drone to help you hauling stuff around
- Cleaningbot
A small robot to help keeping your home clean

The source code for all Miscellaneous mods can be found on my GitHub:

Hint for the load order:
1st: Try the defined load order.
--> If robots still make problems, move Misc. Robots and Misc. Robots++ at the END of your mod list
Misc. Core (Not needed if you only use Misc. Robots)
Misc. ... (--> other Miscellaneous Mods)
Misc. Robots
Misc. Robots++ / other mod depending on Misc. Robots

Known Incompatibilities/Issues:
- Misc Robots is incompatible to Base Robots.
- Misc. Robots is compatible to Deep Storage, but you have to reduce
the required intelligence in the Deep Storage Mod Settings
- Mods that add lots of traders may reduce the chance that you can find a base station
- If you can't repair your robot, make sure that there is enough free space for the ingredients around the base
It needs at least three free spaces!

Special thanks to mrofa and Vas for the graphics.
(Version: 1.5.0)
Language: English, German, Russian, Chinese

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to AlexDeluxe and Well for the Russian translation

- The robots here can be bought, and with the right research, crafted.
-> Since 1.1 you can craft them once you've researched 'Fabrication'
-> Since 1.4 you also need the research 'Standard Mech Tech' (when Biotech is active)
- You can assign them to an area by clicking on the area name in the robot info panel or in the Robots tab.
- Before a fight you are encouraged to recall the robots so they don't accidently wander into the fight area.
- If you want to finetune the robots, there exists a mod thanks to EgotisticalElf: MiscRobots WorkTab Support
Popular Discussions View All (84)
May 17 @ 8:26pm
Misc Robots Error - Hauling Bot
Jan 5, 2023 @ 11:45am
cannot activate any bots at all
Feb 22, 2023 @ 11:06am
All bots work except Kitchen Bot not cutting farms.
Wet Steak
Rook Jun 5 @ 2:32pm 
Seem to be having some sort of swimspeed error that happens with this mod. Would you mind taking a look at the log and help me track what is going on?

BlackWaterAquifer May 31 @ 3:08pm 
Are the Mai's back?
Highlord May 30 @ 6:16am 
I loooooove this mod. The hauler robots just make me so happy since there's rarely anything out of place. You've made an autistic man feel very satisfied :D
αwolf May 22 @ 3:52pm 
Can you also do Misc Robots++ for 1.5? <3
Ailur May 21 @ 11:39am 
Hello thanks for the mod I have been using for a long time.

I came back for 1.5 but now my Garrdening Bot is bugged. It does everything else (cooking, sowing, harvesting wild berries) it is supposed to do except for harvesting crops. Any idea what might be the problem?
Sergeikiller May 19 @ 12:53pm 
Hi, thanks for the cool mod, but I have a slight paradox of perception, the carrier drone is a quadcopter but flies above the ground, but at the same time the terrain movement penalty is taken into account, my colonists with wings in the killbox move faster than drones, many times faster (the base speed of the colonist 1.5 times slower).
sceiler May 19 @ 8:52am 
I am using this mod since forever. Thanks a lot for it!
Currently I am using "Job Splitter" and it adds a job called "Mortifying" which handles corpses. I noticed the hauling bots do not touch the corpses which makes sense. Would you be able to add a compatibility patch for this or are the bots not expected to haul corpses in the first place?
Krick May 19 @ 7:13am 
thanks for the reply just what I wanted
Haplo_X1  [author] May 18 @ 3:29pm 
Hi Krick,
yes, if you set that to false, the robot trader will never be an orbital trader.
But that doesn't disable all the other traders..
As the robots have the tradeTags Exotic and ExoticMisc, all normal traders, who use these Tags will have a random chance to provide you a robot-station.
Krick May 18 @ 2:33pm 
super great mod animals hauling feel so nerfed, and forgetting to clean once in a while a lot of my colonist ends up with food poisoning, just having 1 hauler and 1 cleaner robot is a life savior.

For me orbital trade seemed to show up quite to often, can often find the robots at civil out lander unions, so did I disable robot traders correctly by going into
1.5/Defs/TraderKindsDefs file AllRobot_TraderKinds useing Notepad++ editing orbital>true</orbital> to orbital>false</orbital> ??