RimWorld

RimWorld

945 ratings
Misc. Robots
 
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Mod, 1.0
File Size
Posted
Updated
0.686 MB
Jul 14, 2016 @ 2:22pm
Jan 21 @ 12:40pm
53 Change Notes ( view )

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Misc. Robots

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Description
This mod adds some robots to buy from traders:

- Haulingbot
A small drone to help you hauling stuff around
- Cleaningbot
A small robot to help keeping your home clean



The source code for all Miscellaneous mods can be found on my GitHub:
https://github.com/HaploX1/RimWorld-Miscellaneous_Source


Hint for the load order:
1st: Try the defined load order.
--> If robots still make problems, move Misc. Robots and Misc. Robots++ at the END of your mod list
Core
...
Misc. Core (Not needed if you only use Misc. Robots)
Misc. ... (--> other Miscellaneous Mods)
Misc. Robots
Misc. Robots++ / other mod depending on Misc. Robots
...


Known Incompatibilities:
- Misc Robots is incompatible to Base Robots.

Special thanks to mrofa and Vas for the graphics.
(Version: 1.0.8)
Language: English, German, Russian, Chinese

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to AlexDeluxe and Well for the Russian translation

The latein american translation by CANALETA can be found here.

Hints:
- The robots here can only be bought, not crafted.
- You can assign them to an area by clicking on the area name in the robot info panel. (Animal zone!)
- Before a fight you are encouraged to recall the robots so they don't accidently wander into the fight area.
Popular Discussions View All (29)
3
21 hours ago
Which traders actually sell robots? I only found 1 in a Rim-year.
Grimtongues
3
11 hours ago
Cant repair my bots
Freddy小天
3
Nov 19, 2018 @ 11:45am
Kitchen bots don't butcher people
Artzel Avens
< >
1,383 Comments
Haplo_X1  [author] 21 hours ago 
CE compatible? Im not sure. Most likely as the robots dont use weapons, but I haven't tested it..
Haplo_X1  [author] 21 hours ago 
@Sentient: Sorry im out of town and dont have access to my computer.
But your log has a lot of nullref errors from expanded rim and toran magic.
Robots is not in there, but yes, destroyed robots count as building, so when it will spawn on a table it might eventually destroy the table.. It is a possibility, yes. I have to test it when im back
snefrukai Feb 19 @ 6:27am 
compatible with Combat Extended?
Sentient_Worm Feb 18 @ 7:38am 
@Haplo
https://git.io/fhdUs Heres an output log. Sorry for the delay finally got hugslib to work lol
Sentient_Worm Feb 17 @ 7:14am 
@haplo
Could you help me try toubleshooting a bug?
Somthings causing my machining table to dissapear and theres always a disabled robot where the center of the table was.
the output log uploader is timing out again on me or I would post an output log for ya as well
kaoleer Feb 16 @ 9:49am 
@Haplo_X1
kaoleer Feb 16 @ 9:47am 
sorry my bad English :)
kaoleer Feb 16 @ 9:41am 
It is best to return to the base station standby when the robot is not working, thus saving memory and CPU calculations, instead of walking around the base station to cope with a large number of robot problems in the latter part of the game. :)
Haplo_X1  [author] Feb 16 @ 7:36am 
PS: Sorry, but I generally don't accept invites.
Haplo_X1  [author] Feb 16 @ 7:35am 
If I can, I'm always open to add support. My main issue is that my RL doesn't give me much time to work on mod stuff. And what free time I have is currently spent on some games and less on work. ( I do more than enough 'work' at work right now ;-D )
So, if it is something small, I can fix this up, no problem. But if I have to sink much time into it, I most likely just don't have the required time available.