RimWorld

RimWorld

2,823 ratings
Misc. Robots++
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.946 MB
Aug 19, 2016 @ 11:50am
Dec 20, 2022 @ 9:23am
60 Change Notes ( view )

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Misc. Robots++

Description
VetearnXT have abadoned this mod

Updated for game version 1.4
By VeteranXT


R++
Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains The Following Bots
These bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.

  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!

  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.

  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).

  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

Multiple Tiers of Robots and Research
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.
Hauling and Cleaning type robots are much faster than any other robot in the same tier.
Higher tiers also recharge at faster rates!

Compatibility
What The Hack - must be loaded before misc robots
Androids [b18] ?
More Scenario Parts [1.0] ?
Advanced Animal Framework - causes builder bot constructions to be low-quality

Incompatibility
People running R++ and Clean Pathfinder together have reported "memory leaks". Unknown fault, probably ours; assume R++ is incompatible with it.

Localization & Translation
Community translations are included. If you would like to translate for R++ please use the /Languages/English/[github.com] folder as a template and make a pull request!


Load Order
(see the picture)
R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Misc Robots
  • Misc Robots++
  • (other mods)

Report bugs in the Github Issues[github.com]
But before you do, please verify your load order is correct!


Links

Official Forum Thread[ludeon.com]
Official Github Project[github.com]
Steam Bug Reports
Steam Suggestions

Pre-github legacy versions are mirrored at files.fm and mega.nz. The appropriate links can be found in the download section of the official forum thread.

Wish vash was included? Well... too bad because it's outdated!
Popular Discussions View All (37)
4
Feb 13 @ 2:23pm
Robots have too much wealth
Nerus Nexus
16
Aug 3, 2023 @ 3:06pm
The bots no longer construct anything
Mister Wobbly
7
Apr 14 @ 5:35am
R++ Bug
LiL Potart
3,420 Comments
villail 22 hours ago 
1.5 please. But take your time, I'm mostly curious because Misc Robots - got 1.5. Do the more advanced robots make it more difficult to mod / upgrade to 1.5? I don't mod, so I don't know if it's an obvious thing or not.
0.0 May 12 @ 4:29am 
1.5 plz:cocochan:
RogueCmdr May 10 @ 6:02pm 
any luck with 1.5
Kriosiss May 9 @ 8:12am 
i know i might be being a bit annoying at this point because i keep saying the sameish thing... PLEASE make them space worthy, it is easier to replace a dead bot than it is to replace a colonist in space
crafty1983 May 8 @ 8:08am 
Nevermind I figured it out. Everything working.
crafty1983 May 8 @ 7:36am 
Everything was working fine until VOID hit me with a solar storm. After the storm the bots do nothing.
[THH] Jiver May 7 @ 6:15pm 
Probably not? I uninstalled from steam, but that is about all. I wouldn't actually know where to find the folder to delete it
Irrer on Tour May 7 @ 5:56pm 
@[THH] Jiver did you delete the folder too? canceling the abo isn't enough if you want to get COMPLETELY rid of it!
[THH] Jiver May 4 @ 12:40pm 
Ive uninstalled this mod quite a while ago and it still causes errors in console?

It's a fun mod, don't get me wrong but I got rid of it to balance my gameplay some. As I first said, it still causes errors in console? Unless I am confusing the error names with something else I have and it isn't actually this mod. Where might be the mod files for something like this be so I can delete them for good?
Erenussocrates May 1 @ 6:20am 
Is this compatible with the new DLC?