RimWorld

RimWorld

Misc. Robots++
270 Comments
Gallonidas Sep 14 @ 8:00am 
I like how you gave us the config window, it helps a lot... but it's quite imprecise as it is right now, with only the sliders and no speed multiplier. Can you add a SPEED multiplier and fields for us to TYPE the exact numbers we want, please? An acceleration multiplier would be super fun also, but that's just a pipe dream hahaha
Amalek Sep 4 @ 11:37am 
Deutsche Übersetzung

https://steamcommunity.com/sharedfiles/filedetails/?id=3561312486

@cabmoomoo
This is the german translation.
Can you please integrate the translation into your mod?
Surtyr Sep 4 @ 8:18am 
Can you please fix or rend as an option to have the omnis not run back and forth over the map to remove floor but to do what's closest? Would save them alot of time. Thanks
追寻丶流星雨 Aug 24 @ 3:13am 
I want to specify the robot to create when using the restriction function of the workbench, but the previous option excludes the robot, resulting in no one being assigned to create. Could the robot be included in the DLC mechanical faction?
Rhimens Aug 9 @ 2:14pm 
Seems like sometimes Robots won't do jobs that are available unless you deactivate/reactivate them. Awkward when you have an Emergency bot that won't automatically rescue/tend to people without being told, and instead just sits at the base.
ŹamorakGodsword Aug 3 @ 1:50am 
Healing bots, I have found that repairing damaged parts does decent job, but if they are missing entire limbs/parts, just kill them and rebuild via the repair bot function.
Ekinox Aug 3 @ 12:18am 
It would be amazing to have a childcare bot
MercuryPoisoning Aug 1 @ 10:00pm 
Alright well it took both of my bots about a quandrum to finish repairing, one only had very minor damage while the other had severe. Is it intentional for bots to take so long to repair regardless of damage?
MercuryPoisoning Aug 1 @ 3:31pm 
I set two of my bots to repair, however they have been repairing for about a week and a half ingame now, do robots just have ridiculously long repair times or is it bugged?
Gr13nSl1me Aug 1 @ 7:20am 
Probably a stupid question, but how can I heal/fix the robots once damaged please?
ZQX114 Jul 31 @ 2:48am 
the mod setting didn't save when I restart the game
Shinobi Jul 30 @ 2:17pm 
Started a Colony, researched all the way to Anti Logic, placed down my bots, continued playing, saved, shut down. Restarted and I am greeted with this error. Not sure if it's this Mod, or the Original that is tossing it, so, here you go as well.

https://gist.github.com/HugsLibRecordKeeper/aa3b7a02255e8f6edb3d71da11498f2e
HotdogMoisturiser Jul 30 @ 3:59am 
Really wish i could save the changes made to the robots. have to redo it every load is annoying
Pixelly_ Jul 26 @ 6:37pm 
Yeah I'm having a weird issue when researching "Robotics: Advanced Logic". Happened on 2 separate saves where it stops around 2075 progress left and stops research happening.
brokefire Jul 25 @ 10:57pm 
hey so it could be because im using the nice bill tab mod but for the crafting robots i cant seem to set for only them to work on something im crafting.
AaronxRegen Jul 22 @ 2:52pm 
@cabmoomoo I appreciate the troubleshooting effort for sure - with no action on my end, it seems to have cleared up, I'm assuming it may have potentially been something placed within the save I was on that causing an issue, it just sort of stopped yesterday and hasn't appeared again. I'm a bit at a loss here, if it happens again I'll see if I can pinpoint what it was. Thanks for the help again.
Copper Boltwire Jul 20 @ 5:56am 
Oh, i see, i found it out myself, after exploring your mod. Instead of V i just replace it with ALL
from RPP_Research_Omni_V to RPP_Research_Omni_All .
Bug solved - I feel midly embarresed i didn't realize it was my own mod. But it's all good and solved now :D
Copper Boltwire Jul 20 @ 5:48am 
OMG!!!
It's my own mod that does this!!!
OverPowered Gaming mod has an error... FRACK!!
Um... Help??
https://steamcommunity.com/sharedfiles/filedetails/?id=2161009836

In the 1.6 files in the patches thereof.
I'm going to take a closer look, but um... not sure what exactly it is that's wrong, but i solved the mystery... it's funny enough my own dang mod...
Copper Boltwire Jul 20 @ 3:55am 
I'm happy my phone has a good camera, no need to pay attention to which mods i mass-disable
All i need to do is just disable a slew of mods until the error vanishes, then slowly rename those mods on that particular "list" until the error reappears. It's slow, but i love Misc robots to much to anything else. cause i'm at a loss as to what mod causes this.
Copper Boltwire Jul 20 @ 3:28am 
Okay, searching that, yielded 100% ZERO pings beyond this mod in particular.
So that was a dud.

No idea what else to do... I really can't think of which mod it could be...
I'll keep looking, but i have really no dang clue...
Copper Boltwire Jul 20 @ 3:16am 
(Smart arse mode engaged:)
Nope, can't link you to "Statis Quality" because that was a typo we both just made.
I meant "Static quality", here is the link-a-roo: https://steamcommunity.com/sharedfiles/filedetails/?id=2801204005

I'm going to try and use notepad++ and search "RPP_Research_Omni_V" in all the files of my workshop folder, it'll take 30 minutes or so.

While i only play with 120~ mods, i have subbed to maybe.. 300? (I need to unsub to a lot of the outdated ones... to lazy tho. (90~ are basically GoL mods or Performance mods. 15~ are cheat mods and the rest are mods that adds new content.)

I'll report back with my finding once i get a ping ;)
cabmoomoo  [author] Jul 19 @ 3:27pm 
@Copper Boltwire Looks like something is playing with research. For some reason, something is looking for a research project specific to the Tier 5 Omni Bot, which isn't how the research has worked in nearly a year. Could be another mod with an outdated patch for this one, though I'm not sure what research project would want to tie itself to the Omni V. I'm also not familiar with a mod called "Statis Quality", would you be able to provide a link?
cabmoomoo  [author] Jul 19 @ 3:22pm 
@AaronxRegen Sorry this is taking so much to troubleshoot. It seems you have a scenario that is similar in log output to the one I fixed, but not quite the same root problem. Would you be able to pastebin you mod list? If you save the mod list in the game mod menu, the file for that list will be located in the same area as your save files - you might need to google where that is based on your OS.
cabmoomoo  [author] Jul 19 @ 3:13pm 
@Tobi In this mod alone, no, there is no other solution. I can, however, point you in the direction of the WorkTab mod, and the Misc Robots Worktab Support patch mod. Those should give you the tools you seek.
kurikinton Jul 18 @ 11:00pm 
@cabmoomoo
Thanks, I identified the issue as a conflict with the mod [FSF] Complex Jobs that was altering job assignment in a way incompatible with Misc. Robots++
Copper Boltwire Jul 18 @ 6:28pm 
Maybe a conflict with the mod "Statis Quality", is that the issue?
Copper Boltwire Jul 18 @ 6:27pm 
Ran into the following error:
https://pastebin.com/0kyN3tgU
(Had to post it to pastebin...)

Could be a mod conflict... Got any ideas?
AaronxRegen Jul 18 @ 10:30am 
@cabmoomoo Unfortunately, my error still persists after deleting the files and resubscribing.
Tobi Jul 18 @ 10:14am 
I have an Omni (I) robot, is there any way to restrict what jobs it does besides zone restrictions? E.g. to prevent him from butchering when I have pawns with much higher yield?
cabmoomoo  [author] Jul 18 @ 5:22am 
@AaronxRegen The error that shows up at the start is the root cause of your issues, and is supposed to have been fixed in the Jul 16 @ 8:07am EST update. A few users with similar issues have reported that forcing the mod to update solves the problem. You can try deleting the steamapps/workshop/content/294100/3253308913 folder, unsubscribing, and resubscribing to force Steam to download the most recent version. Give that a try (if you haven't already) and let me know if you're still experiencing that issue.
cabmoomoo  [author] Jul 18 @ 5:07am 
@kurikinton Omni Bots should be able to firefight just fine - that error means something else may be disabling that ability in an unexpected way. Do you have any other mods installed that might mess with the firefighting job or logic?
kurikinton Jul 18 @ 2:25am 
I'm experiencing a bug where I'm able to craft the bots (Omni 5 in my case) but activating them does nothing. They don't respond and remain in their stations.

-----

Tried to change priority on disabled worktype Firefighter -> 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
AIRobot.X2_AIRobot_Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int) (at D:/_Programmierung/_GitHub_Repositories/RimWorld-Miscellaneous_Source/Source/AIRobot/X2_AIRobot_Pawn_WorkSettings.cs:136)

(remainder omitted)
AaronxRegen Jul 17 @ 6:47am 
@cabmoomoo I see this while looking through the log after I initially loaded my save:
https://pastebin.com/q46METBt
AaronxRegen Jul 17 @ 6:42am 
@cabmoomoo I have both odyssey and VFE. The error only pops when the robots are activated and are working - if they're on the base, they're obviously not looking for work. I've tried disabling VFE, but the error persists.
Sans Jul 16 @ 11:38pm 
It's ok. Although these bugs exist, your mod is still excellent. I have tried using other mods to solve the problems caused by these bugs.:steamthumbsup:
XXFQ007 Jul 16 @ 8:59pm 
the first update in July 16 6:00am ,on this version the bugs happened.
cabmoomoo  [author] Jul 16 @ 7:05pm 
@AaronxRegen That's... an interesting one. I'm not certain that's related to the recent updates, as those would have gotten caught by a different error message shortly after save load. The stack trace you provided is very useful, but the error itself could also be. It should start with "Error in WorkGiver:" with some more stuff after that. Also, are you running Odyssey and/or Vanilla Fishing Expanded? Your specific combination of those might be important.
cabmoomoo  [author] Jul 16 @ 7:01pm 
@XXFQ007 Could you make sure you have the most recent version of the mod? There has been 2 updates on July 16, and I cannot currently replicate your issue. You can try unsubscribing, waiting a few moments, and then resubscribing to force an update.
cabmoomoo  [author] Jul 16 @ 6:59pm 
@Sans Doing a quick test, I can see what you mean with the roofs. Unfortunately this is likely related to an already reported Issue [github.com] that will not be getting fixed. TL;DR: At some point, it seems the base game changed the way it looks for some jobs for non-colonists, and that has resulted in an unpredictable, noticeable and even quite miserable performance decrease for several job types. Fixing it would likely require a near-complete rewrite to the base mod to go from original concept to Biotech mechs extension, and I don't see that ever happening. I apologize that I cannot provide a more satisfactory response.
AaronxRegen Jul 16 @ 3:04pm 
Not sure what's going on, but prior to today, the mod was working fine -- now I'm constantly seeing this error pop:
https://pastebin.com/L5frMZuk
XXFQ007 Jul 16 @ 9:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=747645520

@cabmoomoo I found this one still works fine! maybe we can check the code, see where the different is.
Sans Jul 16 @ 8:07am 
@XXFQ007 idk, but I already have these problems since I subscribe this mod 2 days ago. I'm not sure what really cause the problems, I merely pointed out the most likely cause for my current situation. I have force-deleted and downloaded all my mods today but didn't fix it.
XXFQ007 Jul 16 @ 6:44am 
I'm sure it's not cause by Odyseey, because before July 16 mod update , it works fine.
Sans Jul 16 @ 6:17am 
@cabmoomoo Unfortunately, I spent the whole day trying to find out what makes the issue, but I found nothing. I also checked the log but there's nothing wrong with it.
Now I'm wondering if Odyssey causes the problems because there's no problems when it was 1.5 with my 300+ mods enabled. Now I have to add a mod which allow me to force the roof build (I still enable this mod because ur mod are really nicccce :) ).
And I also find new issues, the omni bots neither kitchen bots won't harvest some ripe farm area, and I completely don't know why.
I tested again when I'm editing this comment, I'm sure there are conflicts between vanilla 1.6 (all DLCs) and "Misc. Robots" or "Misc. Robots++", because the issues occurred again.Here are my mod list:

Harmony
RimWorld
RimWorld - Royalty
RimWorld - Ideology
RimWorld - Biotech
RimWorld - Anomaly
RimWorld - Odyssey
Misc. Robots
Misc. Robots漢化(ZH)
Misc. Robots++

Now the Odyssey is quite suspicious.:steamsad:
Gr13nSl1me Jul 16 @ 5:53am 
Working for me now @cabmoomoo, thank you for the speedy fix and for all your hard work keeping this amazing mod going!
cabmoomoo  [author] Jul 16 @ 5:13am 
@Sans Historically, there have always been reports of the bots behaving strangely when it comes to constructing roofs with other mods. Those are some pretty good guesses on which mods could be causing the issues. If you can narrow it down to which one it is this time, I'd be happy to see if there's anything I can do to fix it.
cabmoomoo  [author] Jul 16 @ 5:11am 
I suppose I should have clarified I did all my testing without Odyssey. Not the smarted thing I've ever done, given that DLC was the root cause of all these issues. Now, we should be fully compatible with Vanilla Fishing Expanded, with and without Odyssey enabled. Thanks for your reports.
SheppySneik Jul 16 @ 2:27am 
https://pastebin.com/NRaNrjra getting those errors on startup now, tested with only fishing expanded ed misc robots++
XXFQ007 Jul 15 @ 10:54pm 
after july 16 update, the newly generated robot will not move, but the old one is not affected. Strange.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref B9CB7F78]
at AIRobot.X2_AIRobot_Pawn_WorkSettings.EnableAndInitialize () [0x00091] in D:\_Programmierung\_GitHub_Repositories\RimWorld-Miscellaneous_Source\Source\AIRobot\X2_AIRobot_Pawn_WorkSettings.cs:75
<0x1c58ab12040 + 0x0005a> <unknown method>
at AIRobot.X2_Building_AIRobotCreator.CreateRobot (System.String pawnDefName, Verse.IntVec3 position, Verse.Map map, RimWorld.Faction faction) [0x000a3] in D:\_Programmierung\_GitHub_Repositories\RimWorld-Miscellaneous_Source\Source\AIRobot\X2_Building_AIRobotCreator.cs:73
at AIRobot.X2_Building_AIRobotRechargeStation.Button_SpawnBot () [0x000f7] in D:\_Programmierung\_GitHub_Repositories\RimWorld-Miscellaneous_Source\Source\AIRobot\X2_Building_AIRobotRechargeStation.cs:1011
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in
Sans Jul 15 @ 5:20pm 
My omni bots don't build ceilings due to some unknown problems, they can build ceiling but when a room built, they always don't build any ceiling or left a large holes. I'm wondering if there's any conflicts with other mods I added to my game. Like "Smarter Deconstruction and Mining" or "Common Sense" these mods which change the pawns' logic, and "Removable Mt.Rock Roof Patch" that alter the vanilla thick rock roof to removable rock roof, will they influence the robots? Here I'm just put the questions. I'll try to solve the conflicts by enable and disable my mods though. Btw no error occurs.