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Good to hear. Have fun.
You need UI-Overhaul Dynamic installed to run SBX.(see REQUIRED ITEMS above).
It can be the case that Steam did not update it properly. Un-sub and re-sub to it to force Stean to update UI-O.
SBX runs fine with 4.1. I've tested it with my full mod-set active and no problem at all.
The production modifiers should work for all shipsets as they are universally valid as long as PDX does not change their scope.
3.) I mean that, there are modules which boost production of certain ship classes such as corvets or cruisers. I was wondering how those translate to bioships, or space fauna if they work with beast ports.
Preliminary remark:
Starbases can’t be designed like ships in the designer by default.
To answer your questions:
1. The default modules (displayed when you hit the "?" in the command view) are modified and stronger than in vanilla.
They update according to the tech (starbase- and tech-level) you research. Those can't be actively designed.
2. Due to the amount of modules and buildings available in SBX you are able to "design" the individual layout of the starbase and to specialize them but there are limits to the amount of modules you can build(e.g. 2 T weapon modules only / see tooltips).
3. There are no shipset restrictions for the shipyard modules.
Sorry if I'm just blind.