Stellaris

Stellaris

Starbase Extended 3.0
773 Comments
Exan_Flo Sep 23 @ 4:51am 
some modules have pretty rough spelling
Gage  [author] Sep 23 @ 1:29am 
@Nerd Verse

Good to hear. Have fun.
Nerd Verse Sep 22 @ 3:13pm 
I had been having issues with that UI with this update, but unsubscribing/subscribing did the trick. I also did like it asks and have it near the end in load order. It loaded and then I ran it with this mod too, looks fine. Thank you.
Gage  [author] Sep 22 @ 2:24pm 
@Nerd Verse

You need UI-Overhaul Dynamic installed to run SBX.(see REQUIRED ITEMS above).

It can be the case that Steam did not update it properly. Un-sub and re-sub to it to force Stean to update UI-O.

SBX runs fine with 4.1. I've tested it with my full mod-set active and no problem at all.
Nerd Verse Sep 22 @ 2:17pm 
I'm not sure the exact reason but this mod kills any game launch. I disabled all other mods and tried this independently, still crashes.
Gage  [author] Sep 21 @ 2:44am 
@Techlich

The production modifiers should work for all shipsets as they are universally valid as long as PDX does not change their scope.
Techlich Sep 20 @ 10:25pm 
1-2.) Dam, was hoping I could, but you are right in that your modules give a lot of customization anyway. Thanks.
3.) I mean that, there are modules which boost production of certain ship classes such as corvets or cruisers. I was wondering how those translate to bioships, or space fauna if they work with beast ports.
Gage  [author] Sep 19 @ 1:53am 
@Techlich

Preliminary remark:
Starbases can’t be designed like ships in the designer by default.

To answer your questions:

1. The default modules (displayed when you hit the "?" in the command view) are modified and stronger than in vanilla.
They update according to the tech (starbase- and tech-level) you research. Those can't be actively designed.

2. Due to the amount of modules and buildings available in SBX you are able to "design" the individual layout of the starbase and to specialize them but there are limits to the amount of modules you can build(e.g. 2 T weapon modules only / see tooltips).

3. There are no shipset restrictions for the shipyard modules.
Techlich Sep 18 @ 7:34pm 
Also, do the ship yard (corvet, destroyer, etc) modules apply to the new bioships?
Techlich Sep 18 @ 5:03pm 
Does this mod let you alter the weapons (and other stuff) loadout of star bases?
Sorry if I'm just blind.
Zoranye Sep 16 @ 6:49am 
@Paragon Thanks for you critic view it is delisted new that is the fact. he doesnt really did a DMCA. and please give this madman just hes peace and me too we had just a dispute and it is fine by now okay?. And i created now a discord server for Takedown request to me and it is fine now. Paragon i am be honest he is just a lazy cryer person not more. and i let him just in peace. and you should be also.

This situations is following to be described (in your eazyness)

>I Beg for a lagecy port
>did for 4 month nothing but i want to play stellaris with mods
>get boring
>publish legacy port himself
>he get mad for real and threat me for DMCA sue via steam
>I talk with him but without successful
>I am be forced to delisted it.
>he threat everyone with DMCA (Nintendo mode Activated)
>feed every trolls by now
>me Totally confused and feared by now
Paragon Sep 15 @ 11:25pm 
>Beg mod author for legacy port
>He goes out of his way to give me one, but asks I don’t republish it
>Republish it
>He gets mad and has it taken down

Damn what an ass am I right I am the victim here
Zoranye Sep 15 @ 9:03am 
because i am not your enemy.
Zoranye Sep 15 @ 9:02am 
Last words and i quote to this:

"Furthermore I’m not your “bro” and your wording shows what kind of mindset you have and what kind of person you are."


nobody cares i am what i am, and i stand what am i. Judging people by what they are and what they should be is arrogant, rude, insulting, and so pretty condescending. I thought you were smart.

and i quote your last sentence:

"As a consequence of the below I will not provide legacy versions to anyone in the future."

well that is a very very bad idea dude. you have been feeding all trolls like a gourmets restaurant for free. and I'd seriously consider becoming a bit more tolerant in this regard. Besides being a lolcow here is a sad display. If I were you, I'd slow down a bit. is my dear recommendation and a request to you and i mean it to be honest.


give you last word and then is a goodbye until you come down.
Zoranye Sep 15 @ 8:38am 
The problem is we both have a personal dispute that nobody cares about, ok?
Zoranye Sep 15 @ 8:35am 
OK. Chillax, I didn't threaten you. I didn't doxx you or commit other dangerous iliegal crimes. I didn't threaten you or anything similar. that bring me in real trouble. The fact that you're taking screenshots now is a bit too extreme, (not insult but dude people think you are psycho just chill) but honestly, who takes that seriously? I know a lot of people who don't care and ignore everything and just have fun. personally i would just calm for this. because it unnecessary. no reason to go 0 to 1000 miles.

but anyway i hidden this legacy that no one can access it.
Gage  [author] Sep 15 @ 6:34am 
@Zoranye

Fact is that you have asked me for a legacy version of the mod and I gave it to you as a courtesy for your personal use and asked you NOT to upload or spread the legacy version SBX to any DL site including Steam which you agreed to.

You obviously ignored that and have to bear the consequences.

Thank you very much that you put down your intention in writing here. I have made a screenshot of your comments which is evidence and proof of your further intentions.

Furthermore I’m not your “bro” and your wording shows what kind of mindset you have and what kind of person you are. You are lucky that I did not file an official DMCA takedown complaint with all the legal consequences against you yet which I could have done and still can.

@All
As a consequence of the below I will not provide legacy versions to anyone in the future.
Zoranye Sep 15 @ 6:02am 
Be reasonble not that damm wheelchair
Zoranye Sep 15 @ 6:00am 
Wassup. U mad bro? well I told you and beg for a Legecy port but no you are busy with other weird dumb stuff and you doesnt let me a choice and i think about to bloc u or to talk for the last time for a solution but it seems you doesnt really caring about this well. well i just reeneble this and it is fine. when you really dare to sue that shit well i gonna bootleggy that stuff and cooking this into my own idc how i do it but i get almost everything what i need. when you want to talk and dont play that Pus then please talk to me. i am not mad at you but i am just surpraise.
DaViper Sep 10 @ 10:48am 
After THAT bisecting, @Gage, uh yeah I do know what you mean. I use those two icon sets as they live together nicely and 'prettify' things a bit. I thought it was one of those two having an update that decided to burp things up for quite a bit. :steammocking::steamhappy:
Gage  [author] Sep 10 @ 9:44am 
@DaViper

Thanks for the heads-up. Another doooohhh moment if you know what I mean.......
DaViper Sep 10 @ 6:07am 
@gage just a recent troubleshooting glitch, resolved. It turns out that icon sets such as "Nice Icons" and "Colored Icons" have to go ABOVE this mod in the order, or things glitch out in the UIOD tiny outliner starbase section with icons underneath text.

You might want to add a bit to the 'load this low' part in the mod description. :steamhappy::steamthumbsup:
Gage  [author] Sep 8 @ 12:08am 
@Estronia

No problem.
Estronia Sep 7 @ 6:58pm 
Thank you very much!
Now that I have a clue, I can at least try to do something about it XD
Gage  [author] Sep 7 @ 12:32pm 
@Estronia

They are overwriting the 00_orbital ring files with their content which changes the required components for the rings.

SBX blocks those overwrites but with the effect that the files from STNC don't work properly any more because of the changed requirements.

In short it's not just overwrites but changed components too.

Fingers crossed for your venture.
Estronia Sep 7 @ 12:22pm 
I understand. Can you tell me why the orbital ring disappear please? Perhaps I could do some tracking myself.
Gage  [author] Sep 7 @ 11:06am 
@Estronia

I had a look at the files of STNC and sorry but no.

I would have to overwrite their overwrites and to keep tracking the further development of the mod to keep SBX up-to-date with it. Too much effort. I hope you understand.

Maybe you find a modder who is willing to script a compat-patch as a seperate mod.
Estronia Sep 7 @ 10:02am 
Can you make this mod compatible for Star Trek: New Civilisations please? The orbital rings disappear when using both this mod and STNC.
Gage  [author] Sep 3 @ 1:01pm 
@Demognomicon

No problem with .23 on my side. That's all I can tell.
Demognomicon Sep 3 @ 12:18pm 
@Gage It was working before. I haven't changed my load order. But admittedly a lot of mods have updated since the new Stellaris update.
Gage  [author] Sep 3 @ 12:39am 
@Demognomicon

Probably a mod conflict or wrong load order.
Demognomicon Sep 2 @ 4:07pm 
Hmm not seeing additional slots now?
coolguy.25 Aug 26 @ 4:08am 
sent friend req disc
thx
Gage  [author] Aug 26 @ 3:06am 
@coolguy.25

Nope. Check my previous comments below to see how to get it.
coolguy.25 Aug 26 @ 2:37am 
will you launch a legacy version for 3.14.x ?
Gage  [author] Aug 24 @ 3:02am 
@Bartek

Not for that. :-) Was a piece of cake.
Barteg Aug 23 @ 3:44pm 
Thanks for the update man, civ ships being designable is huge
Gage  [author] Aug 23 @ 4:29am 
@All

Mod Updated To Version 1.2.2.

New:
- Hardened SVX 3.0 against overwrites from (-NSC2 Addon: Civilian Ships Weaponized 2-)

Load order:
- (-NSC2 Addon: Civilian Ships Weaponized 2-)
- SBX 3.0
Gage  [author] Aug 23 @ 4:25am 
@Barteg

SBX will be updated in 5 minutes.

You can use the (-NSC2 Addon: Civilian Ships Weaponized 2-) again after it.
Barteg Aug 23 @ 4:17am 
I am, really good mod
Gage  [author] Aug 23 @ 2:08am 
@Barteg

Good to hear that you found the culprit. Have fun with SBX.
Barteg Aug 22 @ 5:39pm 
Okay the reason for my issue is another mod which is NSC armed civilian ships (or something along these lines)
I got rid of it so everything works fine now
Gage  [author] Aug 22 @ 2:42pm 
@Denver Catboy

First of all sorry for deleting your post by accident.

Please see my posts below. I do run 4.0.22.

My error log does not show the errors you postet.

I assume they are caused by another mod as SBX uses e.g. the vanilla fonts only. The components listed in your log do not exist in SBX 3.0.
Gage  [author] Aug 22 @ 12:46pm 
@Lelouch VI Britannia

Sorry but no.

I've tested it with NSC active before I did reply to the post of Barteg. I get all slots on my side.

I would post a screenshot if it would be possible here.

There is defo a mod conflict caused either by overwrites from a nother mod or the wrong load order on your side.
Lelouch VI Britannia Aug 22 @ 7:19am 
it would be NSC as without it i have all the slots with it turned on it caps at 20 like the other guy said
Gage  [author] Aug 22 @ 3:05am 
@Barteg

Sounds like a mod conflict. All I can say that it is not NSC that causes the issue on your side.
Barteg Aug 21 @ 5:18pm 
For some reason, the amout of modules is capped at 20 ?
I have no clue why, seems like in my case the mod fails to override NSC3
Galaxy Aug 14 @ 9:55am 
I'm sorry to hear that. I`m really like this mod. During my playthrough, I noticed that compared to the Starbase with your mod's Buildings, the Deep Space Citadel is too weak. Therefore, I still hope you can expand the Deep Space Citadel in your mod.
Gage  [author] Aug 12 @ 4:54am 
@Galaxy

In theory yes; but I won't.
The station is available for DLC users only and I have no intention to add a DLC check to the mod.
Galaxy Aug 12 @ 2:32am 
Hi, could you possibly add some additional building slots for Deep Space Citadel?