Crusader Kings III

Crusader Kings III

70 ratings
BG Other Graphics: Zoom Scale Map
   
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File Size
Posted
Updated
4.210 MB
Apr 26, 2024 @ 12:07pm
May 22 @ 7:29am
11 Change Notes ( view )

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BG Other Graphics: Zoom Scale Map

In 2 collections by Ajey
How i play Battle Graphics
19 items
Battle Graphics - Submods
4 items
Description
Compatible with Crusader Kings 1.16.*

✅️Iron man ✅️Achievements


This is an optional addon/submod for Battle Graphics. However, this mod can also be used without using Battle Graphics mod. This mod just includes some additional graphical adjustments that i personally like to use when playing with (and without) Battle Graphics mod. I am just sharing how i personally like to play CK3 with this mod. You can turn this mod on and off at any time and it's also save-game compatible.


example A
  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional - REQUIRED if you use CFP + EPE)
  5. Battle Graphics
  6. Battle Graphics EPE Compatibility (REQUIRED if you use BG + EPE)
  7. Battle Graphics Zoom+Scale+Map submod (= this mod)

example B
  1. other mods (optional)
  2. A Game of Thrones (optional)
  3. Game of Thrones submods (optional)
  4. Battle Graphics
  5. Battle Graphics AGOT Compatibility Patch (REQUIRED if you use BG + AGOT)
  6. Battle Graphics Zoom+Scale+Map (= this mod)
  7. BG Other Graphics: ZSM AGOT Compatibility Patch (REQUIRED if you use BG ZSM Submod + AGOT)

example C
  1. other mods (optional)
  2. Princes of Darkness (POD) (optional)
  3. Battle Graphics [BG]
  4. BG Other Graphics: Zoom Scale Map (= this mod)
  5. Battle Graphics POD Compatibility (REQUIRED if you use BG + POD)
  6. BG Other Graphics: ZSM POD Compatibility Patch (REQUIRED if you also use BG ZSM Submod + POD)


  • Graphics only mod => no gameplay changes!
  • added two additional zoom steps for zooming in closer (incl. adjustments for other parts of the code that are dependent on certain zoom levels)
  • slightly downscaled army+travel units on map (-30% --- together with the two additional zoom steps you can zoom in much closer when it comes to unit graphics than before even with the -30% downscale of units)
  • additionally downscaled travel unit (tour-unit graphic) in order to be more in line with army unit graphic scaling
  • removed zoom-in and zoom-out effect that made units bigger and smaller on the map depending on the zoom-level
  • downscaled and sometimes completely reworked border graphics. borders will look cleaner and thinner
  • downscaled travel markers and movement arrows + added opacity creating a cleaner map
  • slightly downscaled holding selection circle
  • reworked some post effect volumes
  • slightly downscaled horse and sheep models on the map (which does better fit with rescaled army unit graphics)
  • improved horse and sheep textures (more immersive less saturated colors and better lighting)


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Is there a smaller version of this mod that only includes some of it's parts?
  • Yes, there is a ZSM LITE version of this mod available, that only includes the feature that army unit models and travel unit models will not change their scaling when zooming in and out (which is included into this BG ZSM submod). The LITE mod of this ZSM mod has no other graphic features like smaller unit scaling overall, adjusted border graphics and so on.



inspired by other mods like Better Map Graphics
Ajey... mod author
57 Comments
Ajey  [author] Jun 18 @ 8:43am 
(cont'd)
secondly if there is really something that was included as a feature within BG ZSM submod and you think you prefer it in a different way, then it would be helpful if you could be more precise (maybe also by sharing some screenshots highlighting what you mean). i would also invite you to join the BG Discord server and/or contact me directly if you want to have a chat about it. i am always open-minded in discussing things with my modding community and explaining the reasoning behind my features or getting some more precise feedback which can also sometimes lead to adjustments for my mods over time.
Ajey  [author] Jun 18 @ 8:43am 
(cont'd)
i am not sure if you meant those mentioned features or if you meant something that was caused by another mod or even by a mod compatibility conflict, but first i would like to recommend to check out the Compatibility List and make sure to run BG and BG submods like BG ZSM only with mods that are mentioned within that compatibility list and which have been marked as compatible or where i provided a compatibility patch.
Ajey  [author] Jun 18 @ 8:43am 
@neptune
the only things that BG ZSM submod does change are mentioned within the features list. so, the army interface was not modified by this mod. the 3D army unit models have been rescaled with this mod though. the only kind of UI things that have been changed are map related items like travel markers, movement arrows, border graphics or holding marker circles and such things - just to better fit with the smaller unit/army scaling of BG ZSM submod or for aesthetic purposes. if you mean those things then yes this is how i like to play with BG and what i also wanted to share with the community. if you mean something else i.e. something that is not mentioned within the features list of BG ZSM submod, then the answer to your question is obviously no.
neptune Jun 17 @ 5:41pm 
Love this mod, but the UI scales weirdly. Every army and its interface seems smaller... Have I done something wrong or is it your vision for this mod ?
Ajey  [author] Jun 8 @ 10:31am 
@Noctemz
thank you for your positive feedback! i am happy if you like this mod :)
Noctemz Jun 8 @ 5:58am 
Hey I just wanted to say this mod is fantastic! love being able to go even closer in but also this mod's changes have done so much to help with optimisation! don't know what the reason behind it is but my game runs so much smoother while using this mod
Ajey  [author] Jun 1 @ 11:38am 
@47pik
you are welcome and np. i hope i could help :)
47pik Jun 1 @ 11:34am 
@Ajey appreciate it. My mistake, I'd never noticed the zooming effect before due to the vanilla models making it more subtle.
Ajey  [author] Jun 1 @ 10:25am 
(cont'd)
3. you could create a local mod and copy paste this mod's content into this local mod and then load this local mod into your mod playlist and deactivate this mod. the downside to this approach is that you won't receive any updates for this mod when it receives an update (because it's a local mod without any connection to steam). so you might have to manually add or replace the files you want from this mod when it receives an update.
Ajey  [author] Jun 1 @ 10:25am 
(cont'd)
2. probably the easiest solution would be to simply remove the border graphic files from this mod, since it doesn't involve any coding adjustments and it's enough to delete the border graphic files from this mod. you can do this by going to SteamLibrary/steamapps/workshop/content/1158310/3232842149/gfx/map/borders => delete that folder or all files within that folder. the downside to this approach is that whenever BG ZSM receives an update those files will most likely be downloaded again and put again into this folder. so whenever BG ZSM does receive an update you might have to delete those files (manually) again. usually BG ZSM does not receive updates very often. so maybe it's worth it if you really dislike BG ZSM border graphics.