Barotrauma

Barotrauma

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Artifacts and Ruins Enhanced
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10 apr, 2024 @ 4:46
12 apr @ 3:07
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Artifacts and Ruins Enhanced

I 2 samlingar av _]|M|[_
Barotrauma Deathwish
63 artiklar
Casual Ironman Campaign
17 artiklar
Beskrivning
Features:
With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:
Here's a list of the overal gameplay aspects:
  • Artifacts
    Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with.
    Researching already known artifacts generates an unkown serum inside the artifact.
    Can be sold both unidentified and identified. Identified artifacts are worth a lot more.
    Military and research merchants are the most interested in these and will pay you more.

  • Serums
    Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects.
    Can only be sold when identified.
    Military and research merchants are the most interested in these and will pay you more.

  • New Technologies
    Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

    Here is a list of currently unlockable technologies:
    - Artifact Containment
    - Gene Cleansing
    - Living Metal
    - Stasis
    - Teleportation

Compatibility and other Info/Patches:
This mod is semi-compatible with other artifact mods.
Artifacts from other mods can still spawn just fine and work as intended, however the gameplay aspect of this mod does not extend to those artifacts from other mods, meaning you can't research those artifacts, they look different and their names will be visible.

- Russian Translation
- Korean Translation

Load Order:
- Enhanced Reactors (If you're using it)
- Artifacts and Ruins Enhanced
- Robotrauma (If you're using it)
- Extract it! (If you're using it)
- Any other mod that overrides ruin related items

Credits:
Grass - Devourer Artifact
hUbert 2 - Ruin modules from Ruins Enhanced
Azure - Simplified and Traditional Chinese translation
Populära diskussioner Visa alla (2)
1
5 jun @ 10:07
Teleportation knowledge
Ratmatguy
1
5 jun @ 10:07
mission question
Colqhoun
282 kommentarer
Adambaked 21 jul @ 15:26 
Literally unable to place artifacts in the research bench, not sure why.
Hyacinth 20 jul @ 9:27 
Can't interact with the artifact holder...pretty sure no screwdriver in my inventory when I'm was exploring the ruin. No UI pops up in editor as well after pressing the E key.
_]|M|[_  [skapare] 13 jul @ 2:38 
@BrGuardian: That's from the vanilla game. It shows up if you have a screwdriver equipped. The game devs added it to detect if an artifact is inside or taken out.

@Sana: It marks the ruin on your sonar, but if the ruin is too far away, it will not show up until you move closer due to sonar labels having a max distance they can show up at. It should just pop up on your sonar automatically when you're near enough.
If it does not happen at all, then something must've broken.
Sana 11 jul @ 8:23 
How exactly do the ruin locators work? We've wired them up so they have enough power for the whole scan (even hear the completion beep) but ruins don't seem to get marked in any way. I've tested this multiple times on maps where I've already spotted ruins in free cam.
BrGuardian 10 jul @ 10:07 
While exploring a ruin, I found something weird, when I interact with the artifact holder, It shows a wiring menu, as if the Holder was requiring a conection or something, but of course I can't conect It with nothing nor even use wires.
What could be causing that?
_]|M|[_  [skapare] 8 jul @ 12:35 
@CloakTheMailman: The talent or "training" is assigned when picking the item, but when you buy it via the option "get the items now" it spawns directly in your inventory so you didn't pick it up and thus the talent isn't applied automatically. Dropping it and picking it back up should grant you the ability to place it.
CloakTheMailman 4 jul @ 23:27 
How do I gain special training for the ruin locator?
Gamer Gaming 29 jun @ 14:45 
Shooting them didn’t do anything for me, but using a boarding axe was able to go through one after a bit of swinging
Moros 25 jun @ 11:55 
I suspect destructible outposts may be needed to be enabled for them to be broken. I've tried blowing them up and shooting them to no effect, we'll try turning on destructible outposts.
_]|M|[_  [skapare] 25 jun @ 3:58 
@MopxyxH: Yeah perhaps it was desync going on.

@Moros: You should be able to just shoot at them unless I accidentally made them invulnerable. Not sure if destructible outposts needs to be enabled in the server settings for them to be vulnerable.