Barotrauma

Barotrauma

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[OUTDATED] Ruins Enhanced
   
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Jun 24, 2022 @ 3:26pm
Jan 26, 2024 @ 5:19pm
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[OUTDATED] Ruins Enhanced

In 1 collection by hUbert 2
Hubert shipyards
13 items
Description
OUTDATED SINCE THE NEW VANILLA RUINS UPDATE + I DONT HAVE PLANS TO UPDATE THIS


Ruins Enhanced: An attempt at improving the alien ruins experience

Why modding ruins?

Vanilla ruins have not been looked at for a while, carrying some issues with them. Some rooms have wiring issues, map generation problems, guardians get stuck, submarine guns can cut through everything, "puzzles" are simplistic...

This mod aims to fix technical issues, but also improve the design of ruins to make them more challenging and dynamic.



List of features and changes

Ruins cannot be broken through
Walls and doors are invulnerable. Prevents cutting through ruins with sub guns or forcing your way through doors. You will need to find natural entrances.
No more cheese!


Guardians
Guardians are now slightly smaller, don't get stuck as much and can access every room and any tunnel.
They can sometimes use shortcuts that humans cannot.
Damage resistances have been changed so your damage consistent and less random.
Guardians can also activate traps inside certain rooms.
Guardians no longer lose health in overdrive/panic mode, gain damage resistance instead.

Room/module changes:
Ruins have more entrances as a whole (to compensate for indestructible walls).
Room passages are generally wider
Chasm rooms use water-based traps
Terminals are either used in puzzles, or not used at all
Less doors between modules

Artifact changes:
Artifact transport cases require batteries to cancel artifact effects
All artifacts somewhat changed (no more dumping the artifacts in ballast and forgetting about them)
Sky Artifact now drains water
Thermal Artifact periodically produces hot steam in water
Faraday Artifact range increased (EMP strength decreased)
Psychosis Artifact range increased, periodically causes Watcher's gaze
Nasonov Artifact disrupts the sonar

Misc:
You can now recharge Alien Cells inside Alien Generators
You can blow up Alien Generators and Incubation bubbles
Guardian pods repair themselves slowly if active
Popular Discussions View All (1)
2
Jul 6, 2022 @ 6:45am
Known issues
hUbert 2
92 Comments
Rolet Jan 20 @ 12:11pm 
Да как работает этот ваш Артефакт очищения, я не понимаю...
hUbert 2  [author] Oct 22, 2024 @ 9:18am 
Yes it should be safe

I don't really plan on updating this mod
Dahlias Oct 22, 2024 @ 8:26am 
Is it safe to remove it mid campaign ?
hUbert 2  [author] Jul 23, 2024 @ 5:35pm 
Because devs coded monsters not to talk (I don't know why)
Silly arachnid Jul 23, 2024 @ 5:20pm 
There is not a single fucking mod that allows fractal guardians to talk WHY!??!?!
hUbert 2  [author] Jun 29, 2024 @ 4:42am 
NOTE: I'm no longer updating this mod, plus there's a vanilla ruin rework coming.
hUbert 2  [author] Jan 25, 2024 @ 8:28am 
I agree brother

No plans to update yet but I've been cooking a bit so maybe in the future
Draconis🐊 Jan 25, 2024 @ 8:00am 
I have always loved the creativity behind these but the amount of puzzles to get around is laborious, and people just stop doing ruins rather than learn the puzzles or they become completely routine. As the author you know all of them by heart but a random player having to solve them under pressure can get instantly frustrated.

The double door issue where there is no space on the other side of many doors so they are right next to each other and hard to move through.

This does not get nearly the play it should and I think making the ruins indestructible while a interesting concept to prevent cheesing them with ship weapons and nukes.

I would honestly like to see something like this combined with the additional rooms for more artifacts to make a perhaps better ruins mod that offers more exploration and interesting content but without egregious amounts of time wasters and busted item.
hUbert 2  [author] Oct 29, 2023 @ 2:40pm 
This happens in vanilla outposts as well, I've tried to remove as many doors as possible to make ruins easier to navigate. I could force a hallway length but ruins would get bigger as a result.

The mod probably needs to be updated to reflect the new ruin difficulty parameters of the last update too
Agitatio Oct 29, 2023 @ 2:28pm 
Some modules connect in a bad way. Have double doors that are really close to each other. Hard to get through.