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So from 10% to 0% it heals for hours,
but from 40% to 10% it heals in minutes.
Didn't meet any "10% chance of getting permanent" in my run yet.
(I'm playing Deathwish collection)
@Timotei~: You can't treat it. You have to wait until you recover from it. It cures 3.6% per 60 minutes and you receive ~2.5% per teleport. With each teleport done while suffering from teleportation sickness, you have a 10% chance to receive a permanent debuff you'll need to cleanse with the activated cleansing artifact in a ruin. However I did notice I put the checks in the wrong order so even the first usage has the risk of 10% to inflict something... That'll need fixing.
@Fractal: With "Alien Circuitry" at a research station which are the tables you can sometimes find on outposts and some subs like Winterhalter where you identify genetic material at in the vanilla game.
@Dsyphus: The recipe should be visible in the medical fabricator.
@Kalen: If you're in the first biome, you won't find any. They only start generating rarely on second biome and increase with later biomes.
@dorly: I'd need to know which artifact it was that had this issue.
@Ryan Liu: You should be able to craft "Anarmu" at the medical fabricator to cure the mute.
As for Research Station, I'm not sure. Never had it fail containing the effects.
@Emu: Containment Knowledge Serum from researching random artifacts or found in ruins.
@Hooman: That's very odd. The only way for afflictions to return would be if they're applied by a talent, but those afflictions are not tied to a talent at all...
I have it powered and made sure the mod is above any other mod that alter the research station, and still got muted while researching the muting artifact
Speaking of which, do I need cleansing knowledge to cure it myself? I have a muting serum but cant make antidotes
I linked an artifact containment with one to a lever for emergency descents by the captain, but having a dedicated structure potentially with options for like- target level so you can use it to pump water into your ballast tanks and alleviate some of the strain off of the pumps
Or potentially even something that could reverse the effects and quickly drain water? I dunno, it sounded more interesting in my head
I'm tired, boss
@ZyreX: You need to research the muting artifact to get its serum, then create the antidote from it.
@Chasquis: It overrides the circuitry to adjust where and how much it spawns and it overrides the power cells to adjust how they recharge.
@Adambaked: Happens when another mod is placed above this mod in your load order that also overrides the research bench. Make sure to place this mod above any mod that overrides the research bench.
@bdrakey1: Find and research the cleansing artifact to turn it into a calibrated version at the research workbench to use inside a machine in some alien ruins to fully cleanse your character of any permanent and temporary debuffs.
@JoYo: Immersive Repairs doesn't override the research terminal tho. There must be something else causing the issue or are you using a custom version of Immersive Repairs perhaps?
@Sana: It marks the ruin on your sonar, but if the ruin is too far away, it will not show up until you move closer due to sonar labels having a max distance they can show up at. It should just pop up on your sonar automatically when you're near enough.
If it does not happen at all, then something must've broken.
What could be causing that?
@Moros: You should be able to just shoot at them unless I accidentally made them invulnerable. Not sure if destructible outposts needs to be enabled in the server settings for them to be vulnerable.