Barotrauma

Barotrauma

Artifacts and Ruins Enhanced
317 Comments
Timotei~ Dec 12 @ 9:00am 
@_]|M|[_: In my case, it just gives you 10% of debuff right after the first usage, this one is healing extremely slowly. If you use it, already having 10%, you're getting around 30% more which drastically drains your hp.

So from 10% to 0% it heals for hours,
but from 40% to 10% it heals in minutes.

Didn't meet any "10% chance of getting permanent" in my run yet.

(I'm playing Deathwish collection)
Fractal Dec 11 @ 7:48pm 
Maybe it's because of barotraumatic, or baroverhaul, or any other mods. Idk
Fractal Dec 11 @ 7:48pm 
Uuuh, I can't research them, I even can't put the circuitry inside the station, can't put the serum either
Once in a while someone comes in (a thief) and tries to steal your artifacts, if you have Maximum Security then you won't have to monitor the room.
Once they add your own settlement where you can have a research lab and an artifact library or gallery where it displays all the artifacts, etc
_]|M|[_  [author] Dec 11 @ 1:06pm 
@filya: No. I wanted another reason to actually having to visit a research station. :captainsinful:

@Timotei~: You can't treat it. You have to wait until you recover from it. It cures 3.6% per 60 minutes and you receive ~2.5% per teleport. With each teleport done while suffering from teleportation sickness, you have a 10% chance to receive a permanent debuff you'll need to cleanse with the activated cleansing artifact in a ruin. However I did notice I put the checks in the wrong order so even the first usage has the risk of 10% to inflict something... That'll need fixing.

@Fractal: With "Alien Circuitry" at a research station which are the tables you can sometimes find on outposts and some subs like Winterhalter where you identify genetic material at in the vanilla game.
_]|M|[_  [author] Dec 11 @ 12:54pm 
Sorry for the late replies!
@Dsyphus: The recipe should be visible in the medical fabricator.

@Kalen: If you're in the first biome, you won't find any. They only start generating rarely on second biome and increase with later biomes.

@dorly: I'd need to know which artifact it was that had this issue.

@Ryan Liu: You should be able to craft "Anarmu" at the medical fabricator to cure the mute.
As for Research Station, I'm not sure. Never had it fail containing the effects.

@Emu: Containment Knowledge Serum from researching random artifacts or found in ruins.

@Hooman: That's very odd. The only way for afflictions to return would be if they're applied by a talent, but those afflictions are not tied to a talent at all...
Fractal Dec 10 @ 9:49pm 
And what is "research station"
Fractal Dec 10 @ 9:49pm 
How do I research the artifact?
Timotei~ Nov 30 @ 12:09pm 
How to deal with "Teleportation Sickness" debuff?
filya Nov 17 @ 3:30am 
ruin locator crafting?
Hooman Nov 8 @ 11:16am 
The cleansing artifact doesn't seem to last forever. I used the calibrated cleanser in a device and ended up getting the affliction again next round (outside influence).
Emu Oct 22 @ 6:38pm 
where the heck do i get an artifact container (the one you place down on your sub)
Ryan Liu Oct 22 @ 1:16am 
Research station seems to not be blocking the effects of artifacts

I have it powered and made sure the mod is above any other mod that alter the research station, and still got muted while researching the muting artifact

Speaking of which, do I need cleansing knowledge to cure it myself? I have a muting serum but cant make antidotes
dorly Oct 18 @ 9:06pm 
I researched artifact twice and I know the serum is inside the artifact, but I can't see artufact's inventory.
Kalen Oct 14 @ 1:30pm 
Hey I really gotta ask about the ruin locator- I have used it every round this playtrough (about 10-15 thus far) and not a single time has a ruin been spotted on sonar. How far away is it supposed to be to be marked?
Dsyphus Oct 6 @ 12:33am 
So how do you actually make the antidote for the infection relic. Ive reasearched it a bunch to get 3 of the infection serums, but there is 0 indication of how to actually make a cure. if you research it again it just vanishes. and there is no recipe in any of the fabricators
Kommissar Sep 27 @ 5:48pm 
im confused, i used the activated cleansing artefact in the device thingy and im not sure what it did
Kalen Sep 27 @ 2:18pm 
It´s kind of buggy when you take out and reinsert an artifact into the containment unit with the light flickering, sounds looping and sometimes the containment unit just stops working afterwards and you get sick wether it´s on or not.
Snail Sep 7 @ 9:14pm 
This is admittedly kinda dumb and situational, but id love to see a dedicated item for the air to water artifact

I linked an artifact containment with one to a lever for emergency descents by the captain, but having a dedicated structure potentially with options for like- target level so you can use it to pump water into your ballast tanks and alleviate some of the strain off of the pumps


Or potentially even something that could reverse the effects and quickly drain water? I dunno, it sounded more interesting in my head
Snail Sep 7 @ 9:09pm 
@Goonology make sure no other mods are overwriting the research lab
Balatro (Jimbo) Aug 29 @ 10:30am 
Sorry but I can't really put serums, alien circuitry, artifact in it. Can I have any idea how to deal with it?
_]|M|[_  [author] Aug 27 @ 10:40am 
@ZyreX, @NikraloW: Seems like I need to tinker with the spawn chances of the artifacts that provide more use. I guess there's just too many artifacts that currently only provide the generic knowledge serum so the more interesting ones are too rare...
NikraloW Aug 27 @ 8:40am 
I scanned about 30 different serums. I've seen almost all the possible negative effects, and I've also received AS MANY as 6 ♥♥♥♥♥♥♥ KNOWLEDGE SERUMS ABOUT ARTIFACT STORAGE. I WANT TO FIND AT LEAST ONE NEW ONE, BUT ALL I GET AFTER HOURS OF GRINDING IS A ♥♥♥♥♥♥♥ KNOWLEDGE SERUM ABOUT ARTIFACT STORAGE.
I'm tired, boss :cozypoevaal:
ZyreX Aug 26 @ 9:05am 
is the living metal artifact available in every biome or is it a late game artifact? at the 4th biome now and i cant find it
JoYo Aug 26 @ 12:15am 
@_]|M|[_: I'm really looking forward to the patch! Thanks for the answers.:captainsmooth:
_]|M|[_  [author] Aug 24 @ 4:53am 
@JoYo: Ah ok I completely forgot that patch... But you should be able to just place Artifacts and Ruins Enhanced above all the Immersive Repairs stuff and it should work just fine.

@ZyreX: You need to research the muting artifact to get its serum, then create the antidote from it.

@Chasquis: It overrides the circuitry to adjust where and how much it spawns and it overrides the power cells to adjust how they recharge.
Chasquis Aug 23 @ 7:57am 
Presumably this mod overrides simple items like alien circuitry and alien power cells to add them to a new ruin loot table? Or something like that? I'm realizing that three of my mods override alien power cells and am adjusting the order based on what the cell override does in each of them.
ZyreX Aug 22 @ 9:14am 
how to cure muting influence?
JoYo Aug 11 @ 5:32am 
@_]|M|[_: I am using your original immersive repairs mod and your Immersive Repairs - NT Cybernetics Compatibility Patch.
_]|M|[_  [author] Aug 11 @ 3:31am 
@Hyacinth, @Cold Bean Sand: I'll check on the artifact holders again to hopefully figure out why they're acting strangely now.

@Adambaked: Happens when another mod is placed above this mod in your load order that also overrides the research bench. Make sure to place this mod above any mod that overrides the research bench.

@bdrakey1: Find and research the cleansing artifact to turn it into a calibrated version at the research workbench to use inside a machine in some alien ruins to fully cleanse your character of any permanent and temporary debuffs.

@JoYo: Immersive Repairs doesn't override the research terminal tho. There must be something else causing the issue or are you using a custom version of Immersive Repairs perhaps?
Cold Bean Sand Aug 10 @ 2:58am 
having an issue where artifact recovery missions will spawn the artifact "outside" of the artifact holder, making it nearly impossible to actually grab. (the holder's interaction box mostly overlaps on top of the artifact). Weird since other artifacts that aren't for the mission seem to have no issue.
JoYo Aug 9 @ 11:15am 
I found out that artifacts cannot be placed in the research terminal due to the Immersive Repairs mod. The Immersive Repairs mod replaces the vanilla research terminal with its mod version. Everything is good on the vinyl version. :captainsinful:
JoYo Aug 9 @ 11:14am 
Я выяснил, что артефакты невозможно положить в исследовательский терминал из за мода Immersive Repairs. Мод Immersive Repairs заменяет исследовательский терминал из ванилы на свою модовую версию. На винильной версии все гуд. :captainsinful:
bdrakey1 Aug 6 @ 6:33am 
PLEASE GOD HELP ME IVE GOT HORRIBLE ALIEN PSYCHOSIS NAMED OUTSIDE INFLUENCE AND IT MAKES SO MANY NOISES THE ALARMS ARE BLARING CONSTANTLY THE VOICES IN MY HEAD AND THEY WONT STOP
Adambaked Jul 21 @ 3:26pm 
Literally unable to place artifacts in the research bench, not sure why.
Hyacinth Jul 20 @ 9:27am 
Can't interact with the artifact holder...pretty sure no screwdriver in my inventory when I'm was exploring the ruin. No UI pops up in editor as well after pressing the E key.
_]|M|[_  [author] Jul 13 @ 2:38am 
@BrGuardian: That's from the vanilla game. It shows up if you have a screwdriver equipped. The game devs added it to detect if an artifact is inside or taken out.

@Sana: It marks the ruin on your sonar, but if the ruin is too far away, it will not show up until you move closer due to sonar labels having a max distance they can show up at. It should just pop up on your sonar automatically when you're near enough.
If it does not happen at all, then something must've broken.
Sana Jul 11 @ 8:23am 
How exactly do the ruin locators work? We've wired them up so they have enough power for the whole scan (even hear the completion beep) but ruins don't seem to get marked in any way. I've tested this multiple times on maps where I've already spotted ruins in free cam.
BrGuardian Jul 10 @ 10:07am 
While exploring a ruin, I found something weird, when I interact with the artifact holder, It shows a wiring menu, as if the Holder was requiring a conection or something, but of course I can't conect It with nothing nor even use wires.
What could be causing that?
_]|M|[_  [author] Jul 8 @ 12:35pm 
@CloakTheMailman: The talent or "training" is assigned when picking the item, but when you buy it via the option "get the items now" it spawns directly in your inventory so you didn't pick it up and thus the talent isn't applied automatically. Dropping it and picking it back up should grant you the ability to place it.
CloakTheMailman Jul 4 @ 11:27pm 
How do I gain special training for the ruin locator?
Gamer Gaming Jun 29 @ 2:45pm 
Shooting them didn’t do anything for me, but using a boarding axe was able to go through one after a bit of swinging
Mohohoros Jun 25 @ 11:55am 
I suspect destructible outposts may be needed to be enabled for them to be broken. I've tried blowing them up and shooting them to no effect, we'll try turning on destructible outposts.
_]|M|[_  [author] Jun 25 @ 3:58am 
@MopxyxH: Yeah perhaps it was desync going on.

@Moros: You should be able to just shoot at them unless I accidentally made them invulnerable. Not sure if destructible outposts needs to be enabled in the server settings for them to be vulnerable.
Mohohoros Jun 24 @ 5:34pm 
How do you interact with the cracked walls in ruins? Are they able to be broken with the alien weapon?
MopxyxH Jun 18 @ 10:28am 
It was probably a server glitch or something similar. Now everything disappears correctly, and I can't reproduce the error anymore.
_]|M|[_  [author] Jun 17 @ 3:39am 
@MopxyxH: How large is your screen that you can see them? Usually they disappear before the player comes in range where they could be seen :captainsinful:
MopxyxH Jun 9 @ 6:39am 
Is it intentional that the entrance markers for ruins are visible in the game? For example, on ARE_Ruin_Enterance01 and similar ones. These large orange and green spheres look rather strange.
_]|M|[_  [author] May 23 @ 3:41pm 
@flameboy50: Their serum is only used in crafting the antidote to heal someone that's got infected by them. They don't give any special knowledge.